java Posted July 1, 2010 Share Posted July 1, 2010 Eclipse Origins – Robins wannabe attempt at a revisted vb6 engine. (Sorry you're 4 years too late) Link to comment Share on other sites More sharing options...
peekay Posted July 1, 2010 Share Posted July 1, 2010 @Olliepop#20:> Eclipse Origins – Robins wannabe attempt at a revisted vb6 engine. (Sorry you're 4 years too late)*censorsized* Baron. Link to comment Share on other sites More sharing options...
Drummerpete Posted July 1, 2010 Share Posted July 1, 2010 @Olliepop#20:> Eclipse Origins – Robins _revival of a dying language into a truly decent piece of software._ Link to comment Share on other sites More sharing options...
EclipseCommunity Posted July 1, 2010 Share Posted July 1, 2010 There's nothing wrong with Visual Basic 6, it just has a lot of limitations. Link to comment Share on other sites More sharing options...
Skillzalot Posted July 1, 2010 Share Posted July 1, 2010 The only thing bad with it is the fact that they will no longer be offering support for it. I find VB6 has had a long run but its time for people making games to move on.BTW Robin nice updates looking forward to future releases Link to comment Share on other sites More sharing options...
Mulkaar Posted July 1, 2010 Share Posted July 1, 2010 @Olliepop#20:> Eclipse Origins – Robins wannabe attempt at a revisted vb6 engine. (Sorry you're 4 years too late)GTFO. Link to comment Share on other sites More sharing options...
cody4camp Posted July 1, 2010 Share Posted July 1, 2010 @Olliepop#20:> Eclipse Origins – Robins wannabe attempt at a revisted vb6 engine. (Sorry you're 4 years too late)You are a ducking idiot. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 1, 2010 Share Posted July 1, 2010 @Robin:> Oh, and I've been planning on **removing all client-side game editing** for a while now. My ultimate goal is to make a dumb terminal.When you say this, Robin, do you mean that most effort put into Origins from now on will be server based? I don't think that's what you meant. I was mainly refering to making a game on an older version of EO and not worrying about importing any new client sided features that the more recent version will have. Link to comment Share on other sites More sharing options...
cody4camp Posted July 1, 2010 Share Posted July 1, 2010 Or will it be an external editor? Link to comment Share on other sites More sharing options...
jcsnider Posted July 1, 2010 Share Posted July 1, 2010 -Off Topic-I was about to put new music into the music folder for my Poke engine and I listened to the 2 music files that were there…2.mid is from Pokemon XD Link to comment Share on other sites More sharing options...
Mun Posted July 2, 2010 Share Posted July 2, 2010 When ever I create a character I keep getting a message that stops me:"missing file:C:\Users\Henry\Desktop\Origins\client\data files\graphics\characters\1.bmp"But I already have a 1.bmp in my characters folder. Link to comment Share on other sites More sharing options...
Dark Crusade Posted July 2, 2010 Share Posted July 2, 2010 Make sure its 24 bit, and make sure its extension is correct. Link to comment Share on other sites More sharing options...
Mun Posted July 2, 2010 Share Posted July 2, 2010 @Kreator:> Make sure its 24 bit, and make sure its extension is correct.does everything have to b 24 bit inluding my tilesets and stuff Link to comment Share on other sites More sharing options...
Mun Posted July 2, 2010 Share Posted July 2, 2010 How do you edit the GUI? Link to comment Share on other sites More sharing options...
GammaÃâžÂ Posted July 2, 2010 Share Posted July 2, 2010 @Mun:> How do you edit the GUI?sourcingGammaâ„¢ Link to comment Share on other sites More sharing options...
cody4camp Posted July 2, 2010 Share Posted July 2, 2010 @Mun:> How do you edit the GUI?You can make it load from an external file. Link to comment Share on other sites More sharing options...
MCADAMS Posted July 3, 2010 Share Posted July 3, 2010 You took everything I wanted in Eclipse and made it reality.Legend. Link to comment Share on other sites More sharing options...
The New World Posted July 3, 2010 Share Posted July 3, 2010 Bug: Trade timer carries over after logout.E.G. You activate the trade timer by using the trade button on the default UI. You then logout, log back in, the timer is still going and will say at it's end, You took to long to decide. Not much of a bug, felt like reporting anyway.http://www.touchofdeathforums.com/smf/index.php/topic,62130.new.html#newFix it you bum. And if you tell me to make you a sandwhich.. >.< Link to comment Share on other sites More sharing options...
Mun Posted July 3, 2010 Share Posted July 3, 2010 Adding the Sign attribute not a feature yet? Link to comment Share on other sites More sharing options...
Robin Posted July 3, 2010 Author Share Posted July 3, 2010 @Mun:> Adding the Sign attribute not a feature yet?Adding 3 static strings to _every_ tile effective tripling the size of them? No, that will never be added. Link to comment Share on other sites More sharing options...
Mun Posted July 3, 2010 Share Posted July 3, 2010 @Squirtle:> @Mun:> > > Adding the Sign attribute not a feature yet?> > Adding 3 static strings to _every_ tile effective tripling the size of them? No, that will never be added.xD, I have no idea what you mean. But I mean like a Sign, where players can go up to the attributes and a message will pop up. Will never be added? kk Link to comment Share on other sites More sharing options...
MCADAMS Posted July 3, 2010 Share Posted July 3, 2010 I like how you did the "rarity" option for the items, is there anyway that you can change the color of the rarity levels? Like instead of rarity 4 being dark red I could make it purple? Link to comment Share on other sites More sharing options...
shadowwulf Posted July 3, 2010 Share Posted July 3, 2010 in source. Search around and you will find it. Link to comment Share on other sites More sharing options...
MCADAMS Posted July 3, 2010 Share Posted July 3, 2010 sometimes I try to cast a spell I made I get "runtime error 11: division by 0", but sometimes it works normally.and spell animations do not work:lipsrsealed: Link to comment Share on other sites More sharing options...
Robin Posted July 3, 2010 Author Share Posted July 3, 2010 All sound like problems with you editing stuff wrong. Make sure you're setting all variables properly in the editors. Link to comment Share on other sites More sharing options...
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