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EclipseCommunity

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  1. Wabbit had the most votes appearing in basically ever category. Jungle and Azkanan also did well. There was a good amount of ties so i will be posting final voting polls in a few days. People who made it to the finals in at least 1 category: Wabbit Azkanan Akio Jake Erwin Rusher Rithy58 Zoso Aaron Justn Kreator Jungle Knight Lightning
  2. I got somebody to log on and they saw the pet walking normally. Not sure if it was because I'm running server and client on same machine. Regardless, I've ripped out the pet system and will be re-adding it again from Lightnings tutorial.
  3. Wasn't there a LOT of bugs in the developers edition? Have they been fixed in this edit?
  4. Right… if you don't have anything useful to say, say nothing... I only asked if there was something better, or a way to get SadScript to send strings. I don't need people to tell me what I should do with my engine. We're in the 21st century, most people have fast enough PCs to not even notice lag.
  5. Since SadScript doesn't support the ability to create and send strings, I was wondering if there was something similar I could use in my engine that has more flexibility in terms of sending variables. I am turning my game into a closed-source creation utility and I want to give my users more control over the engine.
  6. When I spawn a pet, it doesn't walk normally, it jumps from one tile to the other. Was wondering if there was something I was doing wrong.
  7. Would you work with Breeze graphics? Because I want a whole item and paper-doll set made up for my game http://www.deloria.draignet.com
  8. Extension to my tutorial. Credits to Terrakion for posting. http://www.touchofdeathforums.com/smf/index.php/topic,73328.0.html
  9. Thanks. Like I said, I never tested it so didn't know if it would definitely work.
  10. There's an OptionsRec in modTypes, add **HoverNames As Byte** to the bottom. Add 2 option buttons to the options window on the main interface (Call them whatever you want). For the option button that keeps names shown at ALL times, add this code to the sub routine: **Options.HoverNames = 0** And for the option that only shows names on mouse hover: **Options.HoverNames = 1** Then replace that whole block of code posted above to this: ``` ' draw player names For i = 1 To Player_HighIndex If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then If Options.HoverName = 1 Then If CurX = Player(i).x And CurY = Player(i).y Then Call DrawPlayerName(i) End If End If End If Next ' draw npc names For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then If Options.HoverName = 1 Then If CurX = MapNpc(i).x And CurY = MapNpc(i).y Then Call DrawNpcName(i) End If End If End If Next ``` Not tested but should work.
  11. Since when did you become forum moderator? How about you don't post anything unless it's in regards to the topic? kthx
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