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Mohenjo Daro

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Mohenjo Daro last won the day on September 10

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  1. Ah, I forgot to change the link to a better version. The one you have doesn't always install correctly (not sure why). I fixed it to a link that should work properly. Here's the working runtimes
  2. There's a bunch of versions in my profile https://forum.eclipseorigins.com/index.php?/profile/3-mohenjo-daro/&tab=field_core_pfield_1
  3. Yep, here's a link https://discord.gg/rU7ATMk Oh, that's good to know. I'll have to keep that in mind for fixing
  4. This engine isn't dead, but I haven't had much time to work on it this past year due to my job. The forum is another matter, and it's as alive as the community. There is more chatter on the discord.
  5. I like the color, but it feels like it clashes with the wall's pallet. Looks good with the tables, though.
  6. I think I'll expand the idea of animations, as well. You have an animation for the station not being used (a still image in this case) and being used, but having the option of playing a different animation when actually crafting an item (assuming it takes time to craft) could also be cool. Eg. the loom: still image normally, has the edges moving when the player is using it, and has the edges moving and thread being weaved when the player is crafting an item (again, requires there to be crafting times, eg. 5sec to make a cloak) It's the little things in games that add immersion
  7. Looks good. Don't think I've seen animated crafting stations here before, so kudos (might have to steal that idea later lmao)
  8. Hehe, it rotated them poorly XD (sorry, I just find it funny since I had that issue when doing the same thing) As for turning them off, open the vbp file with VB6 IDE. Search for something along the lines of DrawShadow, and comment it out. Or, you can go to the DrawShadow sub, and add a Exit Sub for the first line. After either of those, save it and compile it (File -> Make ENGINE_NAME.exe)
  9. For the actual animation, look for `' animate autotiles` in `GameLoop` I would recommend changing the code to have a constant for the max frames, then check if autoTileFrame = the const, if so, set it to 0, otherwise add 1 (I don't know why they used a select case...) As for the selection box, look for `' change selected shape for autotiles` in `EditorMap_DrawTileset`
  10. Not dead, Zyn just doesn't post many updates about it
  11. I'm not totally clear on a few things you're asking, so I'll do my best to answer everything :) Eclipse Renewal doesn't have a scripting system, but you are able to change the code if you have VB6 (VB.Net or other IDEs won't work). The areas of code you would need to change are the player attributes (both client and server), the character rendering (client in modGraphics), and the character creation in frmMenu. It's not a hard change to make if you know what you're doing, but otherwise it can be a pain finding everything. I think the damage numbers are shown when you attack, but I could be m
  12. @lel Guys, please don't be necro-ing threads to trash talk, thanks lol
  13. The only thing you should need to install are the runtimes, and those will need administrator privilege to install. The engines themselves just need to be downloaded and extracted. A few questions: 1) What's the link to the file you're trying to install? 2) What OS are you using? 3) Do you have admin privileges?
  14. The only thing you should need to install are the runtimes, and those will need administrator privilege to install. The engines themselves just need to be downloaded and extracted. A few questions: 1) What's the link to the file you're trying to install? 2) What OS are you using? 3) Do you have admin privileges?
  15. I'm not the best person to answer this, but I'll give some advice. Just note that I may not answer the question very well if at all. If you're coding from scratch... 1) Choose a language (look into web sockets for client/server connecting) 2) Figure out if it will be easier for you to code pieces of the client or server first (I find it easier to code the server, then code the client) And in general... 1) Keep server bloat down (don't process things that don't need to be processed) 2) Make the client do as much as it can (to keep server bloat down) 3) Send as few packets as you need to (eg.
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