Robin Posted July 7, 2010 Author Share Posted July 7, 2010 No. Link to comment Share on other sites More sharing options...
Kinjiru Posted July 7, 2010 Share Posted July 7, 2010 Is that the last map killer possibly? Link to comment Share on other sites More sharing options...
emblem Posted July 7, 2010 Share Posted July 7, 2010 Animated items don't blit properly when traded or equipped.If you're too lazy to animate it like me, then:``` With rec .Top = 0 .Bottom = 32 .Left = DDSD_Item(itempic).lWidth \ 2 .Right = .Left + 32 End With```**Edit:** Oh, did you fix the issue with Directional Blocking and Dynamic maps? Link to comment Share on other sites More sharing options...
Robin Posted July 7, 2010 Author Share Posted July 7, 2010 No. Link to comment Share on other sites More sharing options...
EclipseCommunity Posted July 8, 2010 Share Posted July 8, 2010 I'm just waiting for a bug-free version of EO and I'll start developing my game. It's not so much the features I want now, just the ability to be completely flexible in creating a game. Link to comment Share on other sites More sharing options...
emblem Posted July 8, 2010 Share Posted July 8, 2010 @Robin:> No.``` If movedMouse Then Exit Sub ' find what tile it is X = X Mod 32 Y = Y Mod 32 ' see if it hits an arrow```Lazy fix, but since that code isn't run a lot I'd rather have a simple formula than a complex and fast one. Link to comment Share on other sites More sharing options...
shadowchris Posted July 8, 2010 Share Posted July 8, 2010 I'm waiting for cookies.Lolz I think "NO"is Robin's favorite word Link to comment Share on other sites More sharing options...
emblem Posted July 8, 2010 Share Posted July 8, 2010 @shadowchris:> Lolz I think "NO"is Robin's favorite wordNo. Link to comment Share on other sites More sharing options...
doomteam1 Posted July 8, 2010 Share Posted July 8, 2010 @Tylian!:> @shadowchris:> > > Lolz I think "NO"is Robin's favorite word> > No.no? Link to comment Share on other sites More sharing options...
Robin Posted July 8, 2010 Author Share Posted July 8, 2010 As most of you know, I've been planning to add autotiles for a while now. Half-way through it now. Still drunk from last night. xDDrunk programming is best programming.![](http://i38.photobucket.com/albums/e112/Kite_Minase/autotile.png)![](http://i38.photobucket.com/albums/e112/Kite_Minase/mapeditor-3.png) Link to comment Share on other sites More sharing options...
Punika Posted July 8, 2010 Share Posted July 8, 2010 Yay! Autotiles is for lazy people xDBut I want them :P Faster mapping <3BTW, this change..does it mean that we'd have to completely redo the maps from older Origins versions? Link to comment Share on other sites More sharing options...
magezhilo Posted July 8, 2010 Share Posted July 8, 2010 I'm confused, how is having auto tiles gonna make mapping faster? Pardon my lack of knowledge on this topic, I've never used auto tiles. Link to comment Share on other sites More sharing options...
Robin Posted July 8, 2010 Author Share Posted July 8, 2010 @Konsty:> Yay! Autotiles is for lazy people xD> But I want them :P Faster mapping <3> > BTW, this change..does it mean that we'd have to completely redo the maps from older Origins versions?You already had to re-make them because of the map animations.@Wraith:> I'm confused, how is having auto tiles gonna make mapping faster? Pardon my lack of knowledge on this topic, I've never used auto tiles.You place a single tile on the map which reads the surrounding tiles and changes it's own appearance to match them. Link to comment Share on other sites More sharing options...
Robin Posted July 8, 2010 Author Share Posted July 8, 2010 Finished! 45 minutes well spent, I'd say.![](http://i38.photobucket.com/albums/e112/Kite_Minase/autotiles.png) Link to comment Share on other sites More sharing options...
Tyr Posted July 8, 2010 Share Posted July 8, 2010 ~~Wind's Nocturne~~. Link to comment Share on other sites More sharing options...
Kinjiru Posted July 8, 2010 Share Posted July 8, 2010 @Robin:> Finished! 45 minutes well spent, I'd say.> > ![](http://i38.photobucket.com/albums/e112/Kite_Minase/autotiles.png)What happened to the gui? Did you change it up? Link to comment Share on other sites More sharing options...
Robin Posted July 8, 2010 Author Share Posted July 8, 2010 … No. Of all the things to bloody comment on. xD Link to comment Share on other sites More sharing options...
Robin Posted July 8, 2010 Author Share Posted July 8, 2010 Added panoramas.![](http://i38.photobucket.com/albums/e112/Kite_Minase/panorama.png) Link to comment Share on other sites More sharing options...
Mikekan13 Posted July 8, 2010 Share Posted July 8, 2010 Just hammering out new things Hu? How about player build-able structures. No? Ya I will have to do it myself. I just don't want to. Link to comment Share on other sites More sharing options...
Robin Posted July 8, 2010 Author Share Posted July 8, 2010 No. Link to comment Share on other sites More sharing options...
Marsh Posted July 8, 2010 Share Posted July 8, 2010 How exactly do the panoramas work? does it load from another tileset or? Link to comment Share on other sites More sharing options...
Robin Posted July 8, 2010 Author Share Posted July 8, 2010 Each panorama is stored in it's own file in the /panorama/ folder.You select which number panorama you want, and it renders behind the ground layer. Link to comment Share on other sites More sharing options...
Tompwnage Posted July 8, 2010 Share Posted July 8, 2010 @Marsh:> How exactly do the panoramas work? does it load from another tileset or?I had the same question inmind XD Link to comment Share on other sites More sharing options...
Mikekan13 Posted July 8, 2010 Share Posted July 8, 2010 Robin, how do you decide what to add for each version? Drunken whims, or is it more planning than that? If you answer no then I will assume it's the first of the two. Link to comment Share on other sites More sharing options...
Robin Posted July 8, 2010 Author Share Posted July 8, 2010 I add what I think is required to make a good ORPG.Player housing and other flowery stuff like that isn't required. Link to comment Share on other sites More sharing options...
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