Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Coza

Members
  • Posts

    59
  • Joined

  • Last visited

    Never

Everything posted by Coza

  1. OMGWTFBBQLOLHAXROLFEPICLMAOWINKTHNXBAIRAGE *Ultraawesomeface* And with that, i was happy.
  2. I Just thought, will the NPC's be able to use the same sort of featurres as players? with the animations and jumps/attacks and whatnot, cause that'd be amazing @.@
  3. Yaaay. that's Great news. That'll be perfect for SSBL :3\. Thanks Miggu. Keep up the work, and don't push yourself.
  4. Hopefully different classes :D That way it'd make classes much more unique :3 EDIT: Keep up the phonminal work! And the flying is that kind of like a Constant sigle jump until X Hight?
  5. O.O Omg omg omg omg that would be sooooooooo AMAZING!!! @.@!! Good luck with that 8D I'd like to see an example once your done, it's outstanding. Over excited much? XD
  6. Do you think it would be possible to add Knockback like in SSB, You know why i'm asking this, i'm not asking for you to add it into the Engine just asking if it is in anyway possible in PVO using VB6 Obvoiuslly. [More Random Ideas] Multiple attacks Enviromental damage Falling platforms Rotating platforms Moving Platforms Transforming sprites Quests ( if you haven't already) I Don't expect you to do the ideas, but just to consider.
  7. Fantastic features :O This engine just continues to amaze me. O.O. Keep up the extremely great work! Don't rush yourself though ;)
  8. So am i right in thinking we need to replace .ogg with .mp3?
  9. @n00b: > In modGeneral, PopulateList > > Just put this in.. And it'll work for EO 2.0 leaving everything else the same. (Won't even have to sacrifice .mid files) > > ``` > strLoad = Dir(App.Path & MUSIC_PATH & "*.ogg") > I = I > Do While strLoad > vbNullString > ReDim Preserve musicCache(1 To I) As String > musicCache(I) = strLoad > strLoad = Dir > I = I + 1 > Loop > ``` Yeah this didn't work for me either, though my Mid files still played..
  10. Coza

    Big Sprites

    Seems like the best option, Alright i'll go with Origins and learn to program. Thanks for the heads up!
  11. Coza

    Big Sprites

    I Do have a copy of Evolutions 2.7.. Though i may just use Origins and hope for the best with the source.
  12. Coza

    Big Sprites

    I Was hoping to use Stable becuase i badly strugle i mean I'm TERRIBLE, with VB6 Source. >.<
  13. Coza

    Big Sprites

    Is it possible to script or just allow classes/players to use the Dynamic/Big sprites from the 'BigSprites' sheet. Sorry if this has been covered already.
  14. I'll look through a few tutorial, get the jist of what things are, what htere called, what they do and blah, so on i should be able to understand the source better after that..
  15. I Did, yet even with adding certain source codes it still didnt change a thing.
  16. I Know i must be the biggest pain in the ass right now but. is this the code i add to PlayerMove? ``` If Item(GetPlayerInvItemNum(Index, n)).Type = ITEM_TYPE_CURRENCY Or Item(GetPlayerInvItemNum(Index, n)).Stackable = 1 Then Call SetPlayerInvItemValue(Index, n, GetPlayerInvItemValue(Index, n) + MapItem(MapNum, i).Value) Msg = "You pickup " & MapItem(MapNum, i).Value & " " & Trim$(Item(GetPlayerInvItemNum(Index, n)).Name) & "." Else Call SetPlayerInvItemValue(Index, n, 0) Msg = "You pickup " & Trim$(Item(GetPlayerInvItemNum(Index, n)).Name) & "." End If ``` And is there anything else if so?
  17. Please Miguu Help me out here please D: i've tried an awefull lot to get the pick up item on contact and Kill/damage enemy with jump and normal attack but i cant get it to work. I tried to find places where to use it. I tried. ``` Sub CheckMapGetItem() Dim Buffer As New clsBuffer Set Buffer = New clsBuffer If GetTickCount > Player(MyIndex).MapGetTimer + 250 Then If Trim$(MyText) = vbNullString Then Player(MyIndex).MapGetTimer = GetTickCount Buffer.WriteLong CMapGetItem SendData Buffer.ToArray() End If End If Set Buffer = Nothing End Sub ``` Then i thought it might be in here: ``` HandlePlayerMove ``` But i found it wasnt in there either. Please someone help D:
  18. I'm really excited to see what i can do with the VB6 Source :D Also could you still write me the Glide/Fly script thing :o? And keep up the great work.
  19. OH :O Riiight. I Guess i'll go look that up. Look at a few Tutorials while i'm at it. Man. i feel even more noobish than i did when i first joined Eclipse XD
  20. I Mean this one… [See atachmeant] I Can;t find a place to edit the source on that. :/
  21. Epic :D Thanks much :3. You've come far with his engine, congrats. Keep up the good work, whatever it is. Could you do an PV Eclipse Origins, the old version that's on the front page but with editable source and GUI?
  22. Ah right, thanks. Does it cause a slip effect or something? Edit: Is it possable to make it so you can jump on an enemy / jump into an enemy to damage kill them.
  23. Sorry to be a pain in the ass but i've got even more questions D: Ok, so what's the difference between the Stable version and Origins version? And what is the slope attribute do? 'Cause i just fall through it.
×
×
  • Create New...