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Eevee204

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Everything posted by Eevee204

  1. Learn how paperdolls work and create another paperdoll which goes under the armour paperdoll
  2. Make yourself admin on the game and type: /editQuest
  3. Mhmm looks interesting, using Eclipse Advanced but hopefully should be able to work it in, thanks
  4. Practice makes perfect, not sure if there is a complete guide on it but if you're going to go making more stats, I'd recommend adding more than 3 points per level. If you look through all the modules and just write out a new stat based off another stat, I'm sure you'd figure something out.
  5. No, see what I'm trying to do is make it tell the differences, if class == male then run this folder root instead, else run this folder root and if you're male it will run male folder etc.
  6. Eclipse Advanced, modDatabase, Sub CheckPaperdolls, you didn't give me any code to try, it was the the same as mine and I've tried using a global variable to store male/female (0 and 1)
  7. So you want skills? Like woodcutting, fishing, firemaking, cooking etc etc?
  8. Different stats will require different knowledge, what stats you got in mind?
  9. You need a new spritesheet with the new directions and paperdolls, what other way is there
  10. Eevee204

    Error

    Go to the thread you downloaded it from and download the runtime they provide on the site, V3.10 needs a different runtime than normal eclipse.
  11. Tbh I'd say just say get someone (or do it yourself) and add in the quest system yourself, follow this guide if you want a proper quest system: [http://www.touchofdeathforums.com/community/index.php?/topic/117080-eo-alatars-quest-system-v12/page__hl__%2Balatar%26%2339%3Bs+%2Bquest+%2Bsystem](http://www.touchofdeathforums.com/community/index.php?/topic/117080-eo-alatars-quest-system-v12/page__hl__%2Balatar%26%2339%3Bs+%2Bquest+%2Bsystem)
  12. You can create it using the event system, or assign it to an NPC manually and then add the NPC to the map through the Admin Panel.
  13. Well maybe if you expand on this a little more we might be able to help; 1\. Picture of error 2\. Line of code which the error is being caused 3\. Have you added anything in your self I might be able to help then.
  14. Eevee204

    Quests

    There is a quest system already. [http://www.touchofdeathforums.com/community/index.php?/topic/117080-eo-alatars-quest-system-v12/page__hl__%2Balatar%26%2339%3Bs+%2Bquest+%2Bsystem](http://www.touchofdeathforums.com/community/index.php?/topic/117080-eo-alatars-quest-system-v12/page__hl__%2Balatar%26%2339%3Bs+%2Bquest+%2Bsystem)
  15. Trying to do it a different method now, still getting no where…
  16. > No you don't lol? Do you're trying to say that when you're walking in a diagonal direction, without needing to make a new spriteset, they will automatically magically create the diagonal movement themself?
  17. If you plan to use 8 directional movement, you'd need a new sprite set with the new walking animations plus new paperdolls with the item look in each direction also
  18. Okay so in my design I didn't want classes so I made Male/Female the classes, but I didn't want to make two different items (1 item per class) to work on male/female, so I created two folders in paperdolls 'male' and 'female' Now my problem is that it won't read both depending on the class type. The code I'm using to read different folder directory is this; ``` If Player(MyIndex).Class = "Male" Then gender = "male\" Else gender = "female\" End If ReDim Tex_Paperdoll(1) While FileExist(GFX_PATH & "paperdolls\" & gender & i & GFX_EXT) ReDim Preserve Tex_Paperdoll(NumPaperdolls) NumTextures = NumTextures + 1 ReDim Preserve gTexture(NumTextures) Tex_Paperdoll(NumPaperdolls).filepath = App.Path & GFX_PATH & "paperdolls\" & gender & i & GFX_EXT Tex_Paperdoll(NumPaperdolls).Texture = NumTextures NumPaperdolls = NumPaperdolls + 1 i = i + 1 Wend ``` I don't really know any other method to take from here, any one able to guide me? Thanks - Sythnet
  19. I'm planning to keep this pretty short, so I'm going to write a huge essay on my skills, why you should have me, blah de blah de blah, just the basics here and there and if you want me then you'd get the extra information. Okay! Hi all, my name is Sythnet, I'm studying Computer Science at University using Python and C#, I have a good knowledge of the VB environment. I'm currently looking to join a team that has already started working on a project. My skills revolve around programming languages (Visual Basic, C#, Java) and scripting languages (HTML5, CSS3 and Javascript). I do on occasions draw GUIs, sprites and other objects, but they are more of a placement holder. I don't work free, but I don't purely accept money payment - I can do a design in exchange for a sprite for one of my games or a sound track. (I MAY WORK FOR FREE IF I LIKE YOUR GAME DESIGN) How to contact me (and the chances/delay of me reply to that method) - Skype (Username: Sythnet): I'm on Skype when I'm online, I'd reply to that whenever I'm on E-mail ([email protected]) I check once in the morning (10am GMT+0), once in the afternoon (4pm GMT+0) and once at night (10pm GMT+0) Forums: Whenever I remember to come on this forums, which the last time I was two days ago. Don't reply back here because the chances are you'd never get a response, unless you want to bump it for me, then sure go ahead. YOUR TEAM - There is a certain team expectation I expect if I'm working in a team. They have to pull their own weight, so if you got someone who is a mapper who basically clicks on the screen and says look what I did guys! Then don't bother asking me to join Cool, well that's about it
  20. Hello, I'm able to help but it have to be through Skype, I'm an experienced programming in VB6 and website developer CSS & JS, but before I can join you'd need to prove to me that this game will be able to take off and is not just a trial and error. Add me on Skype; Sythnet. - Sythnet
  21. If it's okay with DeathBeam, I'll write out a tutorial myself on how to add in the Quest system, I'm not sure what he is working on at the minute but I've almost finished it adding it into mine, if someone can provide me with nice graphics I'd be happy to create a tutorial on how to make a transparent interface for the quest system.
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