Miharukun Posted July 7, 2015 Share Posted July 7, 2015 Still waiting xD do your best jaxx! :D Link to comment Share on other sites More sharing options...
BeNjO Posted July 7, 2015 Share Posted July 7, 2015 From what I'v seen, there's a few errors with Guilds buddy, Some stuff is not defined, But the errors pass because there's no Option Explicit at the top :) Link to comment Share on other sites More sharing options...
SkywardRiver Posted July 7, 2015 Author Share Posted July 7, 2015 Aye, I forgot, this is before I fixed up guilds >.< I'll be finishing up the update when I get back from camping! Link to comment Share on other sites More sharing options...
lurv Posted July 7, 2015 Share Posted July 7, 2015 Did you fix the spell issue and not being able to move with 2 people on the server yet? Adiif1 fixed a lot of bugs for me, you should probably talk to him about these if you haven't fixed them. Link to comment Share on other sites More sharing options...
SkywardRiver Posted July 7, 2015 Author Share Posted July 7, 2015 The premium version of this engine, the one I'm using for my personal projects, has no bugs at the moment. That means that I've fixed every bug present in the engine before. One of the reasons v4 hasn't launched yet is because this engine is the lowest on my priority list. I've been quite busy of late, so it's just taking me a while to find time to spend working on this engine. Link to comment Share on other sites More sharing options...
Gahduvdeth Posted July 8, 2015 Share Posted July 8, 2015 @lurv Which version of the engine are you using? I'm using v3, and have been able to host a server with 3+ people on it (my game is in pre-early-alpha) with no problems whatsoever. Link to comment Share on other sites More sharing options...
joaovitor1819 Posted July 8, 2015 Share Posted July 8, 2015 If you could create a system of skills and enchant Link to comment Share on other sites More sharing options...
lurv Posted July 9, 2015 Share Posted July 9, 2015 @'Jaxx':> The premium version of this engine, the one I'm using for my personal projects, has no bugs at the moment. That means that I've fixed every bug present in the engine before. One of the reasons v4 hasn't launched yet is because this engine is the lowest on my priority list. I've been quite busy of late, so it's just taking me a while to find time to spend working on this engine.How much would the premium engine cost if you would sell it? Link to comment Share on other sites More sharing options...
SkywardRiver Posted July 9, 2015 Author Share Posted July 9, 2015 I sell it for $200 USD. I like to haggle, though I won't go below $100 USD. It's open source and comes with full support and feature updates.The Engine includes everything present in the Skywyre Primitive Edition as well as:~Mounts~Tinted Animations~Membership System~Dungeon Map Moral~Survival Map Moral~Terrain System~Allegiances~Cinematic Intro (similar to Crystalshire)~Offline Player Editor~NPC v NPC Combat~Dynamic Weather System~Container Items~More Bug Fixes~More Optimizations~Several other tidbits that I can't seem to remember, but I've been told the public would love. Link to comment Share on other sites More sharing options...
Miharukun Posted July 9, 2015 Share Posted July 9, 2015 wuwuwuwww Link to comment Share on other sites More sharing options...
SkywardRiver Posted July 10, 2015 Author Share Posted July 10, 2015 What? lol* * *v4 has launched. Lots of bug fixes in this update, but I doubt I nabbed them all.WEEKLY UPDATES for the next little while. Be sure to check back every Friday. Be sure to continue reporting bugs on this thread. Thank you all for the ongoing support and enthusiasm. Sorry this took so long. Literally just got back from a week long camping trip about an hour ago. This was the first thing I did when I got home.Download: https://www.mediafire.com/?dcqnp73dj6du38b Link to comment Share on other sites More sharing options...
BeNjO Posted July 10, 2015 Share Posted July 10, 2015 care to share what was fixed so people whom have started can search the code (maybe comment any fixed like 'v3 'v2 'v1 so people can search for changes easily) and copy the fixes out. Link to comment Share on other sites More sharing options...
Miharukun Posted July 11, 2015 Share Posted July 11, 2015 @'Jaxx':> What? lol> > * * *> > v4 has launched. Lots of bug fixes in this update, but I doubt I nabbed them all.> > WEEKLY UPDATES for the next little while. Be sure to check back every Friday. Be sure to continue reporting bugs on this thread. Thank you all for the ongoing support and enthusiasm. Sorry this took so long. Literally just got back from a week long camping trip about an hour ago. This was the first thing I did when I got home.> > Download: https://www.mediafire.com/?dcqnp73dj6du38bWOAHHH!!! THANKS JAXX UR THE BEST!! <3 I will always report any bugs or glitch i found on game and always checking this thread everyday xDAfter long wait finally xD woohoo! Link to comment Share on other sites More sharing options...
Sarada Posted July 11, 2015 Share Posted July 11, 2015 Not sure if its just me but im getting a run time error 380 when i try to open properties in the map menu. Link to comment Share on other sites More sharing options...
Miharukun Posted July 11, 2015 Share Posted July 11, 2015 @'Sarada':> Not sure if its just me but im getting a run time error 380 when i try to open properties in the map menu.I'm not lol, it works fine for me Link to comment Share on other sites More sharing options...
Miharukun Posted July 11, 2015 Share Posted July 11, 2015 I just make a 50x50 map but after i done making it, the server says "Subscript out of range 9" or so like that, and then i need to restart and everytime i go to that map, the server always has Error message like that.. any idea? x-xhttp://s11.postimg.org/yzmgct3kj/error_1.png Link to comment Share on other sites More sharing options...
XantiasRey Posted July 11, 2015 Share Posted July 11, 2015 Hello Jaxx, Just want to say great work on the previous versions of this engine. With v4 though, I am having the same problem as Sarada. When I open the map editor and click on properties I get a" Run time error 380" message. It says "Invalid property values". Then when I click the OK button it exits the client. Is this something I can easily fix myself (I'm no programmer), or will I have to wait for next update? Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted July 11, 2015 Share Posted July 11, 2015 I'll be taking a look and seeing what issues I find and what can be fixed* * *Well, I don't know what to tell you guys, I am running a 200x200, a 100x100, and a 50x50 map with no issue, also wanted to test the animated tiles and their lag, made a 200x200 map and made a autotile ground and an animated mask and am running it at 20fps, so about no lag. Also made a 50x50 map and filled every layer with a different animated tile and am getting about 9 or 10fps. So, yes, animated tiles will lag a game if they are the only thing there since I filled the layers, but other than that, no, you shouldn't have a problem now.Also, I am running the files with VB6, but I didn't have an issue when I ran the .exes either.And did you all make sure that you're not copying data from the old versions over? I mean I'd try if I didn't know better, but make sure you don't, that will cause errors also. Make sure you start with a clean slate and delete the folders in the server data, but not the .ini files, only the folders.* * *Ha, I think I figured out what you might have done wrong. Ok, so when you make a map and give it the size, say it was a 10x10 and you make it a 50x50, you have to click send so that the map actually becomes that size, then you open the editor again and make the map how you want, otherwise, you're sending a map to the server that is out of bounds, you're sending the server a map for a 50x50 but the map is only a 10x10 so it breaks. Link to comment Share on other sites More sharing options...
Miharukun Posted July 11, 2015 Share Posted July 11, 2015 @'Tick':> I'll be taking a look and seeing what issues I find and what can be fixed> > * * *> > Well, I don't know what to tell you guys, I am running a 200x200, a 100x100, and a 50x50 map with no issue, also wanted to test the animated tiles and their lag, made a 200x200 map and made a autotile ground and an animated mask and am running it at 20fps, so about no lag. Also made a 50x50 map and filled every layer with a different animated tile and am getting about 9 or 10fps. So, yes, animated tiles will lag a game if they are the only thing there since I filled the layers, but other than that, no, you shouldn't have a problem now.> Also, I am running the files with VB6, but I didn't have an issue when I ran the .exes either.> > And did you all make sure that you're not copying data from the old versions over? I mean I'd try if I didn't know better, but make sure you don't, that will cause errors also. Make sure you start with a clean slate and delete the folders in the server data, but not the .ini files, only the folders.> > * * *> > Ha, I think I figured out what you might have done wrong. Ok, so when you make a map and give it the size, say it was a 10x10 and you make it a 50x50, you have to click send so that the map actually becomes that size, then you open the editor again and make the map how you want, otherwise, you're sending a map to the server that is out of bounds, you're sending the server a map for a 50x50 but the map is only a 10x10 so it breaks.Thanks! anyway any idea to remove the system when player die it will drop all the items? Link to comment Share on other sites More sharing options...
SkywardRiver Posted July 11, 2015 Author Share Posted July 11, 2015 Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:```'Drop inventory items For i = 1 To MAX_INV If Player(index).Inv(i).num > 0 Then If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then Else PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True End If End If Next```Recompile and you're good. Link to comment Share on other sites More sharing options...
Miharukun Posted July 11, 2015 Share Posted July 11, 2015 @'Jaxx':> Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.> > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:> > ```> 'Drop inventory items> > For i = 1 To MAX_INV> If Player(index).Inv(i).num > 0 Then> If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then> Else> PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True> End If> End If> Next> ```> > Recompile and you're good.I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile? Link to comment Share on other sites More sharing options...
lurv Posted July 11, 2015 Share Posted July 11, 2015 @'Miharukun':> @'Jaxx':> > > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.> > > > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:> > > > ```> > 'Drop inventory items> > > > For i = 1 To MAX_INV> > If Player(index).Inv(i).num > 0 Then> > If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then> > Else> > PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True> > End If> > End If> > Next> > ```> > > > Recompile and you're good.> > I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile?To compile directly in VB6, use the play button on the topTo compile an exe, go into File and Make SkyServer.exe or whatever your source is called.These questions belong in Questions and Answers or you can use the search function Link to comment Share on other sites More sharing options...
Miharukun Posted July 11, 2015 Share Posted July 11, 2015 @'lurv':> @'Miharukun':> > > @'Jaxx':> > > > > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.> > > > > > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:> > > > > > ```> > > 'Drop inventory items> > > > > > For i = 1 To MAX_INV> > > If Player(index).Inv(i).num > 0 Then> > > If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then> > > Else> > > PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True> > > End If> > > End If> > > Next> > > ```> > > > > > Recompile and you're good.> > > > I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile?> > To compile directly in VB6, use the play button on the top> To compile an exe, go into File and Make SkyServer.exe or whatever your source is called.> > These questions belong in Questions and Answers or you can use the search functionThanks ! :D but when i click the play button it says"Compile Error : User-Defined type not defined" x-x what's that? Link to comment Share on other sites More sharing options...
lurv Posted July 11, 2015 Share Posted July 11, 2015 @'Jaxx':> What? lol> > * * *> > v4 has launched. Lots of bug fixes in this update, but I doubt I nabbed them all.> > WEEKLY UPDATES for the next little while. Be sure to check back every Friday. Be sure to continue reporting bugs on this thread. Thank you all for the ongoing support and enthusiasm. Sorry this took so long. Literally just got back from a week long camping trip about an hour ago. This was the first thing I did when I got home.> > Download: https://www.mediafire.com/?dcqnp73dj6du38bYou should tag bugfixes and the features you add in so we don't have to switch engine every time you make a release so we can make our own features and make client edits such as rendering UI and stuffLike this```' v4CODE HERE```* * *@'lurv':> @'Miharukun':> > > @'Jaxx':> > > > > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.> > > > > > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:> > > > > > ```> > > 'Drop inventory items> > > > > > For i = 1 To MAX_INV> > > If Player(index).Inv(i).num > 0 Then> > > If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then> > > Else> > > PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True> > > End If> > > End If> > > Next> > > ```> > > > > > Recompile and you're good.> > > > I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile?> > To compile directly in VB6, use the play button on the top> To compile an exe, go into File and Make SkyServer.exe or whatever your source is called.> > These questions belong in Questions and Answers or you can use the search functionI don't know what's wrong unless you tell me what part of the code it highlights Link to comment Share on other sites More sharing options...
Miharukun Posted July 11, 2015 Share Posted July 11, 2015 @'lurv':> @'Miharukun':> > > @'Jaxx':> > > > > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.> > > > > > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:> > > > > > ```> > > 'Drop inventory items> > > > > > For i = 1 To MAX_INV> > > If Player(index).Inv(i).num > 0 Then> > > If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then> > > Else> > > PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True> > > End If> > > End If> > > Next> > > ```> > > > > > Recompile and you're good.> > > > I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile?> > To compile directly in VB6, use the play button on the top> To compile an exe, go into File and Make SkyServer.exe or whatever your source is called.> > These questions belong in Questions and Answers or you can use the search functionI don't know what's wrong unless you tell me what part of the code it highlightsHightligt code```Function GetPlayerVital(ByVal index As Long, ByVal Vital As Vitals) As Long``` Link to comment Share on other sites More sharing options...
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