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Synergy

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Everything posted by Synergy

  1. ![](http://img.pandawhale.com/92131-I-feel-the-need-for-speed-gif-26ny.gif) ![](http://professionalfangirls.com/wp-content/uploads/2014/04/anthony-edwards-meg-ryan-top-gun.gif)
  2. That's an awfully arrogant title for some bad digital-doodles.
  3. Synergy

    Panoramas

    Are you sure that panorama is the word you're looking for?
  4. Synergy

    My Pixel Art

    This is what great pixel art looks like. Thanks for sharing, and I hope you continue! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  5. > Well .. I need help with the sig. i am going to make .. > > Like what to add in it what to edit etc. You've got to come up with the design; that's your 'job'. We can only tell you ways to improve it.
  6. You haven't actually done any work. Make something, then ask for help.
  7. Downloading attachments… Ew.
  8. Synergy

    Tileset error

    You don't need 200 tilesets. Use less.
  9. I'm happy to do any graphical work you'd like. You can see my topic [here](http://www.touchofdeathforums.com/community/index.php?/topic/132986-free-i-need-work/).
  10. > - The Elders Oracle > > - A medieval/magical style > > - Any colour scheme that matches the style tbh > > - something glowing in the logo, like a magic staff for example. > > - The Oracle part of the logo have a kind of dark feel. > > Those are the details ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Just letting you know I am still working on it. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  11. Synergy

    Game Icon

    Has to be 16-bit.
  12. > Your opinion means jack shit. It is the niche we're targeting not you. I already said your opinion only matters if you understand the niche we're targeting or part of that niche. > > Programmers do not count toward creating a game world. He may be a great programmer, but **he has no idea what he is talking about when it comes to creating a world via mapping and art**. > > I don't like how he has this high arrogance about him. Comes in this thread discrediting NeoX acting like he's doing people bad or something. Just piss off and let him try to help people learn game development. Firstly, an opinion is still an opinion. If you disagree, fine, but yours is no more valid than anyone else's (unless maybe you've been a part of the creation for a AAA game?). Secondly, I'll ask again, how do you know Budweiser hasn't done game design before? You don't. Stop assuming, it makes you look like a cretin. And thirdly, criticism is good. Bud, and myself, never said what Neox was doing was bad. We never told him to stop; all we asked, or suggested, was that he had some evidence of his work which made him loosely qualified to tell people "the proper way" to map. So, he's worked on Silverdale and Bomberman. Bomberman doesn't count because, despite being a great game, it's just a clone of another and has no use of any of the skills listed in the OP. And Silverdale is where the argument arises: Bud doesn't think the mapping is great, and I agree to some extent. It's not bad, sure, but it's not brilliant. The tiles and sprites used are really nice (the "art", if you will), but the actual mapping leaves a lot to be desired. So, that is an opinion. It's just that, okay? Just an opinion; it's not fact. Remember your lessons on subjectivity versus objectivity? Two people think one thing, some others think the opposite. Both are free to express their opinions, but none is necessarily correct. Now, relax your balls and have an ice tea.
  13. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  14. > Opinions can still be rude. Especially coming from someone who has literally no experience in game development. Anyway, he seems to not understand different styles of mapping and art - create different tensions for certain audiences. It is basically, a key component of developing a world and understanding what attracts people to it. So, basically it is rude to judge mapping on your own standards. You need to understand the niche very well that the game is being tailored for. I'm curious as to how you know anyone's past and/or experience other than your own? And the rest of what you said is utter rubbish.
  15. > How rude. The art is not that good. It's not rude, it's an opinion/observation.
  16. > I just bought light mystic robes to use haha Bat > Mystic.
  17. ![](http://services.glaciate.net/file_host/host/2763f8b7227939103f886f7356aba603.png) U jelly bro? Wish I had 30m though…
  18. > I re-opened my mapping services, **but only for DX7 projects**; (dedicated only please). Why?
  19. > x' timestamp='1369947329' post='900265'] > > Silverdale and Blasters Online are my two biggest projects. Blasters Online doesn't have any of the aspects you mentioned in the OP…
  20. > ? ummm no custom is actual supported. just thought i say dat, EA is still a well done engine with good points, still even if u got him to help , dont mean he will be able to work magic XD. > > for the new ppl i sugest waiting for mat to change the current engine into a dx8(well i hope he will since dx7 is getting behind with the times) I highly recommend everyone ignores DMF as he's talking rubbish… Again.
  21. When is this being released? I've seen rumours on Reddit and stuff, but no official word. I'm really looking forward to this, I hope it's out soon…
  22. > lol. Your closing statement consisted of so much win I had to like it! ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png) I nearly did, but it should've been "… company's back." ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  23. > Elevation, Elevation, Elevation! Every show-off thread of mapping is, most often, missing this! Elevation is what brings a world to life, **I've never been anywhere in the wild in my entire life where it's totally flat within a 10 meter radius!** [http://en.wikipedia.org/wiki/Norfolk](http://en.wikipedia.org/wiki/Norfolk)
  24. > if its eclipse advance you can get it from the eatenbrain site in the engine bundle witch i have ![](http://img.photobucket.com/albums/v229/azkanan/11mfpost.gif) (Stolen from Azkanan)
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