shadowwulf Posted August 8, 2010 Share Posted August 8, 2010 I currently have 32 tilesets Ambard…4 of which are massive and I will be breaking them up.I for one cant wait for this huge update. Link to comment Share on other sites More sharing options...
DshWinchester Posted August 8, 2010 Share Posted August 8, 2010 not only you shadow ;D Link to comment Share on other sites More sharing options...
Qazek Posted August 8, 2010 Share Posted August 8, 2010 @Qazek:> Robin can you add to animation editor X and Y variables (showing animation + / - X pixels opposite player/npc sprite etc.) ? Link to comment Share on other sites More sharing options...
Guest Posted August 8, 2010 Share Posted August 8, 2010 This is a test of Robins Eclipse Origins 2D game engine. I have rebuilt 9 maps into one scrolling map. I have also created two paper doll items, a red sword and a red cloak. You will also notice two dragons fighting and these are 288x244 sized sprites. I am also testing the resources and the inventory/ bank.Thanks Robin for the great engine.http://www.youtube.com/watch?v=idGI8yCMOI4 Link to comment Share on other sites More sharing options...
Dennys Posted August 8, 2010 Share Posted August 8, 2010 nice Ambard. thsoe are awesome graphics on your game were they custom made? Link to comment Share on other sites More sharing options...
shadowwulf Posted August 8, 2010 Share Posted August 8, 2010 He uses Reiner's Tileset i believe.The only one so far to use them correctly.I can't wait to see the games cranked out with this. Link to comment Share on other sites More sharing options...
Guest Posted August 8, 2010 Share Posted August 8, 2010 @Bloodmyst:> nice Ambard. thsoe are awesome graphics on your game were they custom made?Ambardia is about 80% custom and 15% Reiner and 5% other. Link to comment Share on other sites More sharing options...
Helladen Posted August 8, 2010 Share Posted August 8, 2010 No offense Ambard. That's a good percent, but why not go all the way if your only short a little? Link to comment Share on other sites More sharing options...
Guest Posted August 8, 2010 Share Posted August 8, 2010 @Helladen:> No offense Ambard. That's a good percent, but why not go all the way if your only short a little?Because we have over 1000 maps, almost as many items and hundreds of sprites to switch over. It takes time. Link to comment Share on other sites More sharing options...
ZoSo Posted August 8, 2010 Share Posted August 8, 2010 Cool your switching to EO.Ambardia is cool, but that video recording is awful :P. Link to comment Share on other sites More sharing options...
emblem Posted August 9, 2010 Share Posted August 9, 2010 @Tylian!:> Robin. Gimme the UDT for the maps.> I wanna write a converter.I repeat.The Origins 1.2.0 UDT. So that we can all move our existing maps over to the new version. Link to comment Share on other sites More sharing options...
Saito00 Posted August 9, 2010 Share Posted August 9, 2010 > set up this 288x224 pixel monster with 12 frame movement.> You will also notice two dragons fightingDoes that mean in new EO v we can set movement frame number or probably even atack frames(would be omg)? Or its your own EO source modifications? Link to comment Share on other sites More sharing options...
Hugo Posted August 9, 2010 Share Posted August 9, 2010 Now I'm totally lost.Robin says he can not move the maps of the current version of eclipse for the new origins.Tylian says it will be possible.Now I'm in doubt. Link to comment Share on other sites More sharing options...
goku1993 Posted August 9, 2010 Share Posted August 9, 2010 You can't move them. The answer is in your question, who created EO, it s robin Link to comment Share on other sites More sharing options...
Admiral Refuge Posted August 9, 2010 Share Posted August 9, 2010 @Hugo:> Now I'm totally lost.> Robin says he can not move the maps of the current version of eclipse for the new origins.> Tylian says it will be possible.> > Now I'm in doubt.Tylian says he can program a converter for it.Robin says they're not compatible without a converter (and he's not going to write a converter?).So chances are, a converter will eventually be written, that will convert the maps from one version, to the next. Link to comment Share on other sites More sharing options...
Dennys Posted August 9, 2010 Share Posted August 9, 2010 how hard could it be to make a converter? Link to comment Share on other sites More sharing options...
Ruins of Hell Posted August 9, 2010 Share Posted August 9, 2010 Making a converter is not too hard actually. It's just moving around data.As for the question:The older versions of Eclipse (Stable/Evolution) are not compatible with Origins. Origins is a complete rewrite. A converter could be made but you'd lose lots of map data (maybe 10% - 25% kept) and it would be easier to remap in Origins because it has Dynamic maps.Origins (current version, v1.1.0) will not be compatible with the next release. However, the maps will probably not be changed as much, so a good amount of data (perhaps 75% - 90%) will be able to be converted. Tylian wants to write a converter for this. Link to comment Share on other sites More sharing options...
Displaced Posted August 9, 2010 Share Posted August 9, 2010 > because it has Dynamic mapsIt could handle them yes. But it's currently not coded to do so.But I think that's just a matter of time.EDIT/PS:I mean, you don't have to change a lot of code, but basicly, the binarys aren't coded to have dynamic maps. Link to comment Share on other sites More sharing options...
Hugo Posted August 9, 2010 Share Posted August 9, 2010 Robin could post previews of the new version. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted August 9, 2010 Share Posted August 9, 2010 He did post some previews of the auto tiling in the Show Off, if you want to check those. Link to comment Share on other sites More sharing options...
Robin Posted August 9, 2010 Author Share Posted August 9, 2010 It's easy to make a converter. Converting from 1.1.0 (Current Release) to the next release is possible, with some data loss.Converting from old versions of Eclipse is again very easy, but the benefits of it are minimal. You'll end up with large swathes of your map completely missing simply because there aren't features in Origins which there are in Stable.This isn't a simple problem like converting from one version of old Eclipse to another. Origins is a _re-write_. It's like asking me to convert Counter Strike maps into Origins' format. Link to comment Share on other sites More sharing options...
Godlord Posted August 9, 2010 Share Posted August 9, 2010 Robin, for the next release, could you write a converter to convert Counter Strike maps to Eclipse Origins?Regards, Stephan. Link to comment Share on other sites More sharing options...
GammaÃâžÂ Posted August 9, 2010 Share Posted August 9, 2010 rofl @ stephanand robin, do you have any idea on how much % you are for the next release? Link to comment Share on other sites More sharing options...
shadowwulf Posted August 9, 2010 Share Posted August 9, 2010 So in regards to shops…No chance for drag and drop?You see your inventory and the shop infentory, and just move them back and forth?That would be awesome but probably tricky. Link to comment Share on other sites More sharing options...
Robin Posted August 9, 2010 Author Share Posted August 9, 2010 No tricky, but unwieldy. I admit the current setup isn't the best, but I'm sure it'll be fine once I have properly duplicate + currency handlers setup. Link to comment Share on other sites More sharing options...
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