GammaÃâžÂ
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Everything posted by GammaÃâžÂ
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Really? Is that all? I tought i needed to add a few packets though =O
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Hello, I noticed while mapping that its really annoying with my tiles to only have 2 masks and 2 fringes. I would like to know how to add more of those. Hope you can help, Cya
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nice, i love it :D
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``` GetPlayerLevel = Player(Index).Level >= 20 ```must be ``` If GetPlayerLevel(Index) >= 20 then ```try that
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@dtdmike: > That's not what I mean I was talking about the gfx believe me when I say I know how to map, These maps were just trown together so I wouldn't have people complianing about no screenshots that's just fail nobody is gonna play a game when they see maps that are thrown together just for doing a fast topic, make better ones and get more people to help ya
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@dtdmike: > Someone from pmu is involved in this game that doesn't mean someone is gonna say: "OMG! Someone from PMU is helping this game! zomg this game is going to be the best!" it doesn't matter if someone from pmu is helping.. anyway: your mapping needs a lot of improvement I hope this wont be another fail pmd mmo… =O good luck with it
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Thanks Robin but now i have another problem: When it sends the packet to the server it gets an error: ![](http://img59.imageshack.us/img59/4315/sadasdsadasdasd.png) When i press Debug: ![](http://img441.imageshack.us/img441/5586/sdfsdfsdfs.png)
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Bump
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Hello, I was making an announcement system, and then when i compiled the server i got this error: ![](http://img526.imageshack.us/img526/7831/errortit.png) I hope someone can help me Gammaâ„¢
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It works, thanks ^.^
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Hello, I tried to add something that it would show the map name in the caption of frmmaingame; i changed this code: ``` frmMainGame.Caption = GAME_NAME ```To: ``` frmMainGame.Caption = GAME_NAME & Map.Name ``` It doesn't work =/ Can someone please fix it for me? Gammaâ„¢
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> ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > ' Module: UsingStatPoints.ess ' > ' Author: Stephan J.R. van Schaik ' > ' Date: August 30th, 2009. ' > ' Version: 1.0.0 ' > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > ' Function: UsingStatPoints ' > ' Brief: executes when a player uses a stat point. ' > ' Parameters: ' > ' Index: the index number of the player. ' > ' Type: the stat type to increment. ' > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > Sub UsingStatPoints(Index, StatType) > Select Case StatType > Case STAT_STRENGTH > If GetPlayerSTR(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your strenght!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) > Call BattleMsg(Index, "You have gained more strenght!", WHITE, LEFT) > > Case STAT_DEFENCE > If GetPlayerDEF(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) > Call BattleMsg(Index, "You have gained more defence!", WHITE, LEFT) > > Case STAT_SPEED > If GetPlayerSPEED(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) > Call BattleMsg(Index, "You have gained more speed!", WHITE, LEFT) > > Case STAT_MAGIC > If GetPlayerMAGI(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) > Call BattleMsg(Index, "You have gained more magic!", WHITE, LEFT) > > > Case Else > Call PlayerMsg(Index, "Unknown stat type.", BRIGHTRED) > > Exit Sub > End Select > > Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) > End Sub try hat
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Yeah i already told him what to do. :P i had the same.
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Client\gfx\sprites.bmp
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Dont be lazy, it only takes 5/10 minutes to make them compatible with eclipse…
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as you can see its EO, look at the design of the engine…
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Reinstall the eclipse library's
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2012 ._.
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@Fixed: > Done. > BTW I'm writing from my laptop now. lolwhut? ._.