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Vortigem

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Everything posted by Vortigem

  1. I'm looking for a longtime partners; specifically a Programmer as well as a potential 2nd Artist to continue to build and develop Dawn of Light with me. The engine I am using is based on Eclipse Reborn. All of my tilesets and sprites are custom (and continually being updated as I go along). Inspiration(s) in Short: EverQuest (Environment), D&D (Standards), Ashen Empire (Crafting), Dragon Age: Origins (Story), Berserk Manga (Story). Concept: The player awakens injured at a refuge where they have been cared for and are led slowly as they explore, learning that they are part of an outlawed order. Historically the order was formed as a final attempt to suppress an undead, and demonic invasion after a tear in the realm opened a gateway to a spirit plane. The order was able to successfully close the planer rift by fighting its way into this spirit realm, forming a last stand and holding the swarm of demons off long enough for the arcane sorcerers to conjure a permanent barrier sealing the outer plane from this realm once again. Now outlawed with defamation, labeled a cult; the player must retrace their story and uncover truths and the fate of the lands as they are haunted by remnant spirits. Well known areas explored by the player change at random as they progress, from seemingly lush and colorful lively hood - to darkness seeping in, water turns to blood, ground turns to bodies of the dead, and said spirits continue to challenge the player as they develop.
  2. Some more work put into the interior. How am I looking so far, have I gone too dark with the floor?
  3. I like that a lot. With some minor coding, you could incorporate an ambient sound near the stations too, and then a sound effect for an item being crafted. The forge is next on my list after I get some doodads going to fill the room here. The fire would look good in constant animation with a glow, and then when animated in use it would be simple to animate a glowing piece of metal being hammered into shape.
  4. Thanks Mohenjo! Lol do it. I enjoy the way that the animations add a bit of fun to the process. I like to imagine a new player making their first few kills and seeing that they have materials to work with, and being able to craft those pieces into starter armor in a few simple steps without a huge learning curve, while crafting becomes eventually more advanced for quality.
  5. Just a small thing to share, I'm working on interiors for Dawn of Light now, which means crafting stations! I want them all to be animated so it's a bit of a process. Here is a video of my loom station in progress!
  6. Good evening! I've done some searching and I have found other posts with players looking for ways to change their player's class in game. I've found references to switches but I'm at a loss on how to get them to work without a good guide or video tut. I'm currently looking to handle class changes by doing a simple edit to the source if possible. My goal is that a player may approach any guild (by triggering an event) at any time to change their class by simply entering and accepting in dialogue. Example: Event Dialogue Example 2: Event Dialogue I'm currently creating a separate block under "Add Command" located in the image below for "Change Class" which would be triggered by "Show Choices": Example 3: Add Command Trouble is, I can't write code from scratch and I don't have a writer for my project yet. Does anyone have the time for guidance to help me get this to work? It's the next priority for Dawn of Light to get something close to a playable alpha together by early summer.
  7. I'm using a DX8 engine, based on CS:DE. This is an unsupported engine, though a learning experience for me. I have a few cool ideas I'd like to pixel for something like this and it seems like it would be an easy mod. Is there a tutorial out there for something like this or would anyone mind lending me a hand? Example: Playercharacter reaches 25% HP; Draw Animation #5 at Playercharacter.
  8. _**Images from 2006-2008:**_ ![](http://img166.imageshack.us/img166/2452/shop1zo5.gif) ![](http://img152.imageshack.us/img152/7396/96220601qa0.png) ![](http://img166.imageshack.us/img166/9721/55670131gd1.png) ![](http://img166.imageshack.us/img166/8265/11500456ld6.png) ![](http://img166.imageshack.us/img166/2627/60043875oi1.png) ![](http://img107.imageshack.us/img107/1853/53156649ex4.png) ![](http://img99.imageshack.us/img99/8615/73901720du0.png) ![](http://img519.imageshack.us/img519/8589/58601637jm4.png) ![](http://img50.imageshack.us/img50/7693/shorede4.gif) * _**Designing the Guild Keep:**_ [media]http://youtu.be/PjRx54o5nFM[/media] * _**Original Custom Paperdolls:**_ [media]http://www.myspace.com/video/vid/29891193[/media] * _**Exploring Shading:**_ ![](http://img149.imageshack.us/img149/6333/34261222pa3.png) _**Images from 2009-2011:**_ _**![](http://img378.imageshack.us/img378/2187/19582089id7.png)**_ _**![](http://img379.imageshack.us/img379/8749/new1ly2.png)**_ _**![](http://img145.imageshack.us/img145/7541/newhousedv1.png)**_ _**![](http://img524.imageshack.us/img524/841/showandtell.png)**_ _**![](http://img260.imageshack.us/img260/841/showandtell.png)**_ _**![](http://img24.imageshack.us/img24/6590/newimage1y.png)**_ _**Images from 2011-2012:**_ _**![](http://www.thedawnoflight.com/uploads/asd.png)**_ _**![](http://www.thedawnoflight.com/uploads/meincastle.png)**_ _**Images from 2013:**_ ![](http://s13.postimg.org/rznxri6jr/dol.png) Dawn of Light is still very much a WIP. I never created an official WIP thread because I was constantly finding new ways to develop my game and decided not to leak official screens until I was closer to a playable build. As you can see I had to do much of my work all over again several times over the years. I would like to thank everyone for their constructive criticism and continual support throughout all this time. This community has provided me with the resources and motivation to do what I love and that is to create a game, Dawn of Light is in a sense my flesh and blood - my imagination literally poured out into MS Paint, polished with GIMP and experimented into the various custom sources of Eclipse over the years. Cheers to you, Eclipse. It's been a wild ride.
  9. It appears I've answered my own question by trying an alternate search word. Future readers looking to do this same change can find the code for adjusting the image size can be found by search (DX8 Client): ``` Public Sub GDIRenderPaperdoll ```
  10. ![](http://s14.postimg.org/sstiigtgx/Untitled223_Copy_Copy.png) As you can see in the above picture, my paperdoll pic screen is displaying the paperdolls somewhere around x4 or larger in size. I'm trying to locate the code where I can display the images at x1 x2\. Is there something simple I am missing, because I can't find it.
  11. > Elevation, Elevation, Elevation! Every show-off thread of mapping is, most often, missing this! Elevation is what brings a world to life, I've never been anywhere in the wild in my entire life where it's totally flat within a 10 meter radius! Kansas. @OP looks real nice thus far. One of the things I might do is touch up some custom tiles, so that the trees in the open share the same shadow at the ground that the backdrop trees have. That will help the trees and grass tiles meet smoother.
  12. SEGA has the name to hype & sell a new console and compete well. Proper marketing and choosing the right hardware on the other hand would be what would make or break them.
  13. I have my doubts, and I'm a SEGA fan. I'll be the first in line to purchase new SEGA console(s) or hardware but the idea has been tossed, warped and faked more times than I can count. Let's not forget the history of mistakes SEGA of America had made in the past. Plus, why would SEGA make their big hardware come back in the mobile field when current Cellphones and IPads/tablets already meet the current demand. They would be just reinventing the wheel.
  14. I like where this is going. Looks sharp man.
  15. Thanks Zeno!! I appreciate the explanation that came along with it! For everyone in the future, using Zeno's guidance from above I changed the following to make this work: Change in _Sub DrawEquipment_ ``` Y = GUIWindow(GUI_CHARACTER).Y + EqTop + EqOffsetY * Int((I - 1) / EqColumns) ``` Change in _Function IsEqItem_ ``` .Top = GUIWindow(GUI_CHARACTER).Y + EqTop + EqOffsetY * Int((I - 1) / EqColumns) ``` Add to _Character consts_: ``` Public Const EqOffsetY As Long = 25 ```
  16. This is an unsupported CS:DE based source(DX8), and a learning experience for me. In ModConstants: ``` Public Const EqTop As Long = 68 Public Const EqLeft As Long = 18 Public Const EqOffsetX As Long = 25 Public Const EqColumns As Long = 4 ``` The above says that I have 4 Columns of equipment (Weapons, Chest, Helm, Shield) and they are 25 apart from each other on the X plane. I'm changing the equipment to display vertically so did the following: ``` Public Const EqTop As Long = 68 Public Const EqLeft As Long = 18 Public Const EqOffsetX As Long = 132 Public Const EqColumns As Long = 2 ``` Now I have 2 columns and they are spaced 132 apart, this is great however I believe the images of equipment are now displayed on top of each other and I'm trying to Offset them by Y. Any ideas?
  17. Vortigem

    Bmp Encrypt

    He's just referring to old posts. You didn't do anything wrong, no worries. Hopefully someone will be able to address your question soon.
  18. I actually really enjoy the colors and approach to the art. The shadow of the rose pedals seem to create a "face" however. I'd tweak it some.
  19. > ' timestamp='1369199827' post='899315'] > > I sincerely beg to differ. Every single console I ever owned before I discovered PC gaming (i always had a shit PC until about 4 years ago) was down to the ridiculous power behind them. And with each console, the games got better and better. > > Console Gamers do not want advancements in watching TV, or any of the shit that they can already do without having to own an Xbox One. They want better gameplay. To kind of piggy-back on what Bud said, he was referring to "average joe", and in fact the average joe does enjoy his favorite games, favorite tv shows/movies and access to his music. Objecting to additional features on a console is more of a hardcore gaming point of view, who are only a portion of the wide range of consumers today. Be glad, though. More consumers = more revenue, which means better technology.
  20. I'll agree the console could use a little cosmetic touch ups. Looks like modern hardware and the 1970's collided. > They're trying to make a GAMES console an all round Media hub,m and it will not work. People simply do not want that. Let's watch television on our xbox! on the tv… no.... On the contrary. What allowed for PS2 to dominate the gaming market was the fact that is was the first and at that time only home console to allow DVD videos to be played. That created a massive drive in sales, people didn't need to purchase multiple devices after purchasing it. What further drove the success of this generation of consoles was not just the games, but the fact that you could now access apps like Netflix, Pandora, your home network and continue to play DvD videos. Again, reducing the need to purchase multiple devices. The future of home consoles is to harness and empower all home entertainment in a neatly packaged user friendly form. I think this is fantastic, it's only going to create new technologies for us and improve the ease of access to entertainment at a better price.
  21. Voted good. There is room for improvement, however your style shows great potential! Some tips: -What Marshy Dearest Dearest Dearest suggested. -Fix his empty hand, its difficult to identify what it's doing. -Add more definition with shading, as Toshi pointed out.
  22. Looks very interesting, I'll be looking forward to your english version. Will the engine allow 64x64 sprites?
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