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Saito00

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Everything posted by Saito00

  1. > I'm not going to make an editor for something just because you're too lazy to edit it yourself. You got it wrong. Im not that lazy I just work in another field) and have no reason to do developers job as user. EO engine is for creating games or smt, it is normal for it to support max capabilities for that kind of gamedev. And btw as you can mention I havent been asking you to do smt, I just was interested in opinions about that option and possibilities for its implementation.
  2. > I'm not here to make your personal stat system for you. If you want it like that then go do so. I'll use my own system for the vanilla engine. heh hope one day any of 2d orpg makers will support customizing stat(char developing) system. Isnt it that impossible or that hard to get values like atk,def,hp,mp,aspd,crit implemented in the core engine + stats that can effect those values from the editor in any way needed. PS: no, I cant do it myself( And that was just a suggestion, not request of order or smt
  3. Amusingly Ive installed Diablo2 resently and found that somehow it gamplay still rules the same like 10 years before! And thats after tons of chars made and stuff seen. To compare, for example I found Titan Quest totally unplayable for me, didnt know why, but there was no interest to play it… And another example - Torchlght , interesting thing from someone from diablo makers team. Its 3d with diablo randomize system, nice atmosphear, new fun features and all, but it still hasnt that original gamplay... And about graphics, it doesnt affect fun aspect. It is needed to make your brain believe the game content and begin to produse the game experience by itself. And also to attract players to try a game of course. So I believe in game disigners telent (or lack of it).
  4. but -could sprites also be bigger than 32*64? -could paperdoll sprites be bigger than 32*64, but exactly for 32*64 char sprites (that provides huge possibilities for pd weapon and headgears placement)
  5. mb just shift\ctrl to duplicate "sell" button click wile in the shop menu? imho that could be easy solution.
  6. > character creation with a good and evil and races on each side on the good: Humans,Elves,Dwarves, and Gnomes for the evil I want:orcs,dark elves, Goblins, and undead That reminds me…something =| Do you realize that the list you wrote have nothing special for any mmorpg and even mmo maker made game? But it could take months of work (*00-*000$ of pro`s work) to implement all these. The advise will be - look for individuality with instruments you already got (eclipse). *and learn VB and SC if you want that of course
  7. > set up this 288x224 pixel monster with 12 frame movement. > You will also notice two dragons fighting Does that mean in new EO v we can set movement frame number or probably even atack frames(would be omg)? Or its your own EO source modifications?
  8. maaan thats retro painting fragment with cat - postman :icon_meditation: 8\10 for old school
  9. 6\10 minus for the gradient on the left and zoomed out face
  10. Not shure you will like that but:
  11. And I am :kiss: Thanks. I found like it more each time I listen it.
  12. @Kusy: > Warsaw, Poland > > Palace of Culture and Science, a present from our beloved Russian brothers, the argument if it should be teared down or kept is still on: > > >! ![](http://cudaswiata.pl/photos/palac_kultury_i_nauki02.jpg) OMG its like fiction or magic (or copypaste mapping) to see nearly same building in another place (country) Russia, Moscow: >! ![](http://ns.sitecity.ru/users/a/around-moscow/storage/lalbum_1407101221.p_2709155855_2809.jpg)
  13. Game Name- Brimstone Graphical Style- Graph is totally custom. Will be linked with these: http://saito00.deviantart.com/art/Lancer-v1-144759928?q=gallery%3ASaito00%2F11762495&qo=12 http://saito00.deviantart.com/art/char-scetch3-165072300?q=sort%3Atime+gallery%3Asaito00&qo=0 Name- Main theme Setting- Its a kind of mix like…serious fantasy + bit of historical 17-19s + basic steamish machines and chemist with NO magic Inspirations- I think can be inspired with - Planscape Torment, Arcanum, Ragnarok, and here will be several pics: Format- MIDI Keywords- crisis, miseries, melancholy, doleful, empire, poison + bit of hope, fary tale, heroism, dynamic, kindness Atmosphere- oh, same as keywords PS hope you can be interested with this. Thanks.
  14. Saito00

    Layers

    The main thing is that one tile layer is above another, like flower tile is above grass tile. Mask layers are under char sprites and Fringe layers - above (like trees). Animation - is the same but animated tiles (like water). Thats all.
  15. > In the Form_Load sub of frmMainGame, change this to your desired width: > Code: [Select] > Me.width = 10545 Oh that was it! Thanks a lot man! Robin wrote in one topic about that me.width but i have no idea to look for it in a frorm code… And am tootally newb yet with VB and programming in total :rolleyes: 2Coolx It should work, reread this topic (but dont touch PIC size it should be 32)
  16. Oh sorry I missprinted PIC (tile size) and MAP (number of tiles) of course :lipsrsealed: *Robin can you answer about that please: > So I also ask it) I made pic size bigger but the client remains the same horisontaly (only) so it is cuted. I found I cam maximise Main game form (like full screen) but I cant modify it width( Any ideas?
  17. No, as i read u should 1\. change pic screen width and high (scale otions work automatic i gess) 2\. change PIC_X and PIC_Y , it is in constant mods of client exe 3\. mb it should work just then
  18. Ive got the same problem now. There are about 5 topics about that here, acording them u should cange picScreen size (multiply of 32) then change MAP_X and MAP_Y by picScreen size \ 32 -1 (because ammount counts from 0) For client window size it is MainGame form width and high. But here it doesnt work (for me) So I also ask it) I made pic size bigger but the client remains the same horisontaly (only) so it is cuted. I found I cam maximise Main game form (like full screen) but I cant modify it width( Any ideas? *oh missprinded fitj PIC sorry
  19. Hey, i checked that custom graph screens a was wondered about some cool rendered objects but without shades and out-of contrast\sharpness. So wona ask why didnt u add them (shadows) to add obgects\buildings? As exampe i took a screen and add some by about 5 min:
  20. Probably you can make this part (stats mechanics) separate and editable? For example like code ini file, or like "stat constructor" - that whould be great. (If I get it right EE already have nearly all stats code, it can be used with just shifting variables?)
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