Displaced Posted January 17, 2011 Share Posted January 17, 2011 Are you sure he will release this? ôo Link to comment Share on other sites More sharing options...
turbocookie Posted January 17, 2011 Share Posted January 17, 2011 @Kamii:> Are you sure he will release this? ôoI spoke to him before :) Link to comment Share on other sites More sharing options...
Rob Janes Posted January 18, 2011 Author Share Posted January 18, 2011 In order to make the system a bit more mainstream, I've added a 'target' window in the top leftthat displays your current target's name and their health.Also finished the guild chat which now shows as default green. All in all, modifications to the client/server are coming along smoothly. Link to comment Share on other sites More sharing options...
turbocookie Posted January 18, 2011 Share Posted January 18, 2011 Add the level next to the target C: Link to comment Share on other sites More sharing options...
Displaced Posted January 18, 2011 Share Posted January 18, 2011 This is like pooping the features out of your fingers ôo.I definitely need more time to write a feature.. Link to comment Share on other sites More sharing options...
Sealbreaker Posted January 18, 2011 Share Posted January 18, 2011 The trees are not made by you, i hope you got the permission to use them. Anyways, this looks nice for an eclipse-edit! :)-seal Link to comment Share on other sites More sharing options...
PD Posted January 18, 2011 Share Posted January 18, 2011 Damn. Nice work. You just motivated me to work on my game again :P Link to comment Share on other sites More sharing options...
Rob Janes Posted January 18, 2011 Author Share Posted January 18, 2011 :) Chakkra has joined me as a Tile-Artist and Andii as a Sprite ArtistSo you needn't worry about permission Sealbreaker :D Link to comment Share on other sites More sharing options...
Chakkra Posted January 19, 2011 Share Posted January 19, 2011 I just realized how awfully saturated my grass is…And the perspective of the trees is definitely not going to match the house perspectives :PNo worries tho. I might just go ahead and revamp the trees. Link to comment Share on other sites More sharing options...
Rob Janes Posted January 19, 2011 Author Share Posted January 19, 2011 As long as they still have the same 'feel' to them ;) Link to comment Share on other sites More sharing options...
Rob Janes Posted January 19, 2011 Author Share Posted January 19, 2011 Love Chakkra's tilesets though, he's very talented, it'll certainly add to the game! :) Andi's sprites are also absolutely amazing so I'm excited to see how the final product will turn out. Link to comment Share on other sites More sharing options...
Rob Janes Posted January 19, 2011 Author Share Posted January 19, 2011 See progress report of the game itself (as compared to custom engine changes) herehttp://www.touchofdeathforums.com/smf/index.php/topic,67994.new.html#new Link to comment Share on other sites More sharing options...
Jeff Posted January 20, 2011 Share Posted January 20, 2011 please, do not triple post. There is a modify button. Looks great though, I like your guild system a lot… would use that system but I perefer a SET guild system like in Oblivion and Morrowind. Link to comment Share on other sites More sharing options...
ceriux Posted January 20, 2011 Share Posted January 20, 2011 one suggestion id like to add in is that all of these popup windows are ugly , do something to make them blend with the game, maybe give them their own hud that matches the games. next i would suggest fullscreen support! Link to comment Share on other sites More sharing options...
Rob Janes Posted January 20, 2011 Author Share Posted January 20, 2011 Oh the popup windows haven't even been modified for a proper UI yet, it's merely the backend functionality of the system that I'm displaying, it's in no way comparable to a finished product.Full screen isn't a bad idea, but wouldn't be the feel I'm going for (more of a "Desktop Adventures" sort of game) Link to comment Share on other sites More sharing options...
turbocookie Posted January 20, 2011 Share Posted January 20, 2011 SamuGames i got a bug to report on the guild system, in the server you can refresh the list to show guilds, and it just keeps making heaps of guilds by itself each time you click refresh, unless is just displaying the incorrectly? just giving you a heads up ^.^ Link to comment Share on other sites More sharing options...
shado360 Posted January 21, 2011 Share Posted January 21, 2011 Turbo, how do you know? Do you have the engine >_> <_< Link to comment Share on other sites More sharing options...
Rob Janes Posted January 21, 2011 Author Share Posted January 21, 2011 Turbo asked for a copy so I gave him an early build but it's still missing key features I am working on anywhom all youn need to do is ad listguilds.clear at the start of the click event for the refresh button Link to comment Share on other sites More sharing options...
Marsh Posted January 21, 2011 Share Posted January 21, 2011 Where did you learn to program? looks like some great things so far. Link to comment Share on other sites More sharing options...
Rob Janes Posted January 21, 2011 Author Share Posted January 21, 2011 Community College / Working as an ASP.NET developer for a software company before coming a paramedic. Link to comment Share on other sites More sharing options...
Marsh Posted January 21, 2011 Share Posted January 21, 2011 @SamuGames:> Community College / Working as an ASP.NET developer for a software company before coming a paramedic.Damn, how old are you. Sounds like your heading in the right direction. Link to comment Share on other sites More sharing options...
SawQuart Posted January 22, 2011 Share Posted January 22, 2011 Damn that looks amazing! I trust you're looking for bugs too, because with all those features I'd have to imagine a few…Edit:Cool that rhymes Link to comment Share on other sites More sharing options...
Rob Janes Posted January 23, 2011 Author Share Posted January 23, 2011 There hasn't been a lot of progress on the mod in the last few days as I've been out-of-town and have had only my laptop and not my development PC with me, but I'll be back to the grindstone tuesday to begin hammering out more necessary features.My initial plan was to release my modifications, but as newer versions of EO are released, it will grow ever harder to keep porting to the latest builds with ease, thankfully the last migration wasn't much of a hinderance, while most of the custom programming is done in a seperate module, some modifications had to be made to the EO files as well.Famous words once spoken "If you're good at something, never do it for free". I will add custom features to someones engine (for a small fee), I'll listen to any request and give an offer on time-line and price (fair price would see a system such as guilds to be implimented as tested for around $20USD, while smaller tasts like Who's On and Friends for $10USD, Weather for $15USD, Quests for $30USD, all custom fit to meet individual requirements). This includes but is not limited to Questing, Guilds, Friends, Who's On, (Sadly, I'm still fiddling with AlphaBlending so it's out of my scope for the time being), GM Petition Tool etc.I'm an advocate of the GetVar and WriteVar functions in the kernel32 lib, not only can all mods (such as questing, guilds etc) be modified with a UI on the server, you will also be able to manually edit the datafiles using Notepad or any other word processor. (It's just my preference, not a necessity)PM for details if anyone is interested.In the interim, I'll still be working on my own mods for my own project in the weeks to come! I'll post an update Tuesday! Link to comment Share on other sites More sharing options...
ceriux Posted January 27, 2011 Share Posted January 27, 2011 @SamuGames:> Full screen isn't a bad idea, but wouldn't be the feel I'm going for (more of a "Desktop Adventures" sort of game)only reason i suggest fullscreen is because when i was playing a eclipse game on my netbook the window didnt fit all the way on the screen cause of the funny screen size and resolution on them. Link to comment Share on other sites More sharing options...
Celsius Posted January 28, 2011 Share Posted January 28, 2011 I was hoping you could maybe PM me a small tutorial on the basics of how to get a guild system programmed. I am new to this and it is a major part of my game. Most of the game is centered around it. Link to comment Share on other sites More sharing options...
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