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Eclipse Origins v2 Beta


Robin
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Animated items don't blit properly when traded or equipped.

If you're too lazy to animate it like me, then:
```
                With rec
                    .Top = 0
                    .Bottom = 32
                    .Left = DDSD_Item(itempic).lWidth \ 2
                    .Right = .Left + 32
                End With

```
**Edit:** Oh, did you fix the issue with Directional Blocking and Dynamic maps?
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@Robin:

> No.

```
            If movedMouse Then Exit Sub
            ' find what tile it is
            X = X Mod 32
            Y = Y Mod 32
            ' see if it hits an arrow

```
Lazy fix, but since that code isn't run a lot I'd rather have a simple formula than a complex and fast one.
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As most of you know, I've been planning to add autotiles for a while now. Half-way through it now. Still drunk from last night. xD

Drunk programming is best programming.

![](http://i38.photobucket.com/albums/e112/Kite_Minase/autotile.png)

![](http://i38.photobucket.com/albums/e112/Kite_Minase/mapeditor-3.png)
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@Konsty:

> Yay! Autotiles is for lazy people xD
> But I want them :P Faster mapping <3
>
> BTW, this change..does it mean that we'd have to completely redo the maps from older Origins versions?

You already had to re-make them because of the map animations.

@Wraith:

> I'm confused, how is having auto tiles gonna make mapping faster? Pardon my lack of knowledge on this topic, I've never used auto tiles.

You place a single tile on the map which reads the surrounding tiles and changes it's own appearance to match them.
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