tepe15 Posted June 26, 2012 Share Posted June 26, 2012 I have the same error.Screen: http://i49.tinypic.com/2i7qps6.jpgYour version Eclipse is compatibile with addons for Eclipse Origins? :o Link to comment Share on other sites More sharing options...
Wilfre Posted June 26, 2012 Share Posted June 26, 2012 I have found **2** errors;* Maps make a flickering image of the player in the left lower corner.* When moving items/bank/shop/spells, they make a flickering image in the left lower corner Link to comment Share on other sites More sharing options...
Domino_ Posted June 26, 2012 Share Posted June 26, 2012 Wow, Nice, with *.png format help will be easyer to add fog or shadow + better quality. :) Link to comment Share on other sites More sharing options...
Likestodraw Posted June 26, 2012 Share Posted June 26, 2012 Eclipse Midnight sounds like a custom version…It's great you got it out so fast! I can't wait to try it!Edit- When I tried to open it, I got a really weird runtime error consisting of a long negative number. Link to comment Share on other sites More sharing options...
jcsnider Posted June 26, 2012 Author Share Posted June 26, 2012 For those with theaw runtime errors… I CANNOT help unless I get lines in which the errors occur on. You might just nees dx8vb.dll in the folder with the client.@Wilfre:> I have found **2** errors;> > * Maps make a flickering image of the player in the left lower corner.> * When moving items/bank/shop/spells, they make a flickering image in the left lower cornerThanks for the reports!@daxterxx:> I run and get an error saying " Automation Error" displaying this line of code> ```> Case 2> Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, Direct3D_Window)> TryCreateDirectX8Device = True> Exit Function> ```to the next case.That sub cycles through modes to see.what ur comp can handle.. either let the error handler do it fir u or just go Link to comment Share on other sites More sharing options...
iSnow Posted June 26, 2012 Share Posted June 26, 2012 That font looks lovely on Eclipse, and maybe call it Eclipse Generations. Maybe you could look at an intro sequence like the one on CSDE? Link to comment Share on other sites More sharing options...
Likestodraw Posted June 26, 2012 Share Posted June 26, 2012 Could we have a download for dx8vb.dll? Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2012 Share Posted June 26, 2012 @Likestodraw:> Could we have a download for dx8vb.dll?Sometimes Google can be your best friend! Link to comment Share on other sites More sharing options...
kibbelz Posted June 26, 2012 Share Posted June 26, 2012 Surely i think this would be more beneficial as an official release :3\. Just saying. Link to comment Share on other sites More sharing options...
Likestodraw Posted June 26, 2012 Share Posted June 26, 2012 And sometimes Google can give you a virus! Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2012 Share Posted June 26, 2012 Google cannot give you viruses. Its the shit you carelessly go on that screw you over. Link to comment Share on other sites More sharing options...
hammer Posted June 26, 2012 Share Posted June 26, 2012 any one have troubles with the editor? i cant see atributes or event tiles in this new version :/– any way great work jcs Link to comment Share on other sites More sharing options...
BeNjO Posted June 26, 2012 Share Posted June 26, 2012 i have dx8 in the folder and referenced correctly, but stillSet Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_PUREDEVICE, Direct3D_Window)automation errordevice=nothingp.s csde works fine Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2012 Share Posted June 26, 2012 @HammeR:> any have troubles with the editor? i cant see atributes or event tiles in this new version :/– any way great wor jcs^ Link to comment Share on other sites More sharing options...
Whackeddie99 Posted June 26, 2012 Share Posted June 26, 2012 Events aren't showing up on my map when i click Events in map editor Link to comment Share on other sites More sharing options...
jcsnider Posted June 27, 2012 Author Share Posted June 27, 2012 Ok. To clear stuff up. These versions once debugged Will become official. The whole reason I'm seperating it, is becuz of the errors that do exist.@TehDoug:> i have dx8 in the folder and referenced correctly, but still> > Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hWnd, D3DCREATE_PUREDEVICE, Direct3D_Window)> > automation error> device=nothing> > p.s csde works fineAlready answered this.. just go to the case below it and try OR let the error handler do it for you. That is supposed to fail until it finds a working configuration. Link to comment Share on other sites More sharing options...
JohnPony Posted June 27, 2012 Share Posted June 27, 2012 Im so tempted to download but i wont D: Link to comment Share on other sites More sharing options...
Guest Posted June 27, 2012 Share Posted June 27, 2012 Your going to have to sepll this out for people like me. When i run from the ide. I get the error i posted. My only options are help, and end. There is no error handler. I tried commenting out that line of code, but then i had to comment a whole bunch of other stuffs in the source. So again…...what do I do! Link to comment Share on other sites More sharing options...
JohnPony Posted June 27, 2012 Share Posted June 27, 2012 @daxterxx:> Your going to have to sepll this out for people like me. When i run from the ide. I get the error i posted. My only options are help, and end. There is no error handler. I tried commenting out that line of code, but then i had to comment a whole bunch of other stuffs in the source. So again…...what do I do!Never, Ever comment out code to fix a problem, it would really help if you gave us the exact line of code it returns in the RTE. Link to comment Share on other sites More sharing options...
Guest Posted June 27, 2012 Share Posted June 27, 2012 There is no code. It says automation error 82082767x02 Link to comment Share on other sites More sharing options...
JohnPony Posted June 27, 2012 Share Posted June 27, 2012 @daxterxx:> There is no code. It says automation error 82082767x02Ah, its a common error with a faulty Dx8 system. Just give JC time to patch up the issues. Link to comment Share on other sites More sharing options...
Stein Posted June 27, 2012 Share Posted June 27, 2012 It's not faulty, just make sure the error handler doesn't just run in debug mode, and let it continue. He made it so that DX8 will look for a mode that functions on your computer, if it does not it should look for the next one and continue through the error handlers. Link to comment Share on other sites More sharing options...
jcsnider Posted June 27, 2012 Author Share Posted June 27, 2012 Ok… lets clear some stuff up! I am home now... Anyways, a quick explanation of the TryCreateDirectX8Device() function that is giving everyone errors....First, notice this line...```On Error Goto nexti```So basically when an error occurs, the code is SUPPOSED to jump to the nexti: label… the problem is, you all are getting the error and reporting it here instead of letting it jump to the nexti label.Basically, as i increases, it tries different configuration when creating the DX8 Device. Where Pure_Device is the fastest and relies on your graphics card completely and SOFTWARE_VERTEXPROCESSING is just that, software and is slower... now, it your alls defence, I do not believe Pure_Device works at all so I am removing it while keeping Hardware_vertexprocessing. Needless to say, all you really needed to do was let the code cycle through the cases until it found one that worked. Like I said, I am removing (Pure_Device) and this should no longer be a problem for 90% of people.Moving on, the events not rendering. This is a coding error. I am working on it.As for other automation errors that are not pertaining to what has already been covered and such, I really need lines in which the errors occur on and steps taken to create the error, I can then work on fixing it. Tomorrow I am off work so I will see what I can do to stabilize this a bit. Link to comment Share on other sites More sharing options...
Jeff Posted June 27, 2012 Share Posted June 27, 2012 @General-Pony:> Never, Ever comment out code to fix a problemAwful advice. Commenting out code is a decent way to start fixing a problem. Identify the code that's bad, comment that code out, add replacement code below it. Then if you fucked stuff up you can revert to the old code. Link to comment Share on other sites More sharing options...
jcsnider Posted June 27, 2012 Author Share Posted June 27, 2012 You never randomly comment out code hoping it fixes your issue. You comment out code to determine the issue so a fix can be created… Anyways, here is[Eclipse 2.5 - Improving DX8.](http://jcsnider.freemmorpgmaker.com/Eclipse%20-%20%202.5%20-%20Improving%20DX8.zip)This fixes the events not being rendered in the editor/on the map along with map attributes. It also removes the pure device thing so less people should get errors when creating the DX8 device. Next up, I have a few small things to work on with the Event system, IE, test out the player touch theory and then I am moving on to re-creating the sound system.Also, for those who are interested, I created a Run time File installer for Eclipse as a whole. Pay attention to the installation directory and it should work beautifully. (This is for people getting the ActiveX component cannot create object errors!)[Eclipse Runtime Files Installer](http://jcsnider.freemmorpgmaker.com/Eclipse%20Runtime%20Files%20Installer.exe)Enjoy and stay tuned! Link to comment Share on other sites More sharing options...
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