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Dark Crusade

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  1. > Also ps the character portraits are so good, both aesthetically but also technically drawn wel. Itd be cool if each class had some sort of drink in their belt etc might add comedic value but artwork really reminds me of flicking through a D&D manual Yeah that was something I was reflecting back on, I kinda thought I should have taken a more comical approach to the game, + that would have made it appeal to other people who don't really play fantasy games as well.
  2. All cards are shuffled in the same deck, to keep things simple (and drunk-friendly)
  3. In DrinkAge, there are a total of 7 card types: **Classes**: At the start of the game, each player can either take turns choosing a card, or randomly choose from a shuffled deck. Their chosen class card is their character they play as in DrinkAge. **Monsters**: In each quest location, players will encounter monsters which they will battle. Players will fight them using their class card's attack, and can also use equipped weapons or even skills or spells. **Bosses**: At the bottom of the quest location deck is the boss. Players take turns fighting it together, until it is defeated. **Events**: Players may also stumble across various encounters which they might have to make decisions in, or roll the dice or flip a coin. **Weapons**: Players can find and equip different weapons to improve their class card's basic attack. **Skills**: Skills are single-use special attacks which modify a class's basic attack with enhancements or special attacks. **Spells**: Spells are single-use abilities which often perform high damage or unique effects not related to your class card's basic attack. All new card graphics are available to preview on the facebook page so check it out now or I'll burn your house down! [https://www.facebook.com/drinkage](https://www.facebook.com/drinkage) ![](http://s29.postimg.org/uy4rp08dj/10_the_scoutlow.jpg)
  4. > Yes mate i remember playing that first game you created on eclipse with the rmxp tilesets but > > your custom sprites (cant remember the name) also remember all of the work that went into World of Hyrule its good to see your still improving and practicising looks sick man i really like this idea! How would the FFA winner win though? Whats the objective? Krusade Online! I found that on my old Hard Drive and gave it a spin just recently. For DrinkAge, it's more of a party or predrink game. During my time at university drinking card games were popular, and as a game maker I often was kind of the 'entertainer' of the group. I'd always make fun card games and would run our D&D groups, and people always loved them and would ask me, why don't you create a commercial one? So that's exactly what I'm doing. The game is more about having fun, then 'winning'. Each 'deck' will feature a quest location. For example, the first quest location will be called Tipsy Meadows. Lets assume me and 3 or 4 friends play Tipsy Meadows. We shuffle the deck, turn it upside down, and put the boss on the bottom. This is the 'quest'. During this quest we will find treasure, encounters and monsters. We all pick a class, and then take turns either drawing from the deck or we can also take extra actions such as attacking each other or using items. Different classes also have different skills. The thief for example can steal any other players item card. Sounds overpowered and unbalanced in theory, but in play you can imagine alliances forming, and people wanting to get you for taking their item card! Lets pretend I steal a skill card from my friend, on the next turn you can imagine he will attack me or use another item card if he has one on me to get revenge. Oh, and as you've probably gathered, unlike traditional RPGs, when you take damage, you drink. 1 damage = 1 mouthful or equivalent. If your an alcoholic like me you might decide to play a harder quest first before getting new weapons, or decide that 1 drink = 1 finger measurement, or something. I've got a lot planned, and I'll be showing off a lot soon so definately give that facebook page a like for me!
  5. Thanks guys I appreciate the kind words! I'll reveal more soon! :)
  6. > Looks promising, would love to know more about the game though. Are you going to be handling production through The Game Crafter by chance? I'll be announcing a lot more about it soon, including hopefully starting work on a website ASAP. And yes, unless I find something better, The Game Crafter is currently my choice.
  7. Yo guys! I've been a member on this forum for 10 years so I'm going to shamelessly show you something cool I've been working on! ![](http://s21.postimg.org/krzqtqcjb/facebook_cover.png) Introducing DrinkAge, a roleplaying drinking card game! Choose a character and a quest location, and set out on a drunken adventure with friends! (or foes). 2-8 brave adventurers quest to find loot and slay monsters! However, instead of taking damage, you take drinks! All players aren't in this together, it's every man (or woman) for themselves! Here is an example of one of the cards, a class card: The Gladiator! ![](http://s11.postimg.org/osb65e9mb/01_GLADIATOR2.jpg) So to all you cool cats out there, check it out on my facebook page. Give me a like if you might be interested in getting your hands on it when it's finished! Also, there will be tons more updates and graphics to see on the facebook page: [https://www.facebook.com/drinkage/](https://www.facebook.com/drinkage/)
  8. Brother, I need more information! The main theme is the most important, it reflects your entire game! I need information on the game itself, screenshots if you have. I also need to know what sort of story it has, should the theme be fast, slow, happy, sad etc. Please use all the template so I can get it right! I also need to know the format your after.
  9. Huzzah! You read right! I'm looking to get back into music composition, and your looking for free music, so why don't I hit two birds with one stone and compose for you! I'm currently in between jobs, (quit one, looking for another), so until further notice I have a lot of free time on my hands. What I'm proposing is that in this topic, you guys can request music tracks from me, and I'll queue them up and get them done! My main goal here is to get back into composing for games, and improve my skills. **Unfortunately if your looking for someone to create a whole soundtrack for your game and have his time dedicated only to you, then this service will not be for you**. I'm looking to share the love around, and create music for people who just want a couple extra tracks, or maybe they still have a lot of work to do on their game, so a couple original tracks here and there as you make progress is what your after! Alright, lets get to the details! **The Service** Use the template below to give me an accurate request. **My preferred format is MIDI**, although if requested, I will try to orchestrate it. I haven't had much experience with orchestrating music, although I do have some sound-kits and plugins to hopefully achieve you something in OGG format. This is a public service, so no need to privately message me for the tracks, just post it here, I'll queue it up, and others can see the free service as well. **The Template** * **Game Name:** The name of your game. If you have a topic for it, provide a URL! * **Setting:** The genre setting, and any additional information on the game world and theme. * **Track Description:** Details on where this music track will be used, describe the location, event or cinematic**.** * **Atmosphere:** Describe the location in detail. Please provide a screenshot if possible. * **Keywords:** Choose a couple of words to help define the track. * **Inspirations:** If you have any games or music that you'd like your request to be inspired from, please share them here. * **Format:** Once again, I prefer .MIDI, but I will try to orchestrate it in .OGG if your completely sure it's what you want. **Rights** I retain all rights to the tracks I make. Only the person I make the track for is allowed to use it, and please credit "Beau Buckley". By requesting music from me, you acknowledge that you understand this. **Example Tracks** **MIDI** - RPG [Overworld](http://eclipseorigins.com/community/filehost/31ee7a3efd9dc1ff2d062764830fca72.mid) [Grand Parade](http://eclipseorigins.com/community/filehost/f1783db00a7468a26eb126ec27137092.mid) [Imperial Town](http://eclipseorigins.com/community/filehost/bdf83bd9141ada51b5f584af6c3aa45f.mid) [Prologue](http://eclipseorigins.com/community/filehost/1596bc3d7744723bf3b2bafd5c14cc6d.mid) **MIDI** - Other [Downtown Streets](http://eclipseorigins.com/community/filehost/f2cb4ccb1a492736c2081ea5dc6bbe23.mid) [Cemetary](http://eclipseorigins.com/community/filehost/caf038ced6f594a092a7ea63562809f5.mid) [Haunted Sewer](http://eclipseorigins.com/community/filehost/aceca743fab35e01a6d8506a318f667f.mid) **MP3/OGG**- RPG [Mysterious Forest](http://youtu.be/QTV_XGLpL7c) [Winding Caverns](https://www.youtube.com/watch?v=jgCIdhmmjLU) And finally, here is arguably one of my best pieces I've written. Unfortunately it took **many nights**, so my published quality in this thread might not match, unless you hit that big donation button below! [Enigma](https://www.youtube.com/watch?v=86q8GBQeIKA) **Donate** If your happy with the free music I've composed for you, please consider a donation. Not only will it make me like you more, and make you feel good about doing so, but It will help me to continue this service, and put you above the queue (wink wink), should there ever be high demand for my free service. [![](http://eclipseorigins.com/community/filehost/0fa17b6eb61c5176bf341a17975d536c.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=kreator%40live.com.au&lc=US&item_name=Beau%20Buckley%20-%20Music%20Composition&no_note=0¤cy_code=USD&bn=PP-DonationsBF%3Abtn_donateCC_LG.gif%3ANonHostedGuest)
  10. No problem guys! I'll let you know when its out! I'd love you to play 0.9 personally, it will be the finished game, but I need testers to make sure it has no bugs so I can call it 1.0\. :)
  11. The big showdown with Ruffus is almost here! Version 0.9 is around the corner, and then after one more bug sweep, and a few touchups here and there, it will finally mark version 1.0! ![](http://eclipseorigins.com/community/filehost/3775a598f369d99598af0406e3443b21.png)
  12. You need some contrast, your colors are too simular in terms of brightness, you can also mess around with the hue a bit. Heres a quick example, all i did was change your color values- ![](http://eclipseorigins.com/community/filehost/533c4ece7a35e0583f88259eac3c65c7.png)
  13. Thanks! If you want to follow development a little closer and support Black Cat's Story, like the facebook page! [https://www.facebook.com/pages/Black-Cats-Story/1426594324278523](https://www.facebook.com/pages/Black-Cats-Story/1426594324278523)
  14. Thank ye kind sir. Glad you enjoyed it!
  15. > "Black cat touch what he want" This game looks hilariously amazing. I am so hyped to play the final version. > > > > Quick question, are we allowed to upload gameplay videos of this to YouTube? I'd be honored if you did. I love to watch let's plays, and it also helps me make tweaks to gameplay. Make sure you link it to me if you do it, so I can check it out!
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