EclipseCommunity Posted July 8, 2010 Share Posted July 8, 2010 I'm pretty happy to have Robin doing all the coding to be honest. :kiss:Means I can work on other things like tileset arrangements, storyline, world design etc.Most of the features in this engine seem to be "behind the scenes" functionality, rather than what the player can see. I like how that's left up to me. Which is good because it doesn't feel like im just editing a game, but rather creating a game using extensive tools. Link to comment Share on other sites More sharing options...
Glyde Posted July 9, 2010 Share Posted July 9, 2010 I was wondering if there was a resource page for like this type of eclipse? Link to comment Share on other sites More sharing options...
shadowwulf Posted July 9, 2010 Share Posted July 9, 2010 try [this](http://www.touchofdeathforums.com/smf/index.php/topic,57637.msg625230.html#msg625230) Link to comment Share on other sites More sharing options...
pigboss Posted July 10, 2010 Share Posted July 10, 2010 Dude, Robin I love you so much. Thanks for the engine!Im getting a debit card soon for online shopping, and im definitely donating man. Link to comment Share on other sites More sharing options...
cody4camp Posted July 10, 2010 Share Posted July 10, 2010 @Glyde:> I was wondering if there was a resource page for like this type of eclipse?I was just wondering if you can physically or mentally sustain the 3 seconds it takes to use the search bar.Shadowwulf has released alot of resources. Link to comment Share on other sites More sharing options...
Robin Posted July 10, 2010 Author Share Posted July 10, 2010 Right, it's Saturday night, no one is doing anything, and I have beer.Time to re-program the combat system. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted July 10, 2010 Share Posted July 10, 2010 lol, i will send you 5000 bottles of beer xD Link to comment Share on other sites More sharing options...
magezhilo Posted July 10, 2010 Share Posted July 10, 2010 @Robin:> Right, it's Saturday night, no one is doing anything, and I have beer.Sounds like my night last night, except it was rum :icon_beer: :PWhats the new combat system gonna be like? Link to comment Share on other sites More sharing options...
Robin Posted July 10, 2010 Author Share Posted July 10, 2010 Just messing around with the formulae, looking for something which works.Made a small program which lets me set up various scenarios and look over them.![](http://i38.photobucket.com/albums/e112/Kite_Minase/scales.png) Link to comment Share on other sites More sharing options...
viciousdead Posted July 10, 2010 Share Posted July 10, 2010 @Robin:> Just messing around with the formulae, looking for something which works.> > Made a small program which lets me set up various scenarios and look over them.> > ![](http://i38.photobucket.com/albums/e112/Kite_Minase/scales.png)Sweet, Robin it looks cool. :) Link to comment Share on other sites More sharing options...
shadowwulf Posted July 10, 2010 Share Posted July 10, 2010 Wow that is pretty cool.Were you able to figure out directional blocking's issue with bigger maps?I checked the code over and didn't see anything limiting it to a set X or Y.I thought directional arrow placement code was it but its just the arrows per tile i guess. Link to comment Share on other sites More sharing options...
viciousdead Posted July 10, 2010 Share Posted July 10, 2010 @Shadowwulfâ„¢:> Wow that is pretty cool.> Were you able to figure out directional blocking's issue with bigger maps?> I checked the code over and didn't see anything limiting it to a set X or Y.> I thought directional arrow placement code was it but its just the arrows per tile I guess.He made a thread about that already. Link to comment Share on other sites More sharing options...
Ertzel Posted July 10, 2010 Share Posted July 10, 2010 http://www.touchofdeathforums.com/smf/index.php/topic,62416.0.html Link to comment Share on other sites More sharing options...
shadowwulf Posted July 10, 2010 Share Posted July 10, 2010 OMG someone else being helpful for once… JK JK thanks. Link to comment Share on other sites More sharing options...
Alatar Posted July 11, 2010 Share Posted July 11, 2010 @Robin:> Added panoramas.YEAHHHH!!! ;DAnd Autotiles… YEAH!!And Combat Formulae YEAHHH!No more words, just... :icon_alabanza: Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 Yeah, the combat system is going well. I think the new system will add a lot more variety, and let players mess around with their builds rather than just having to dump into a single attribute.Editing it made me realise what a mess it was. Calculations where everywhere. Centralised everything combat related into modCombat and added stuff like dodge rate, crit rate, parry rate, block rate, block value and the like.More complicated in the actual code, but should seem very basic ingame, whilst still being much more fun than the old Eclipse combat systems. Link to comment Share on other sites More sharing options...
DshWinchester Posted July 11, 2010 Share Posted July 11, 2010 ._.On the next release I will comeback with origins even without sadscript and even if I made 50%> of my game T.T with EEanswome work:icon_beer: Link to comment Share on other sites More sharing options...
pigboss Posted July 11, 2010 Share Posted July 11, 2010 Wait robin, will u release the combat system program thingy? cause i was just about to ask you how to change the formula. cause the EO 1.1, 1 str is 1 extra dmg, but it takes 5 END to block 1 dmg. :[ Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 @pigboss:> Wait robin, will u release the combat system program thingy? cause I was just about to ask you how to change the formula. cause the EO 1.1, 1 str is 1 extra dmg, but it takes 5 END to block 1 dmg. :[The new combat system will be in the next release. Link to comment Share on other sites More sharing options...
pigboss Posted July 11, 2010 Share Posted July 11, 2010 and is it possible that u make the requirements show when u scroll ur mouse over the item?sorry if im asking so much. X[by the way, ur whole animation system is just fantastic. Its innovative to completely seperate the animations from spell, and allow it to be played anywhere we desire… u r a genius. and u r so young X[ Link to comment Share on other sites More sharing options...
DJMaxus Posted July 11, 2010 Share Posted July 11, 2010 Should "door.bmp" consist of one door or multiple doors for animation? I'm wondering if this is set up the same way Essence was. Link to comment Share on other sites More sharing options...
Aramyth Posted July 11, 2010 Share Posted July 11, 2010 Greetings,I was wondering if it's gonna be possible to simply copy/past the maps from the current EO into the next released version?Because if not then i'm not gonna bother starting with EO yet.Regards. Aramyth. Link to comment Share on other sites More sharing options...
Aydan Posted July 11, 2010 Share Posted July 11, 2010 Yo Robin nice work with everything so far. Looking forward to EO.One thing I'm curious about, will you put limits to how many points you can spend on an attirbute per level?As you mentioned, most people tend to just put all the stat points into one single attribute which for me doesn't really make there any point in having attirbuted in that respect since there's no real character building other than strength to be able to kill things faster. Link to comment Share on other sites More sharing options...
Robin Posted July 11, 2010 Author Share Posted July 11, 2010 Yes, although if you look at the combat system overview in the design board, anyone dumping into strength is going to die horribly. Link to comment Share on other sites More sharing options...
shadowwulf Posted July 11, 2010 Share Posted July 11, 2010 two things i just found with directional blocking.1:You can melee through them… In design, you wouldnt think you could hit the other guy if you cant walk over to him... but it permits it.2:NPCs can walk across them.Both are easy fixes but thought I would mention it. Link to comment Share on other sites More sharing options...
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