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SkywardRiver's Achievements


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  1. Half of these features are useless in vb6 as it still uses Winsock and will not be able to hold more than 30 players in its current state. With these more heavy calculation based systems in place you'd be lucky to get 15 without some serious, heavy optimizations that would take months. There's already better options than nearly any VB6 out there and you seem to know that due to you seeming to be drawing inspiration from them. I guess my question here is why? There is not a single engine on Eclipse that can handle more than 50 players at the moment and DX7 and DX8 are being dropped. Anyone remotely serious about game development should not be using ANY of the tools here unless it's their first "practice" project. You should not be developing with these engines and go live with it expecting to have a success unless you put literal years into your project, by which time your game's tech will be even more obsolete than it is now. Not trying to be a Debby Downer, but these are the facts :/
  2. http://store.steampowered.com/app/600120 Our game is releasing this Monday on Steam!
  3. Life Forge is now on Kickstarter! [CLICK ME](https://www.kickstarter.com/projects/1693546922/life-forge-orpg) We appreciate any and all support! ~Life Forge Team
  4. I don't know how you managed to get my code for mounts and other various features. (Unless you paid for them and I just don't recognize the skype name or contact) IF this isn't the case, however, I'm going to have to ask you to take down this game until my code is removed.
  5. Keep on keeping on, ya sillies.
  6. Hey guys! The big moment is here! We're announcing the date for the elusive play-test we've been hyping for almost a month now! **_December 23rd!_** We can't wait to have you all online and playing Life Forge with us! ![](https://s28.postimg.org/6x8eprjdp/Christmas.png) With this release time, we're also packing another Event similar to our Halloween Event! This time, though, it's Christmas!!! The server will be available for the public for a full week! Here's some info for those that will be joining us on the 23rd! ~Max Level is now 30~ ~Hundreds of Items to Hoard and Collect~ ~Open PvP in many areas~ ~Many Gameplay Improvements since our Halloween Event~ ~4 New Bosses~ ~Massive and Ever-Expanding World~ The Life Forge Team simply can't wait till we have you all playing with us! Any questions, just ask! Want more info? Check out LifeForgeRpg.com!
  7. Sorry: No longer available here or supported by it's developer.
  8. Skywyre is no longer supported here.
  9. ~Armistin~ The Desert dwelling of Armistin, home to the Ember Knights, is being worked on extensively. This is the second settlement in Life Forge, and as such, it's gonna be very important. ![](https://s30.postimg.org/42azmugm9/Armistin.png) And for those of you who wanted to know, this is what an Ember Knight looks like: ![](https://s30.postimg.org/nlfkw7fdt/Ember_Knight.png)
  10. Good deal of time today went into developing the Duskin Desert. ![](https://s23.postimg.org/u05omuz1n/Duskin.png)
  11. ~Pre-Alpha Changes~ As some of you know, our Pre-Alpha wasn't perfect, as is the point of something like a Pre-Alpha. We Changed and fixed quite a bit since the closing of Pre-Alpha. -Death System- We know that some of you hated our Death System. As such, we're making some much needed changes. Now, upon death, you have 60 seconds to be resurrected, else you will be auto-respawned at your character's checkpoint. What we changed, however, is now you can respawn at any time during that 60 seconds by pressing the "V" key. A little prompt will come up as soon as you've been rekt by some Fungoids. -Bug Fixes- A big thanks again to all those who found bugs for us to fix! At this point we've fixed all bugs found during Pre-Alpha! This is great, because it means a more wholesome and fun experience for you all when we launch our Open Alpha! -Gems- Some of you noticed that there were 4 un-used equipment slots during Pre-Alpha. One of those was Gems! Gems are key items for your character's build later during the game. Depending on the Gem Type and Color, you get a new Element applied to your character. Depending on your element and the element of your target, you could be dealing some massive damage!… or maybe face a little resistance. We hope to see this play a key role in PvP! ~Buffs/Debuffs~ Yep, they're done! Also, with some code by Benjo, we have our buffs and debuffs display in a nice little format to the right of your screen! This can display a ton of buffs if need be! It shows the buff/debuff's name, icon, time remaining, and stat change! ~Backstab Spells~ We found that one of the biggest problems with previous games was the lack of balance in PvP. To us it just seemed as though ranged based characters were strictly better in PvP due to being able to kite from a safe distance. With our new spell type, Backstab, however, we now have good gap-closers for our melee characters. These spells will either warp you to the front or back of your target depending on the spell, and it can be designed to stun or deal flat damage as well! This means our melee players will be able to close that gap and get in a few good hits without being at a total loss against ranged players. ~Quest Improvements~ With a little genius programming we can now have Quests have a task to talk to specific events! This means we can actually have moving and intricate storylines with our quests now! ![](https://s29.postimg.org/d3uchr2uv/Buffs.png) Anywho, that's it for now, guys! Until the next Dev Log - Sky
  12. We don't wanna show off the entire world yet, but we'll update pics when we can! ![](https://s11.postimg.org/xc4gb25wz/image.png) ![](https://s11.postimg.org/3lhbpakxf/Showoff1.png) ![](https://s11.postimg.org/6guew5oxf/Showoff2.png) ![](https://s11.postimg.org/aeholkbqr/Showoff3.png) ![](https://s11.postimg.org/n75slhncj/Showoff4.png) Leave any feedback or comments you feel like undefined
  13. Zetasis is going for a more modern take on old school Zelda graphics. I absolutely love his art style and it looks wonderful when it's all in-game together :D
  14. ![](http://www.lifeforgerpg.com/styles/fusiongamer/xenforo/images/sitelogo.png) Life forge is an ORPG designed to be what you make of it. ![](http://ascensiongamedev.com/resources/filehost/2b5618033b6578a5bef22214001306f8.png) The story is simple, you are found unconscious along a shore line by an elderly man who leads you to his home for shelter. There, the player soon realizes they have no memories, of course and the world in Life Forge is all new to them. From here, the players life is whatever they make it. A Life Forge, if you will. In the world of Life Forge there is lots to do and be a part of. Players can become great and powerful heroes or, if they wish, villains and take part in quests, explore dungeons and have PvP battles in arenas. If a player decides they don't want to run around and take part in adventurous deeds then they won't have to. In Life Forge crafting is available as well, so If a player wishes then they can harvest all sorts of goods to create a variety of items. All of which they can either use for themselves or sell to other players. Guild and Player housing are also planned features for the game, giving players another little slice of variety and choices which will make their game play unique. ~Features~ Mount System ![](http://ascensiongamedev.com/resources/filehost/4eff701de08a1cba724df9a528882058.png) Use mounts to travel faster! Different mounts will travel at different speeds and there will be several to choose from. Character Creation ![](http://ascensiongamedev.com/resources/filehost/f18710937695ceaf192b49f88564e44e.png) Choose your characters gender and their hair style. We plan to add new races as well. Death and Revive system ![](http://www.ascensiongamedev.com/resources/filehost/bc0b700ed898a04ef71926a35043a311.png) When your character dies, you will have 60 seconds to either wait and be revived by another player or respawn back at your last check point. *Note: You can press "V" to respawn anytime within that 60 seconds. Mostly Custom Graphics ![](http://www.ascensiongamedev.com/resources/filehost/8ec28dd3d743cc3359befd12dabaff85.png) You wont find any RPG Maker graphics here! Stamina and Weight System ![](http://www.ascensiongamedev.com/resources/filehost/44a194513d176def01ed9a78b5894eb8.png) Items have weight and your character has stamina. The more weight you're carrying the less stamina you will have which will cause your character to move slower. Stamina can be raised through strength and endurance. Boss Framework ![](http://www.ascensiongamedev.com/resources/filehost/41f7a390a736840ae775dddd23070745.png) Each boss is created to be unique for a more enjoyable boss battle. Custom programming for each boss is put into the game, so expect a challenge! Threat System ![](http://www.ascensiongamedev.com/resources/filehost/f74e745cb257eb626715c851a556b764.png) Your character will gain threat when in battle! Be prepared, enemies will attack the fighter with the most threat first. And, there are taunt skills to increase your threat even more, for those who feel bold anyways. Quests with Quest log and tracker ![](http://www.ascensiongamedev.com/resources/filehost/bea99cea843fd83ec5bfe64c01a1506a.png) Keep track of your quest progress and pin the ones most important! By clicking on the quest while in to quest log, the quest(s) will pinned to the game screen for easy tracking! Talent System ![](http://www.ascensiongamedev.com/resources/filehost/e2e6c618fb77abb4cf1159fc4507e356.png) There are three different skill trees to apply talent points too, giving players the chance to make their character a unique and fun experience. And of course we have all the basic needs of an ORPG… Guilds Dungeons Projectile Weapons Blinding Spells Invisibility Spells Crafting Spell Casting and Projectile Enemies Paperdolled Items Zelda-Like Puzzle Systems Many other fun features! ~Life Forge dev team: SkywardRiver - Lead Developer and Programming, Zetasis - Lead Developer and Graphics and BeNjO - Programmer. If you want to keep a close eye on this project and be around for Open Tests and the like, we're over at [www.LifeForgeRPG.com](http://www.lifeforgerpg.com/index.php?portal/)
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