turbocookie
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Everything posted by turbocookie
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@S.J.R.: > Eclipse Origins obviously can't. But there is [an engine](http://www.touchofdeathforums.com/smf/index.php/topic,72573.0.html) planned that will. > > Regards, > Stephan. cheers for that, i look forward to it, hopefully it will be out very soon, as im really really really keen to get started right away, as for now, i guess i just do some planning ect ect.. :D
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Hey, sorry if this isn't allowed, or the wrong section or whatever, but i dont know where else. move or delete if needed. I recently got a mac, and want to develop a 2D orpg like i did on windows, i used EO on windows but all my friends have macs (our school gave them out for free) so i want t develop a orpg that we can all play. Anyone know of a version of eclipse or another engine that i can do so? Thankyou.
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Remind you of anything robin ^.^
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I too get the same. i have AMD Athelon X4 630, 2gb ram, win XP 32-bit
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Skilled Composer taking requests - Mp3s & MIDIs - CLOSED
turbocookie replied to Dark Crusade's topic in Talent Center
Game Name- Rekation Online Graphical Style- Peaceful, kind of mellow, lots of forests in it. Name- Mellow Forest Setting- The game is set in a medieval fantasy, this will be located in a forrest Inspirations- None. Format- MP3 Keywords- Happy, mellow, peaceful, relaxed Atmosphere- Alot of dense grass, some big tree's a few creatures wandering around, every 15 seconds or so a bird tweeting. -
SamuGames i got a bug to report on the guild system, in the server you can refresh the list to show guilds, and it just keeps making heaps of guilds by itself each time you click refresh, unless is just displaying the incorrectly? just giving you a heads up ^.^
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Well, you start with spelling character correct.
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Add the level next to the target C:
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Dunno if this is irrelevant or not but. People will be able to bot alot easier then, like runescape, i have the most profesional bot for that, its java, so im sure it can be done for anyone elses game, will have to put some anti bot stuff in a game if i used this :) although you can bot anything. lol why am i still typing? aha bye
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Has anyone played around with Visual Studio 2010?
turbocookie replied to viciousdead's topic in Discussion
@Soul so the java one will allow many more features? including browser support? :D and also 3D, minecraft was made on java :) (i think) well, goodluck robin -
Has anyone played around with Visual Studio 2010?
turbocookie replied to viciousdead's topic in Discussion
OFFT: Robin, would you ever make an eclipse engine from/for VS 2010? and would it limit or give more amount of features? -
[EO] Requesting coding help to display levels next to name
turbocookie replied to turbocookie's topic in Source
@Soul: > Your naming scheme is ambiguous. I'm not sure if the original source says color or if the original source says colour. I've used color in this example as per what you originally posted: > > ``` > Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index) & "[" & GetPlayerLevel(Index) & "]", color) > > ``` > This would be how you do it. Remove your original one and replace it with this. ah thankyou very much :) and yeah its just colour, it works C: i was kinda close for my first programming edit? :D thanks for fixing that up for me mate, close thread if you wish -
[EO] Requesting coding help to display levels next to name
turbocookie replied to turbocookie's topic in Source
Bump ^.^ i know it must be an easy fix.. -
Im not exactly sure, someone correct me if im wrong, but i think you edit the offsets on here ``` If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index)))) TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - 16 Else ' Determine location for text TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index)))) TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - (DDSD_Character(GetPlayerSprite(Index)).lHeight) + 16 ```
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[EO] Requesting coding help to display levels next to name
turbocookie replied to turbocookie's topic in Source
@Robin: > I don't care. Go re-download the source. No no, I got it working, that error is from that code I tried. ``` Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index) & "[" & GetPlayerLevel(index) & "]", colour) ``` EDIT: I think I know why, "[" and "]" arnt variables, I just down know how to display text because I want the level inside of [ and ] Is there a variable to be like DrawText("TEXTHERE") Thats just my random guess but yeah, i have no idea ): -
[EO] Requesting coding help to display levels next to name
turbocookie replied to turbocookie's topic in Source
Compile Error. Variable not defined. That is the error that that code gave me. -
[EO] Requesting coding help to display levels next to name
turbocookie replied to turbocookie's topic in Source
to tell you the truth, im not exactly sure xD i think its time for a restart… a fresh :) ill edit with the results shortly -
[EO] Requesting coding help to display levels next to name
turbocookie replied to turbocookie's topic in Source
@Robin: > As for the code you posted it looks fine. Why don't you give it a try rather than just asking me if it'll work? I tried it and got this error. ``` tilesetInUse(Map.Tile(X, y).Layer(I).tileset) = True ``` Im not sure if its related to that tough D: EDIT: ok i worked out its not to do with that, but could you tell me what it is while we are here? i think i may have changed something accidently ): -
[EO] Requesting coding help to display levels next to name
turbocookie replied to turbocookie's topic in Source
@Robin: > Learn basic string concatenation. It's shown quite clearly how to do this in all examples of string handlers in the source. > > ``` > firstString = dataString & "[String here]" & anotherString & "[" & yetMoreString & "]" > > ``` Um, you have lose me at "concatenation" as i said, i am very basic. Can you please leave a demonstation? Reading what you said, this is the best i can do, tell me if its right. ``` Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index) & "[" & GetPlayerLevel(index) & "]" , colour) ``` Sorry for being really bad ): even the term strings kind of confuse me, i have a rough idea what they are, just cant explain it. thanks for reply so fast btw. -
[EO Xmas] - Display level in Character section
turbocookie replied to EclipseCommunity's topic in Source
@Robin: > Learn to search your project properly. That and being able to use Google are the two biggest things you need to learn to use VB6. > > Ctrl + F -> Search entire project. I thought it searchs 1 module at a time? i click on one and hit open code then press Ctrl + F i never knew i could search it all, thx :) -
[EO] Requesting coding help to display levels next to name
turbocookie replied to turbocookie's topic in Source
Hey i know there is a way to display a level under or above the players name but can i do this: Turbocookie [lvlhere] E.G Turbocookie [68] Im no programmer, but this is my attempt so show iv put effort in. do i find this >! If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index)))) TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - 16 Else ' Determine location for text TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index)))) TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - (DDSD_Character(GetPlayerSprite(Index)).lHeight) + 16 End If >! ' Draw name Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index), color) End Sub and in the line ``` ' Draw name Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index), color) ``` do i just make it like ``` ' Draw name Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index) & "["GetPlayerLevel(index)"]", color) ``` As i said, i dont really know what im doing, point me in the right direction? thanks. -
hha, funny grass tutorial, but thankyou :) i will give this a shot in the next day or so. thanks for your feedback too.
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@Roberto: > The tiles look like you just applied a noise filter (even if that's not what you did, that's how it looks.) > Try and make the grass look more like grass than a mess of green. hehehe you good ;) i only started using photoshop yesturday, thats the only effect i could find that is somewhat multiple shades of green, could you share a tip for how to make grass on photoshop? cheers for the feedback btw.
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@Roberto: > The tiling is far too obvious. Yeah i know, except the sand, thats good :) cos its too bright to tell xD but i didnt exactly know how to fix it, its my first shot, ill improve eventually
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[EO Xmas] - Display level in Character section
turbocookie replied to EclipseCommunity's topic in Source
I cannot seem to find the first line of code. I ran a search for "frmMain.lblCharName = GetPlayerName(MyIndex)" in the frmMain and it said nothing found.. :/ any help? EDIT: Found it, and for anyone else who cant its in ModHandleData