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Eclipse Origins v2 Beta


Robin
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@Robin:

> @DshWinchester:
>
> > That list is to
> >
> > Wich Engine Suports more players without lag
> >
> > Some says that VBgore was very nice programmed
> >
> > english is not my language
> >
> > my bad \o
>
> I'm telling you that it's irrelevant. How many players the server can handle should be the least of your worries.

ok then

thx  :renzo:
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It's a very nice engine but I have two big problems which I can not solve at the moment (I'm not a scripter):

1.) Player Housing - this is feature I really need for my mmorpg, why did you deactivate it in Eclipse Origins?

2.) Doors: When I try to place door attribute, the client crashes.
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@marvin80:

> It's a very nice engine but I have two big problems which I can not solve at the moment (I'm not a scripter):
>
> 1.) Player Housing - this is feature I really need for my mmorpg, why did you deactivate it in Eclipse Origins?
>
> 2.) Doors: When I try to place door attribute, the client crashes.

1.) Use the search button, he has stated COUNTLESS times that he will not put that in Eclipse Origins because it ''Unnecessary'' in his perspective of a MMORPG. You can put it in your self though programming.

2.) That is most likely a bug, which you report at: http://www.touchofdeathforums.com/smf/index.php/board,209.0.html
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@DshWinchester:

> put a door.bmp on your graphic folder
>
> ~wait the next release to start mapping
>
> :D

And a map converter with it.  :azn: Robin, if it is possible to make a game with the next release of EO, and there is a map converter, trust me, I will convert to EO! (Cos mapping is boring ;D) All i will need to do is convert all my sourced stuff from string packets to byte arrays lol.
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Hey, I havn't been here in ages but now I'm back. Just started with EO. Robin, I saw somewhere where you mentioned that if you wanted to add a new class you have to change it to allow 3 classes.  I can't find the data file to change that. I've searched this thread for the answer but couldn't find it. Thanks.
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Probably you can make this part (stats mechanics) separate and editable?  For example like code ini file, or like "stat constructor" - that whould be great.  (If I get it right EE already have nearly all stats code, it can be used with just shifting variables?)
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@Saito00:

> Probably you can make this part (stats mechanics) separate and editable?  For example like code ini file, or like "stat constructor" - that whould be great.  (If I get it right EE already have nearly all stats code, it can be used with just shifting variables?)

It is editable… Open it up in VB6.
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