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SkywardRiver

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  1. Jackeljade if you can spare the time ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  2. If he wants to share that's his business. There is a big difference between constructive criticism and just being downright mean. Instead of telling him that what he made is terrible, why not give him some help? Seriously, the world these days….
  3. What you are looking for is the classes file in the server side data folder. You can adjust the spells the class starts out with there. As for the spells, every class that does not have the check 'cannot use' will be able to use it. There is no bug in the spell interface, it saves fine. Hope this helped a bit
  4. Joking/Sarcasm ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  5. I'll write you a story if you can give me a general gist of the idea. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  6. I look forward to this project and it's progress ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  7. I would recommend not using EO 3.0 at all. Just go with the original or 2.3 or Sekarus version ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  8. Perhaps something like Final Fantasy XII? That would be awesome!
  9. You need a dx8 engine. If that is dx8 Then you would have to code rendering for everything as well. At least, that is my belief, I may be wrong.
  10. Well, I don't think I would be able to pay you, but if you're looking for a fun project to join, Skywardens could use another excellent mapper ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  11. Okay, I replaced it, but Now when crafting something, it gives me an error in do recipe logic. here is the code``` Public Function DoRecipeLogic(ByVal index As Long, ByVal RIndex As Long, ByVal SlotA As Long, ByVal SlotB As Long, ByVal productionCount As Long) As Boolean Dim itemCount As Long DoRecipeLogic = False If Not (CanPlayerUseRecipe(index, RIndex, True)) Then Exit Function itemCount = GetPlayerItemCount(index, Recipe(RIndex).itemID) If itemCount < Recipe(RIndex).itemCount Then Call SendBattleMsg(index, "You need " & Recipe(RIndex).itemCount & " " & GetItemName(Recipe(RIndex).itemID) & " to craft a " & GetItemName(Recipe(RIndex).ResultItem), Red) Exit Function End If If Not (Recipe(RIndex).TileRecipe) And Recipe(RIndex).SecondItem > 0 Then If GetPlayerItemCount(index, Recipe(RIndex).SecondItem) < 1 Then Call SendBattleMsg(index, "You need one " & GetItemName(Recipe(RIndex).SecondItem) & " to craft a " & GetItemName(Recipe(RIndex).ResultItem) & ".", Red) Exit Function End If End If If Not (HasInventorySpaceFor(index, RIndex)) Then If Item(Recipe(RIndex).ResultItem).Type = ITEM_TYPE_CURRENCY Then Call SendBattleMsg(index, "You need a free inventory slot to craft a " & GetItemName(Recipe(RIndex).ResultItem) & ".", Red) Else Call SendBattleMsg(index, "You need " & Recipe(RIndex).ResultCount & " free inventory spaces to craft a " & GetItemName(Recipe(RIndex).ResultItem) & ".", Red) End If Exit Function End If If Recipe(RIndex).ToolRequired > 0 And Not (HasTool(index, Recipe(RIndex).ToolRequired)) Then Call SendBattleMsg(index, "You need a " & GetToolTypeName(Recipe(RIndex).ToolRequired) & " to create a " & GetItemName(Recipe(RIndex).ResultItem) & ".", Red) Exit Function End If Dim firstSlot As Long, secondSlot As Long If player(index).Char(TempPlayer(index).CurChar).Inv(SlotA).num = Recipe(RIndex).itemID Then firstSlot = SlotA secondSlot = SlotB Else firstSlot = SlotB secondSlot = SlotA End If Dim i As Long Dim made As Long made = 0 Do While True Call TakePlayerItems(index, Recipe(RIndex).itemID, Recipe(RIndex).itemCount, firstSlot) If Not (Recipe(RIndex).TileRecipe) And Recipe(RIndex).SecondItem > 0 Then Call TakePlayerItems(index, Recipe(RIndex).SecondItem, 1, secondSlot) End If Call GivePlayerItems(index, Recipe(RIndex).ResultItem, Recipe(RIndex).ResultCount) Select Case Recipe(RIndex).Type Case 1: GivePlayerEXP index, Crafting, Recipe(RIndex).Exp Case 2: GivePlayerEXP index, Alchemy, Recipe(RIndex).Exp End Select Call CheckTasks(index, QUEST_TYPE_GOGATHER, Recipe(RIndex).ResultItem) made = made + 1 If made >= productionCount And productionCount > 0 Then Exit Do If Not (CanDoRecipe(index, RIndex)) Then Exit Do Loop DoRecipeLogic = True End Function ```Highlights this section Call TakePlayerItems(index, Recipe(RIndex).itemID, Recipe(RIndex).itemCount, firstSlot) If Not (Recipe(RIndex).TileRecipe) And Recipe(RIndex).SecondItem > 0 Then Call TakePlayerItems(index, Recipe(RIndex).SecondItem, 1, secondSlot) End If
  12. Well, this is awkward…. LOL I really never knew that xD I have even downloaded it before ^^ My bad
  13. I believe you need an engine that handles dx8 to use that gui.
  14. [http://www.touchofdeathforums.com/community/index.php?/topic/117014-eo-walking-through-players/](http://www.touchofdeathforums.com/community/index.php?/topic/117014-eo-walking-through-players/) Here is the tutorial on how to add Walking through players ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  15. _HEADER TEXT: Skywardens SUBHEADER TEXT: Fall of the Dawn Sentinel_ _OTHER INFORMATION: Perhaps a mystical effect if you can._ _COLOR SCHEME(Optional): Light Blue, Black, and White if you can._ _IMAGES YOU WANT INCLUDED: None_ _TYPE: Logo/Title_ _SIZE: 2 or 3, whatever is easier for you._ _GAME TOPIC _(THIS IS A LINK TO YOUR GAME'S TOPIC)_: [http://www.touchofdeathforums.com/community/index.php?/topic/131784-open-alpha-skywardens-fotds/](http://www.touchofdeathforums.com/community/index.php?/topic/131784-open-alpha-skywardens-fotds/) Excellent_
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