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joaovitor1819

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Everything posted by joaovitor1819

  1. @'Mohenjo: > If you're a coder, then where it casts the spell, just look if the target has the buff and stop it if they do; if you're not, then just make the cooldown longer than the effect I 'm not a programmer, I wonder if someone can provide me the code?
  2. I 'm not a programmer, I wonder if someone can provide me the code?
  3. how to not accumulate buff ? example used twice the same buff hp and accumulated
  4. This function does not work ? Public Function hasShadow(ByVal Sprite As Long) As Boolean hasShadow = True Select Case Sprite Case 31, 33, 37, 38, 50, 66, 67, 177, 187 hasShadow = True End Select End Function
  5. I found a bug, see the video… https://youtu.be/rjfKaWlUcrY
  6. Hello good afternoon , I need programmers , I am Brazilian , I am willing to pay for systems set up , if anyone is interested please pass skype . Thank you "Sorry for bad english " :D
  7. the animations not working on arrows system?
  8. @'Azizele': > To use arrows, select a graphic from the projectile option panel in your item editor, then select the range and whether it rotates. In order to test your projectiles youre not gonna want any ammo so keep that to 0 then spawn your weapon, target an enemy and fire away. I did not know I had to select a monster , thank you !!
  9. @'3KMaster': > @'joaovitor1819': > > > the arrows are not working > > Here the arrows works. > > * * * > > Someone can explain me why this engine don't need the four columns in the character graphics? How do you use?
  10. If you could create a system of skills and enchant
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