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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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> Found another game breaking bug ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png)
>
> You can't withdraw gold from the bank.
>
> If I were you Death I'd release a 3.0.5.2 immediately with the fix, as it basically makes having a full game undo-able.

This is actually an issue with EO itself. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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So thid bug can't be fixed ? ^^'

> Maybe he meant choosing from 3 classes, as CS didn't have 3 chars per account, it just had 3 classes to choose from.

In my personal opinion , about the 3 characters etc… it would suggest to have 3 characters on 1 account because else each person would nice to make more accounts just to play another class so :

If there is 5 classes there (example)

Each person would need to make 5 accounts just to play all the classes , and if there is about 10 persons , your server would have 50 accounts but they are still 10 persons .

Yeah i explain it bad in english ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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> Maybe he meant choosing from 3 classes, as CS didn't have 3 chars per account, it just had 3 classes to choose from.

You can add additional classes into your game no bother with the current version(and all EO versions) just in the classes.ini server side.

Addional characters per account would be good as players don't have to make a new account just to play a different class, they cud just go to a character select page on login. Older versions had this in but was taken out by Robin I think. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Edit:

> So thid bug can't be fixed ? ^^'
>
> In my personal opinion , about the 3 characters etc… it would suggest to have 3 characters on 1 account because else each person would nice to make more accounts just to play another class so :
>
> If there is 5 classes there (example)
>
> Each person would need to make 5 accounts just to play all the classes , and if there is about 10 persons , your server would have 50 accounts but they are still 10 persons .
>
> Yeah i explain it bad in english ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Soz didnt see ur reply Clark, beat me to the punch ;P lol
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> It's good to offer support for both, but two versions is just too much work.

Defo, means he would have to update a release bug fixes and added features to both version, a bit of a mission really for Deathbeam. Best to keep it to 1 steady bug free version in my opinion.
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> This is actually an issue with EO itself. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Haha I wasn't aware of that, thought it was just this version ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).

When I get home I'm going to look into it. I'm assuming it's something really basic as it's pretty much the same as withdrawing stackable items. Unless stackable items are also messed up when withdrawing. Even if they are, it shouldn't be that hard to fix. I'll fix it when I get home and post back here with the fix.
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> I wouldn't make two versions of the engine, that is tedious as hell. You should just make it toggled somehow - like in a configuration file or in the source itself.

Epic IDEA bro ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) I will make it like you said thanx
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> It's not that hard to just have two rendering subs for sprites though, and two subs for handling movement based on settings so you can switch between the two.

I wouldn't make two subs for each thing that uses those animations. Honestly, you should just make a function to determine the amount of frames that it uses.
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> COnsidering EO sports DYNAMIC sprite sizes, checking if a divided result is higher than or lower than a certain value has little use.

All you do is make the divided value a constant to allow dynamic frames, and alter it to be more dynamic than it already is.
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Grrrr Can't wait for the next release comon ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

By the way the next release will have the 3 framed? or it's another release ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) ?
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Alright guys so I'm home and looked into the banking issue with the gold.

The bug was you couldn't withdraw any gold from the bank.

The fix for this:

Find:

```

If Val(sDialogue) > GetBankItemValue(tmpCurrencyItem) Then

```

in your modInput module.

There should be 4 cases.

Replace whats inside case 3 with this:

```

If Val(sDialogue) > GetBankItemValue(tmpCurrencyItem) Then

sDialogue = GetBankItemValue(tmpCurrencyItem)

End If

WithdrawItem tmpCurrencyItem, Val(sDialogue)

```
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> Don't have the time to test it , but if it works (i'm sure it does ) then Thank you very much for this fix ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) !

It works, I tested it before I posted ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png).

And no problem man.
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> Alright guys so I'm home and looked into the banking issue with the gold.
>
> The bug was you couldn't withdraw any gold from the bank.
>
> The fix for this:
>
> Find:
>
> ```
>
> If Val(sDialogue) > GetBankItemValue(tmpCurrencyItem) Then
>
> ```
>
> in your modInput module.
>
> There should be 4 cases.
>
> Replace whats inside case 3 with this:
>
> ```
>
> If Val(sDialogue) > GetBankItemValue(tmpCurrencyItem) Then
>
> sDialogue = GetBankItemValue(tmpCurrencyItem)
>
> End If
>
> WithdrawItem tmpCurrencyItem, Val(sDialogue)
>
> ```

Tested and worked. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> Tested and worked. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

Awesome ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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