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Aydan

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Everything posted by Aydan

  1. Thank you gooby, and I've already stated several times to drop it and just let bygones be bygones but some people don't know when to quit. Now, back on topic.
  2. Of course updates are a good thing, hell this event system is a perfect example of this engine jumping leaps and bounds :) However there are pro's and con's with the graphics engine upgrade. You know this as well as I do. Just because I think it's a bad thing and you don't you jump into the 'lazy' 'brat' 'idiot' 'your mom' mode. Congratulations, someone has a different point of view to you and you jump in with both feet with a stinking attitude and talking down to me. Well done ;)
  3. Never said I don't want to see it improved. Whether DX upgrades are an improvement (In this engine context) is better or not is a point of view. How does being a developer not make a difference in the future of a program? It's not my program to care for about the future. So once again it DOES mean 'shit' about common sense as your very arguments keep getting reversed due to the flaws in what you say.
  4. I'm not a developer, it's not my job to improve the source. I don't even use it. So no, no logic is flawed there. You have an attitude and you are boring me. Just drop it and let the thread carry on back to normal. Using a picture to simply put across you're attitude towards me is on a totally different level to bringing a personal family member who has nothing to do with this in isn't it. Well done. Stop making excuses and just be quiet. Let JC update this thread with his work as he goes along. I'm not interested in continuing this back and forth banter.
  5. It's not alpha-blending it's just things in general. It's open ended, both have positives and negatives. Adding silly things such as day and night is the last thing a source engine needs anyway. The other fact is that if people can't even get DX7 to work or just barely then doing 8 will only further alienate what beginner/n00by programmers there are already. anyways your attitude is tiring and lets not get off topic or into a silly form of flame or 'argument' over an obsolete engine in an obsolete language. ![](http://clutch.mtv.com/wp-content/uploads/2011/08/nyc-earthquake.gif)
  6. @Stein: > Aydan, I believe you misunderstood something there, calling me elite. > > But anyway, why should we have to keep something stagnant if people may not understand it? Most of these spur of the moment kids never even bother to learn crap and leave within days because they don't see instant results or can't get people to do their crap for them. These people will remain the same, and then there's the people with a real drive to learn and try, that will grab whatever there is by the horns and try to succeed in it, these too will remain the same. > > And then there's the lazy bunch never willing to improve, which will just complain more. I for one welcome a change into a new direction, and consider your concern lazy, if not redicilous. Catering to the idiots is a good idea if it's a source of income, on an open source engine this is generally NOT the way to go, because it is commonly expected that you write most of it yourself anyway, or get someone to help you with it. > > Not to mention, as I said. If it's THAT much of a problem to use D3D8, the DD7 version is still around and it can still be edited, that won't change. So why is it such a big issue because you and a few others may not like it? Imagine if the guy that invented the computer stopped doing it because "People wouldn't understand", which of course is something on a much larger scale and has a higher impact, but it's just as redicilous. > > Also it's nothing to do with graphics bull. Not all sprites and formats are pefect 32x32 or 32x64 variations and making them fit correctly into a limited texture size is still a possible issue. So no my friend, it is not bull at all. > > Now, jog on, this place doesn't need people like you. > > Aherm, so in essence: Don't be an idiot and keep progress at a halt to cater to people unwilling to learn. (They can always grab an easier version if they so desire, hell even now people use EE because of the scripting) > > EDIT: As for your graphical bull, since most of us use RMXP formatted stuff, it's either 64*64, 32*32 or 32*64 anyway. So it remains in powers of two, thus works fine with dynamic sizes. You're probably misunderstanding how this works. > > Your graphics will still simply remain as they are now, and the sprite sets are cut in four both horizontal and vertical, this size will be your rendering surface. So tadaa, dynamic sprite sizes. Which works the same as it does now, except D3D8 assigns a surface to it, whereas DD7 simply draws it onto a bitmap buffer. The issue is your attitude. Just because some people are hobbyists and want to just have ease of use, an option to have any type of resource usable is not lazy. It's convenience. Your argument and logic is flawed and your attitude is very wrong. My arguement is nothing to do with lazyness. The trade off of better graphics options/effects VS wider options for resources once again proves it. You're talking the none sense here my friend.
  7. What's that? People still trying to imitate the social 'elite' of engine makers to try and elevate themselves above others? Good job ;) If you want to see the engine move on then the only future is a port to another language since VB is out dated and as we all know and eventually support will drop for sure. So stop being so childish just because someone posts a logical and genuine concern about ease of use for all users and grow up. Thank you.
  8. Honestly I think the move to DX8 will only damage eclipse. People who can't code like myself have the luck to have dynamic sprites and whatever else in eclipse to make games and have fun, with how DX8 handles textures only limits us even more. an example is how textures have to be say 512x512 or whatever, what if sprites are larger or smaller, making it as dynamic as they can be now could be difficult indeed. All for what? Some silly effects? Transparent chat box?
  9. Your method to make NPC's stop moving and face you when talking didnt work for me :( can you make some kind of option so npcs when you hit ctrl to talk they stop and look at you? making it global could work so if someone hits ctrl the npcs looks at them too maybe? I guess you could make some npcs stand still too but the option would be nice :)
  10. It's been about a week or two since I've checked this and WOW what an update! Everything is PERFECT. Even the demo game had me blown away. Games can be so interactive and have a real interactive feel to them now. The ONLY thing I want in here is the option so when you talk to 'NPCS' they stop walking around. When you're in a multi-option convo and they walk away from you it looks a bit silly. Just a personal thing. Other than this, this is AMAZING. Thank you SO much!
  11. I can confirm it's fixed :) Although sometimes with the event NPC I have to hit CTRL more than once to get 'her' to talk. Do you plan to continue developing this? Adding some more basic functions and other things? Fantastic work I have to admit. You could even make a single player style game using this. Very cool indeed.
  12. Well, I make a new character. On the first map I read the text which appears at the bottom. Click 'continue' no problem. I talk to the blue haired 'NPC event' and select to go to the cave demo. When I get sent to the cave demo I get the text at the bottom explaining how events can be used to open locked doors etc, I click continue/Next and it doesn't go away, it just keeps looping and looping. Same with the other demo rooms.
  13. Everytime I go to the demo maps where it shows the text explaining what it's about (Basically a start event), clicking NEXT doesn't do nothing, keeps repeating over and over in every room. Fantastic work though, a very easy and powerful system for sure. Maybe add a few more simple options such as adding a picbox for characters who are talking and the usual crap. Amazing work though, other than that issue I've had no problems at all.
  14. Aydan

    Nostalgia

    Decided to play with Eclipse after a long break and got some old tiles back from Mirage days and decided ot just randomly map. It's quite fun and nostalgic using them, brings back many memories. I loved Final Fantasy 4 as well so that always helps :) Ignore the whole name and game thing it's just a bit of fun. [![](http://img189.imageshack.us/img189/9529/ffo.png)](http://imageshack.us/photo/my-images/189/ffo.png/) Uploaded with [ImageShack.us](http://imageshack.us)
  15. I agree. Origins is pretty much good to go. In terms of features it has the very basic foundations you need to build a game upon. I'm sure there are things that could be optimised but hey ho, the performance of EO2.0 for me and generally everyone is so damn good anyway. Still, to not make Robin face palm I'll stop talking about what I don't know ;)
  16. Aydan

    Rm2k tileset wip

    I ripped lots of these awhile ago. I still use them when randomly mapping and doing other stuff ;) Most idiots here didn't like it though, complaining the trees are too small to the sprites as well as other things. They are young and stupid people who have no respect for what I agree is said here. The holy sacred chipset
  17. Ok tested it, works fine. Nice one pal :) Just need to make it so players can't move when typing now.
  18. A virus that makes red dots on your screen? Could be hardware failure or a corrupt display driver.
  19. Aydan

    I'm at a loss

    @Robin: > The people replying with 'learn to program' are breaking the forum rules and receive warnings whenever I see them do it. Once again I'll attribute it to people trying to emulate me. The only time I'll say 'learn to program' is when someone requests an outrageous re-write of their source code. If someone asks for help I'll help them, but not if they want us to program an entire new system whilst they sit back sipping on their coca-cola. > > I'll say what I always say in this situation; Origins requires no programming experience at all. Hell, it requires less programming experience than any previous version of Eclipse. The old 'settings.ini' was simply an external copy of a lot of the options sets in modConstants. You can find a lot of similar stuff in Origins. > > You can change the entire inventory, bank, shop and spell layout with just changing the 4 constants they run off. You can change character sprite sizes by just making the sheets bigger. Try and do that in Stable. You take a 5 minute job and make it go on for an hour or more. > > I'm going to be a bit mean here and point out that you've spent a lot of time learning to script. I realise you just used what you had available at the time, but you still spent a _long_ time learning how to use it. You can do the _exact same thing_ in Origins by simply doing it through the IDE. Not only is this better but it's infinitely easier to debug the damn thing because it's a compiled language, not a shite interpreted pseudo-vbcode Microsoft Scripting Control… mess. > > If you're saying that people shouldn't be going around saying 'learn to program' then you're absolutely right. We've never endorsed this and if I see anyone doing it they'll get a hefty warning. > > If you're saying we should support old versions of Eclipse because people have invested a large amount of time learning to script then I'll say 'No'. Look at every single Stable/EE game around. It's buggy, unstable and if the userbase gets to any decent size the entire thing is just a nightmare to debug. > > If you're saying I should write a scripting engine for Origins then I'll simply say that if you've taken the time to learn the syntax and problem solving skills required to use VBScript then you'll have no problem doing the exact same things in VB6\. All you need to do is learn the layout of the source code, and that'll take a weekend at best. > > Sorry about the ramblings, just wasn't sure what point you were trying to make. > > I'll call out your bullshit here. There were _never_ a large amount of active games around, either at Eclipse or Mirage. Probably the place which had a large amount of released games was the original Player Worlds, at that was 9 or 10 years ago. Times change. It's not Origins' fault that people aren't releasing games, it's the person's fault. If they want to release a game they can pretty much use the default Origins. It has everything you could need, especially with the huge amount of tutorials for additional features. They just choose not to. > > Hell, look at all your projects. You make a quick Zelda rip every so often, add in all the graphics, then just drop it completely. > > Eclipse didn't have a large amount of released games before Origins was even released, and obviously before the emphasis was shifted on to it. The only possible way you could blame any of that on Origins is by saying it raised the standard which people struggle to match, but even that sounds horrifically weak. Valid points, I can't argue against that. Origins does require less knowledge thanks to the thought out systems you did, but I guess it's just very different for some people, I mean I'm so used to seeing the 'old' and 'bad' code from the mirage days and looking at origins makes me literally scratch my head with no idea what I'm doing. Yeah i guess making a game with default origins is possible and it would be pretty good but I guess some people get a bit greedy with 'features'. After such large amounts of quests, skills and other nonesense people had in ES, although poorly done, they were there and I guess people like having those kinds of things in a source/engine because it makes them have at least something to do other than grinding. Meh either way Eclipse should pick up again at some point. Also how can you call BS? I remember there being plenty of games around, player worlds for sure, Konfuze did, Elysium did and Eclipse had at least a FEW… Rebellion Online anyone?
  20. Aydan

    I'm at a loss

    I agree with you but it won't happen. It's already here and no one will change. Noticed the lack of new games coming out? I remember when there were games out regardless of size/quality and people had fun. Now look at it. Programming a decent engine but nothings being made with them because of the whole programmers only thing. Some people want to just make a game for a small side hobby like myself. But it's pointless these days.
  21. ![](http://www.robertjschwalb.com/wp-content/uploads/2010/08/dr-evil.jpg)
  22. ^ + 1 Just slide it in, let loose over her face and then she'll be so overwhelmed by your awesome sauce that her sanity shall arise once more
  23. They dont need attention, they're already massive the world over. They deserve to be too. They take all the extremes of the 80s and make it fun and enjoyable. Every single track on the album is fantastic and they're incredible live. One of the few bands that really entertain you rather than pretend to be all serious staring at their guitars and the floor.
  24. go intp modInput change the vbkeyup to vbkeyW and so on. then put some other code in to make enter to chat. i had it half working.
  25. nope. just look online. from what I see it looks like the breeze sprites. in which case they were originally made in the RMXP format so just google for them.
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