Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Vortigem

Members
  • Content Count

    255
  • Joined

  • Last visited

Community Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm looking for a longtime partners; specifically a Programmer as well as a potential 2nd Artist to continue to build and develop Dawn of Light with me. The engine I am using is based on Eclipse Reborn. All of my tilesets and sprites are custom (and continually being updated as I go along). Inspiration(s) in Short: EverQuest (Environment), D&D (Standards), Ashen Empire (Crafting), Dragon Age: Origins (Story), Berserk Manga (Story). Concept: The player awakens injured at a refuge where they have been cared for and are led slowly as they explore, learning that they are part of an o
  2. Some more work put into the interior. How am I looking so far, have I gone too dark with the floor?
  3. Doodads and destructables update:
  4. I like that a lot. With some minor coding, you could incorporate an ambient sound near the stations too, and then a sound effect for an item being crafted. The forge is next on my list after I get some doodads going to fill the room here. The fire would look good in constant animation with a glow, and then when animated in use it would be simple to animate a glowing piece of metal being hammered into shape.
  5. Thanks Mohenjo! Lol do it. I enjoy the way that the animations add a bit of fun to the process. I like to imagine a new player making their first few kills and seeing that they have materials to work with, and being able to craft those pieces into starter armor in a few simple steps without a huge learning curve, while crafting becomes eventually more advanced for quality.
  6. Just a small thing to share, I'm working on interiors for Dawn of Light now, which means crafting stations! I want them all to be animated so it's a bit of a process. Here is a video of my loom station in progress!
  7. Good evening! I've done some searching and I have found other posts with players looking for ways to change their player's class in game. I've found references to switches but I'm at a loss on how to get them to work without a good guide or video tut. I'm currently looking to handle class changes by doing a simple edit to the source if possible. My goal is that a player may approach any guild (by triggering an event) at any time to change their class by simply entering and accepting in dialogue. Example: Event Dialogue Example 2: Event Dialogue I'm currently creating
×
×
  • Create New...