Synergy Posted August 27, 2012 Share Posted August 27, 2012 > Highter RAM usage is becouse alot more textures are cached into memory, for example, i added that new animation rendering, and for that i must removed old animation, what was really low quality, and replace them with HQ RMVX animations, what are alot bigger, so when they are cached into memory, memory usage will rise ofcourse. And i think i wasted caching for buttons, becouse i cached every button state to memory. If there is 20 buttons, it will be cached 60 textures, becouse of button states like 1, 1_c, 1_h. CS:DE do not have this problem, becouse there is textures loaded only when needed, but this leads to many crashes and automation errors, becouse textures are not unloading properly.> > And for too many features, i added only some basic visual things with childish math, what are not consuming almost any memory and cpu usage, so think it is not problem.Admittedly, caching more textures will bump up RAM usage, but I wouldn't have thought it'd put it up that much.When running, the client uses ~500mb of RAM. Which isn't a huge amount in itself, but if you're on a machine with 2GB RAM that's a quarter of your memory to the client alone. A 2D game client as well. Let alone your OS and any other processes.To put that into perspective, explorer.exe only uses 38mb. RAM is also not a problem on my laptop (8GB DDR3) and it (the engine) can feel slow.With regards to features, what I meant was more about people asking to add in a pet system, or guild system or various other things that could be added in the future, but aren't necessary. I think you should avoid adding in those sorts of features.Maybe write up tutorials on how to do it should people want it, and leave Advanced as just a base/template for people to expand upon themselves. Much like how EO is designed to be used.Keep it up though, it's a good engine. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
tslusny Posted August 27, 2012 Author Share Posted August 27, 2012 > Admittedly, caching more textures will bump up RAM usage, but I wouldn't have thought it'd put it up that much.> > When running, the client uses ~500mb of RAM. Which isn't a huge amount in itself, but if you're on a machine with 2GB RAM that's a quarter of your memory to the client alone. A 2D game client as well. Let alone your OS and any other processes.> > To put that into perspective, explorer.exe only uses 38mb. RAM is also not a problem on my laptop (8GB DDR3) and it (the engine) can feel slow.> > With regards to features, what I meant was more about people asking to add in a pet system, or guild system or various other things that could be added in the future, but aren't necessary. I think you should avoid adding in those sorts of features.> > Maybe write up tutorials on how to do it should people want it, and leave Advanced as just a base/template for people to expand upon themselves. Much like how EO is designed to be used.> > Keep it up though, it's a good engine. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)I think its weird caching, becouse it cached textures to RAM 1-1 size, its becouse of GDI plus. And for quest system etc i already told them i do not import that (when i will have some time i will make tuts on how to include them to EA and render them via DX8), And thx ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2012 Share Posted August 27, 2012 If im correct. Eclipse Dawn is just a custom version of Eclipse Nightly. Therefore wouldent the system be broken. I dont think the creator actually fixed anything. Link to comment Share on other sites More sharing options...
clark Posted August 27, 2012 Share Posted August 27, 2012 Hey deathbeam can you tell me how to modify all the things visual in Eclipse Advanced because i don't know howto customize it with the X y Widht height things lol Link to comment Share on other sites More sharing options...
Eevee204 Posted August 27, 2012 Share Posted August 27, 2012 > Hey deathbeam can you tell me how to modify all the things visual in Eclipse Advanced because i don't know howto customize it with the X y Widht height things lolYou can't visually drop and drag the controls anymore, so x, y, width and height is now the only way, if you can't do this then I suggest you go back to Eclipse Origins and learn a little more about VB6 and the Eclipse Engine before you go working on something far more advanced. Link to comment Share on other sites More sharing options...
clark Posted August 27, 2012 Share Posted August 27, 2012 It's ok i can do it but i just need some informations on it Link to comment Share on other sites More sharing options...
Eevee204 Posted August 27, 2012 Share Posted August 27, 2012 Like what for example? Link to comment Share on other sites More sharing options...
clark Posted August 27, 2012 Share Posted August 27, 2012 I need to know for example what thing i need to mess with to resize the hp mp bars and adapt it the picture of hp , mp bars in the Gui folder Link to comment Share on other sites More sharing options...
Eevee204 Posted August 27, 2012 Share Posted August 27, 2012 Have you tried checking the modGraphics module for the graphics you want to edit, just look for the name of the graphics you want to edit and edit the x/y properties. Link to comment Share on other sites More sharing options...
Synergy Posted August 27, 2012 Share Posted August 27, 2012 > I need to know for example what thing i need to mess with to resize the hp mp bars and adapt it the picture of hp , mp bars in the Gui folderInterface.INI Link to comment Share on other sites More sharing options...
Eevee204 Posted August 27, 2012 Share Posted August 27, 2012 The interface.INI file doesn't contain all the controls, some are written by code in the modGraphics module Link to comment Share on other sites More sharing options...
clark Posted August 27, 2012 Share Posted August 27, 2012 Hmm so it was better and easy before just resizing the label , picture things etc :/well thanks i'm going to look inside Link to comment Share on other sites More sharing options...
Eevee204 Posted August 27, 2012 Share Posted August 27, 2012 I wouldn't say 'better', but yes it was far easier, but easier isn't always the best solution, this engine is more advanced than the original Eclipse Engine and good luck. Link to comment Share on other sites More sharing options...
clark Posted August 27, 2012 Share Posted August 27, 2012 Yeah that's true , thank you very much you too ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Joyce Posted August 28, 2012 Share Posted August 28, 2012 > If im correct. Eclipse Dawn is just a custom version of Eclipse Nightly. Therefore wouldent the system be broken. I dont think the creator actually fixed anything.Wrong, Dawn is an edit of EO2.0, and the FMOD library was pretty much CS:DE's one, but fixed up, redone and a lot of unessecary crap taken out of it. It's basically FMOD in it's more bare form, to reduce the amount of declarations and memory used. It's a pretty neat thing my brother did. It was developped alongside the event system yes, and my brother took the event system and ADDED it, and added some fixes/changes of himself. It was never based on the event system's source however.Saying he didn't fix anything is a little rude if you don't even know what its about, the reason his system and Snider's weren't compatible at the time was because he added a ton of stuff and fixes Snider didn't have yet, which were later added in by Snider over the versions that're more recent. Not to mention the other odd issues EO had(and a lot of features he added himself), if you reported an error to him he'd pretty much fix it within 12 hours unless he couldn't find the cause, which happened once and was a silly miscommunication between him and someone else in the end, so this took about two days.A lot of things done in Dawn were pretty neat actually.. And a lot of people should really look at HOW he did a lot of the things he did with it. Shame he never got to finishing it properly before Nightly was released. :] Link to comment Share on other sites More sharing options...
BeNjO Posted August 28, 2012 Share Posted August 28, 2012 any optimizations are better in the long run, i for one would rather have optimizations than slapping sloppy tutorials into a good engine. Doing so will make this just another copy/paste engine. Your doing a mighty fine job death, just don't slowly convert this engine into a feature laden monstrosity. Link to comment Share on other sites More sharing options...
Wilauzaz Posted August 28, 2012 Share Posted August 28, 2012 Okay, i know there are a lot of suggestions, but i would really expect to see two things: multiple drops on NPC's and multiple items required to buy something in stores. I think this should be in default engine. The gui changed, an so the regular tutorials can't really be optimised for the version, and both things are really vital to any rpg…Just my opinion ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Vortigem Posted August 28, 2012 Share Posted August 28, 2012 > any optimizations are better in the long run, i for one would rather have optimizations than slapping sloppy tutorials into a good engine. Doing so will make this just another copy/paste engine. Your doing a mighty fine job death, just don't slowly convert this engine into a feature laden monstrosity.Hit the nail on the head. Link to comment Share on other sites More sharing options...
DAK3 Posted August 28, 2012 Share Posted August 28, 2012 It say i dont have dx8vb.dll but i installed run times and ect… Link to comment Share on other sites More sharing options...
dif78qps Posted August 28, 2012 Share Posted August 28, 2012 man u can sayme what is the button to take items of ground to my inventory? i do not know it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) please say me or give me a link to an auto loot system, sorry for my bad english.att, Gabriel. Link to comment Share on other sites More sharing options...
Helladen Posted August 29, 2012 Share Posted August 29, 2012 > It say i dont have dx8vb.dll but i installed run times and ect…If you are using a 64 bit OS, you need to place it into C://Windows/System. Link to comment Share on other sites More sharing options...
clark Posted August 29, 2012 Share Posted August 29, 2012 > man u can sayme what is the button to take items of ground to my inventory? i do not know it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) please say me or give me a link to an auto loot system, sorry for my bad english.> > att, Gabriel.Space bar ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Vus Posted August 29, 2012 Share Posted August 29, 2012 Nice work deathbeam ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
tslusny Posted August 29, 2012 Author Share Posted August 29, 2012 > Nice work deathbeam ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)Thx ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
JohnPony Posted August 29, 2012 Share Posted August 29, 2012 Looks nice, just remember never to trade stability for a ton of glossy features. Link to comment Share on other sites More sharing options...
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