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Coza

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  1. OMGWTFBBQLOLHAXROLFEPICLMAOWINKTHNXBAIRAGE *Ultraawesomeface* And with that, i was happy.
  2. I Just thought, will the NPC's be able to use the same sort of featurres as players? with the animations and jumps/attacks and whatnot, cause that'd be amazing @.@
  3. Yaaay. that's Great news. That'll be perfect for SSBL :3\. Thanks Miggu. Keep up the work, and don't push yourself.
  4. Hopefully different classes :D That way it'd make classes much more unique :3 EDIT: Keep up the phonminal work! And the flying is that kind of like a Constant sigle jump until X Hight?
  5. O.O Omg omg omg omg that would be sooooooooo AMAZING!!! @.@!! Good luck with that 8D I'd like to see an example once your done, it's outstanding. Over excited much? XD
  6. Do you think it would be possible to add Knockback like in SSB, You know why i'm asking this, i'm not asking for you to add it into the Engine just asking if it is in anyway possible in PVO using VB6 Obvoiuslly. [More Random Ideas] Multiple attacks Enviromental damage Falling platforms Rotating platforms Moving Platforms Transforming sprites Quests ( if you haven't already) I Don't expect you to do the ideas, but just to consider.
  7. Fantastic features :O This engine just continues to amaze me. O.O. Keep up the extremely great work! Don't rush yourself though ;)
  8. So am i right in thinking we need to replace .ogg with .mp3?
  9. @n00b: > In modGeneral, PopulateList > > Just put this in.. And it'll work for EO 2.0 leaving everything else the same. (Won't even have to sacrifice .mid files) > > ``` > strLoad = Dir(App.Path & MUSIC_PATH & "*.ogg") > I = I > Do While strLoad > vbNullString > ReDim Preserve musicCache(1 To I) As String > musicCache(I) = strLoad > strLoad = Dir > I = I + 1 > Loop > ``` Yeah this didn't work for me either, though my Mid files still played..
  10. Coza

    Big Sprites

    Seems like the best option, Alright i'll go with Origins and learn to program. Thanks for the heads up!
  11. Coza

    Big Sprites

    I Do have a copy of Evolutions 2.7.. Though i may just use Origins and hope for the best with the source.
  12. Coza

    Big Sprites

    I Was hoping to use Stable becuase i badly strugle i mean I'm TERRIBLE, with VB6 Source. >.<
  13. Coza

    Big Sprites

    Is it possible to script or just allow classes/players to use the Dynamic/Big sprites from the 'BigSprites' sheet. Sorry if this has been covered already.
  14. I'll look through a few tutorial, get the jist of what things are, what htere called, what they do and blah, so on i should be able to understand the source better after that..
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