The New World Posted March 2, 2011 Share Posted March 2, 2011 You bastard, I spent half my work day thinking of a way to show you how to do the D3D8\. >_> Link to comment Share on other sites More sharing options...
Sr_Sirius Posted March 2, 2011 Share Posted March 2, 2011 MrMiguu i love you, marryed with me. Link to comment Share on other sites More sharing options...
luriok Posted March 2, 2011 Share Posted March 2, 2011 @Sr_Sirius:> MrMiguu I love you, **marry me.**Fix'd Link to comment Share on other sites More sharing options...
mrmiguu Posted March 3, 2011 Author Share Posted March 3, 2011 @Yukiyo:> You bastard, I spent half my work day thinking of a way to show you how to do the D3D8\. >_>lolololsorrylol.@Sr_Sirius:> MrMiguu I love you, marryed with me.Sorry. Taken Link to comment Share on other sites More sharing options...
Guest Posted March 3, 2011 Share Posted March 3, 2011 Miguu, I love you and all, but please don't curse me with the impossible task of ridding your engine of backgrounds. XDPlease do your best to try to make them more of an option<3 Link to comment Share on other sites More sharing options...
mrmiguu Posted March 3, 2011 Author Share Posted March 3, 2011 Lol. The old background system was a quick patch thrown in there and done improperly. This version will render 3-4 backgrounds that are all parallax scrolling based on different equations. Link to comment Share on other sites More sharing options...
Chief Posted March 3, 2011 Share Posted March 3, 2011 > Sorry. Taken> Yeah, me and Mig have been goin steady for quite some time now. Link to comment Share on other sites More sharing options...
mrmiguu Posted March 3, 2011 Author Share Posted March 3, 2011 @Chief:> Yeah, me and Mig have been goin steady for quite some time now.You said it, baby ;) Link to comment Share on other sites More sharing options...
mrmiguu Posted March 8, 2011 Author Share Posted March 8, 2011 [Update]This is an update for the PVO remake of EO v2 Beta.* Added a gravity-switch to allow developers to switch [on] and [off] gravity as they please* Added gravity* Added water* Made it so you move slower and sink slowly in waterTo-do:* Add jump* Add friction-system* Add backgrounds* Add slopes* Add ladders* Add the same sprite animation system from the old PVO but with interpolation Link to comment Share on other sites More sharing options...
Helpmeplz Posted March 8, 2011 Share Posted March 8, 2011 Is water an attribute and can it be an animated tile?Nice anyway(You should get on msn more so people like me can bug you Link to comment Share on other sites More sharing options...
Sr_Sirius Posted March 8, 2011 Share Posted March 8, 2011 Really nice features for remake in EO 2.0, really thanks for you work miguu :) Link to comment Share on other sites More sharing options...
Irhymer Posted March 8, 2011 Share Posted March 8, 2011 @MrMiguu:> * Added water> * Made it so you move slower and sink slowly in waterGreat Ideas man. Link to comment Share on other sites More sharing options...
mrmiguu Posted March 8, 2011 Author Share Posted March 8, 2011 @LegendWeaver:> Is water an attribute and can it be an animated tile?> > Nice anyway> (You should get on msn more so people like me can bug you Okay at 2-pt font. Water is just like a blocked tile. I don't know if EO animates some tiles. Will look into that ;)> > @Sr_Sirius:> > > Really nice features for remake in EO 2.0, really thanks for you work miguu :)> > Thank you. I will do them right this time.> > @[Jake:> > > link=topic=46896.msg750441#msg750441 date=1299554096]> > Great Ideas man.> > Inspired by real-life. <3 Link to comment Share on other sites More sharing options...
Coza Posted March 8, 2011 Share Posted March 8, 2011 Fantastic features :O This engine just continues to amaze me. O.O.Keep up the extremely great work! Don't rush yourself though ;) Link to comment Share on other sites More sharing options...
horsehead Posted March 8, 2011 Share Posted March 8, 2011 @MrMiguu:> [Update]> This is an update for the PVO remake of EO v2 Beta.> > * Added a gravity-switch to allow developers to switch [on] and [off] gravity as they please> * Added gravity> * Added water> * Made it so you move slower and sink slowly in water> > To-do:> > * Add jump> * Add friction-system> * Add backgrounds> * Add slopes> * Add ladders> * Add the same sprite animation system from the old PVO but with interpolationHey Miguu what about projectiles? Link to comment Share on other sites More sharing options...
hedgy Posted March 8, 2011 Share Posted March 8, 2011 Looking better and better each time I take a look at this topic :D Go-go mrmiguu ^_^ I'm still looking forward to it :D Link to comment Share on other sites More sharing options...
mrmiguu Posted March 8, 2011 Author Share Posted March 8, 2011 @Noctis:> Hey Miguu what about projectiles?Not really interested in adding projectiles to the PVO version. I don't know though. I'll see how I feel about it. Link to comment Share on other sites More sharing options...
luriok Posted March 8, 2011 Share Posted March 8, 2011 Wait so your working on two PVs? A PVO from origins v2 and a PV from scratch? Hats off to you if you are, good luck. Link to comment Share on other sites More sharing options...
Helpmeplz Posted March 8, 2011 Share Posted March 8, 2011 Ew.Let me do the GUI. XD Link to comment Share on other sites More sharing options...
Coza Posted March 8, 2011 Share Posted March 8, 2011 Do you think it would be possible to add Knockback like in SSB, You know why i'm asking this, i'm not asking for you to add it into the Engine just asking if it is in anyway possible in PVO using VB6 Obvoiuslly.[More Random Ideas]Multiple attacksEnviromental damageFalling platformsRotating platformsMoving PlatformsTransforming spritesQuests ( if you haven't already)I Don't expect you to do the ideas, but just to consider. Link to comment Share on other sites More sharing options...
horsehead Posted March 8, 2011 Share Posted March 8, 2011 @Coza:> Do you think it would be possible to add Knockback like in SSB, You know why i'm asking this, i'm not asking for you to add it into the Engine just asking if it is in anyway possible in PVO using VB6 Obvoiuslly.Should be possible and im working on this…PS: I know this post was for Miguu but i wanted to answere on your post too^^ Link to comment Share on other sites More sharing options...
Coza Posted March 8, 2011 Share Posted March 8, 2011 O.O Omg omg omg omg that would be sooooooooo AMAZING!!! @.@!!Good luck with that 8DI'd like to see an example once your done, it's outstanding.Over excited much? XD Link to comment Share on other sites More sharing options...
horsehead Posted March 8, 2011 Share Posted March 8, 2011 @Coza:> O.O Omg omg omg omg that would be sooooooooo AMAZING!!! @.@!!> Good luck with that 8D> I'd like to see an example once your done, it's outstanding.> > Over excited much? XDI will show you it when its done but not sure that i can do it… but i test some things and try to get it work Link to comment Share on other sites More sharing options...
mrmiguu Posted March 9, 2011 Author Share Posted March 9, 2011 I worked a bit on a SSB engine from PV. I got the basic stuff working but I didn't smooth things out. I'd assume i'd be easy to make the very same features work for PVO. Link to comment Share on other sites More sharing options...
luriok Posted March 9, 2011 Share Posted March 9, 2011 @Azyru:> Wait so your working on two PVs? A PVO from origins v2 and a PV from scratch? Hats off to you if you are, good luck. Link to comment Share on other sites More sharing options...
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