JSchilli1 Posted February 23, 2011 Share Posted February 23, 2011 I love the message boards!-JS1 Link to comment Share on other sites More sharing options...
Rob Janes Posted February 23, 2011 Author Share Posted February 23, 2011 I have released a very EARLY beta build of my modifications so far;People should only use this with VB knowledge so they can adjust it to how they see fit.Please report any bugs or suggestions here. Remember it is a work in progress, so saying things like "Theres nothing on the Guild on the Server, is redunant". I'm aware of this. If something is incomplete, it's just because I haven't gotten around to finishing it yet!Enjoy!www.samugames.com/SamuMods.zip Link to comment Share on other sites More sharing options...
evilbunnie Posted February 23, 2011 Share Posted February 23, 2011 Awesome, downloading now. Good job man. Link to comment Share on other sites More sharing options...
crzyone9584 Posted February 23, 2011 Share Posted February 23, 2011 sweet. time to get building up my knowledge again. Thanks for the release Samu. Link to comment Share on other sites More sharing options...
evilbunnie Posted February 23, 2011 Share Posted February 23, 2011 Found a bug, in Online List, if you click a player, it will error.Also when posting a new topic, should make it so it closes the new topic form when posted.Also, when at the bottom of the map, you can go past the end of the map. Go to the bottom of the map and hold both the down and the right button. Link to comment Share on other sites More sharing options...
Rob Janes Posted February 23, 2011 Author Share Posted February 23, 2011 @Captain:> Found a bug, in Online List, if you click a player, it will error.Thanks - Fixed.> Also when posting a new topic, should make it so it closes the new topic form when posted.Easy enough, Fixed. Users can fix this on by adding```picNewMessage.Visible = False```To the end of btnPostNew on frmBoard.> Also, when at the bottom of the map, you can go past the end of the map. Go to the bottom of the map and hold both the down and the right button.Ah, Thanks! Fixed. Link to comment Share on other sites More sharing options...
Rob Janes Posted February 23, 2011 Author Share Posted February 23, 2011 For the user list issue, go into your project and add existing form, and add frmSendMessage Link to comment Share on other sites More sharing options...
Rob Janes Posted February 23, 2011 Author Share Posted February 23, 2011 I'll release another update today with the bug fixes Captain Wabbit found, also added new variables to the class type to includeMaleHeadFemaleHeadMaleHairFemaleHairIt'll also render the characters body/head/hair on the New Character Creation window as well.As per popular request, It'll have Mp3 support as well. Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 23, 2011 Share Posted February 23, 2011 I like the weather system :o Link to comment Share on other sites More sharing options...
Rob Janes Posted February 23, 2011 Author Share Posted February 23, 2011 It uses Text for this release; as I didn't want to give away things that I want to keep for my own project, however you can easily make a Snowflake.bmp and Rain.bmp and use Engine_BltFast for this to increase FPS if it's slowing it down too much Link to comment Share on other sites More sharing options...
NightmareX91 Posted February 23, 2011 Share Posted February 23, 2011 @SamuGames:> It uses Text for this release; as I didn't want to give away things that I want to keep for my own project, however you can easily make a Snowflake.bmp and Rain.bmp and use Engine_BltFast for this to increase FPS if it's slowing it down too muchEngine_BltFast? Sorry not a VB6 pro… Link to comment Share on other sites More sharing options...
VitinhooxD Posted February 24, 2011 Share Posted February 24, 2011 ^Im not a vb6 pro nor a coder or programmer and can do that its not that hard. Link to comment Share on other sites More sharing options...
Rob Janes Posted February 24, 2011 Author Share Posted February 24, 2011 All of the known bug fixes are done, along with the New Account creation to include Head/Hair/Body selection and rendering. Also now includes a Pet System, You can add NPCs with Behaviour of 'PET'. These NPCs can be tamed, they will follow your character around and you can tell them to attack other players or NPCs. Your pet disappears when you quit the game. I am working on a method of saving your pets now. Link to comment Share on other sites More sharing options...
magezhilo Posted February 24, 2011 Share Posted February 24, 2011 @SamuGames:> Also now includes a Pet SystemI… I just got a boner.Could you make it possible for your pets to dissapear using a spell or item or something?Also, what happens whn the pet dies? :confused: Link to comment Share on other sites More sharing options...
Rob Janes Posted February 24, 2011 Author Share Posted February 24, 2011 Right now if the pet dies, you need to tame a new one.You can release the pet anytime by hitting the 'Release Pet' button, as well. Link to comment Share on other sites More sharing options...
Thor7 Posted February 24, 2011 Share Posted February 24, 2011 Well mate all I can say is…Samu + Origins + VB = Epic >_<Nice one mate, some good edits to Origins there and the Pet system sounds really good so far...I’ve been trying to implement a pet system for a bit now but no joy :P so nicely done mate!Bug Found: I dunno if anyone has mention this to ya mate but, when you create a attackable NPC (or just attack the Bandit) the NPC HP Bar drops to nothing after one attack (does not affect NPC health, just the visual Bar)Again good work mateCheers Link to comment Share on other sites More sharing options...
erkro1 Posted February 24, 2011 Share Posted February 24, 2011 **Bug report**When you open admin panel, the chat disappears. Link to comment Share on other sites More sharing options...
Thor7 Posted February 24, 2011 Share Posted February 24, 2011 @erkro1:> **Bug report**> > When you open admin panel, the chat disappears.I believe its suppose to do that to help with editing MAPS. But could be wrong though aint looked at source :P Link to comment Share on other sites More sharing options...
Rob Janes Posted February 24, 2011 Author Share Posted February 24, 2011 it does that by design for editting maps Link to comment Share on other sites More sharing options...
erkro1 Posted February 24, 2011 Share Posted February 24, 2011 @SamuGames:> it does that by design for editting mapsAh, ok, that explains it.Didn't knew or it was a bug or not ;) Link to comment Share on other sites More sharing options...
Rob Janes Posted February 25, 2011 Author Share Posted February 25, 2011 **Samu Games Eclipse Modification, Henceforth known as Eclipse Hot Pink!**Progress on the custom mod moved by leaps and bounds in the last few days; with the addition of a pet system. In order for this pet system to work properly using the current NPC system, I had to recreate the way NPCs and the Maximum Number of NPCs are handled. Previously, maps were limited to 30 NPCs per map, which caused problem for a player joining a game and a Pet NPC spawning on that map with an index already in use.I added a new variable MAX_SAVED_NPCs = 30, which means it can store up to 30 NPCs in the Map Data File. However, the MAX_MAP_NPCs variable is now set to 100. When we spawn a pet, it uses a custom function to find the next available open ID of an NPC (from 30 to 100) that is NOT in use, and we spawn the new NPC with that index.I also removed the Map.NPC(x) functionality from the client altogether, so it runs solely off of MapNpc(x).num, as well, the Server no longer uses Map(MapNum).NPC to store NPCs; it uses MapNpc(MapNum).Npc(Index).num.All tested and working wonderfully!**Pet System Description**The pet system (back-end) is now complete; just need to work on the UI.The pet system is activated when a player has a class that has the tag "CanTamePets=1".Players can tame specific NPCs to be used as Pets. Pets will follow the player around the world, and rush to the players defense during combat. Players can use the Pet interface to command the pet to attack other NPCs or Players. Pets do NOT gain experience or levels; thus, it will become necessary for players to release their pets back into the wild and obtain newer, stronger pets as they progress through the game.If for any reason your pet has disappeared, or cannot keep up, a player can use the 'Call Pet' button from the Pet interface to summon their pet next to them! When a player disconnects their pet is saved and will automatically spawn next to them when they rejoin the game.**Video of Pet System!**http://www.youtube.com/watch?v=W2yZF5jSpX0 Link to comment Share on other sites More sharing options...
shado360 Posted February 25, 2011 Share Posted February 25, 2011 That….is....AMAZING!!! Link to comment Share on other sites More sharing options...
Thor7 Posted February 25, 2011 Share Posted February 25, 2011 Sounds mint mate, and seems like you have really thought about it! :)Was wondering with your new pet system and the way the MAP NPCs are now set in a new variable, will it be easy enough to change the MAX MAP NPCs?As ive been thinking of trying to implement more NPCs per map, as my current map sizes are big and don’t think they will be enough NPCs per MAP for players to play game without fighting over NPCs for quests and levelling.Once again looking real good Samu!Cheers Link to comment Share on other sites More sharing options...
Rob Janes Posted February 25, 2011 Author Share Posted February 25, 2011 Adding new NPCs is very easy, if you want them to be saved in the Map so they continually respawn, you would just increase theMAX_SAVED_NPCS,if you want to increase the number of NPCs allowed on a screen, (i.e. you have so many players that you need more room), you would increase MAX_MAP_NPCs Link to comment Share on other sites More sharing options...
Ikeyzo Posted February 25, 2011 Share Posted February 25, 2011 Looking, and sounding awesome! Keep up the good work! Link to comment Share on other sites More sharing options...
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