JeffSventora Posted September 1, 2012 Author Share Posted September 1, 2012 Okay guys, I have a 9 day week off, will definitely be posting an update within the next seven days. Link to comment Share on other sites More sharing options...
Likestodraw Posted September 2, 2012 Share Posted September 2, 2012 > Its in custom because its a custom version Eclipse. Where else would it be?It's made from scratch though, so… not exactly. Link to comment Share on other sites More sharing options...
JohnPony Posted September 2, 2012 Share Posted September 2, 2012 If anything this is based off mirage. Which it clearly isn't.Mirage -> Eclipse. Link to comment Share on other sites More sharing options...
Synergy Posted September 2, 2012 Share Posted September 2, 2012 Does it matter? It's Eclipse in .NET format. So, a custom version of Eclipse.I look forward to the next update. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
crzyone9584 Posted September 2, 2012 Share Posted September 2, 2012 Does it really matter guys? Marshy Dearest decided to make this the official Eclipse.NET version. Why does it even matter? And Once i get home tonight I'll finish up the registration. Then sit and wait for the code plex to be updated by Jeff. Once he has that I'll update my code with the latest and then upload my updates. Once registration is finished, I'll fix up the login. Link to comment Share on other sites More sharing options...
tslusny Posted September 3, 2012 Share Posted September 3, 2012 Oh its pretty pity that this is in vb .NET becouse now i gonna learn C# in school and this version have very cool features ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Joyce Posted September 3, 2012 Share Posted September 3, 2012 Uhm, Death.. .NET is more than just VB.NET, it includes MSVC++, C#, VB.Net, ASP.Net and one or two more I believe.. And if I recall, this is written using C# Link to comment Share on other sites More sharing options...
tslusny Posted September 3, 2012 Share Posted September 3, 2012 > Uhm, Death.. .NET is more than just VB.NET, it includes MSVC++, C#, VB.Net, ASP.Net and one or two more I believe.. And if I recall, this is written using C#Oh ok that is good ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) i thinked it is directly VB.net version not .NET version ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Now i must just overcome Microsoft becouse they dont let me install VS 2010 becouse of pirated Windows ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Joyce Posted September 3, 2012 Share Posted September 3, 2012 Pretty poor crack you've got then. Link to comment Share on other sites More sharing options...
JeffSventora Posted September 6, 2012 Author Share Posted September 6, 2012 Small update. I re-worked the content management to be more refined and less cluttered.GameTexture, GameEffect and GameSong all inherit from "GameResource". The way it works is that if you were to load 100 different textures each from the same file, it wouldn't load the same texture 100 times, it would load the texture once and add to it's reference count. When the texture is released enough times, it will delete itself from memory.Stay tuned for some more updates ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
JeffSventora Posted September 7, 2012 Author Share Posted September 7, 2012 Additional Update:Added the RamGec Controls/GUI Library to Eclipse.NET. This powerful tool will allow for a more defined user experience. Rich controls and layouts will definitely brighten up the engine. Take a look at what 10 minutes of hard coding this state presents.[attachment=77:GUI Showoff.PNG] Link to comment Share on other sites More sharing options...
Likestodraw Posted September 7, 2012 Share Posted September 7, 2012 Not to flame, but I don't see how an engine that has not a single line of code or thing from EO should be considered a 'version in a different language'. It makes no sense. Link to comment Share on other sites More sharing options...
JeffSventora Posted September 7, 2012 Author Share Posted September 7, 2012 Look at it this way. I have a buddy who works in the military simulation industry. He was telling me about how for years they were using the same engine and continually added minor tweaks & updates. He was recently put on a team of developers whose purpose was to 're-create' the engine as a whole for a boost in performance and to take advantage of modern technologies. It is the same company providing an application for the same purpose but in a new way. You can look at this as a similar gesture. Sure, it won't look, work or feel like Eclipse Origins but that doesn't mean it can't be an official Eclipse project. Look at the original Grand Theft Auto and Grand Theft Auto III, notice any differences? Of course you do, but should the third one not be called Grand Theft Auto? Link to comment Share on other sites More sharing options...
crzyone9584 Posted September 7, 2012 Share Posted September 7, 2012 > Additional Update:> > Added the RamGec Controls/GUI Library to Eclipse.NET. This powerful tool will allow for a more defined user experience. Rich controls and layouts will definitely brighten up the engine. Take a look at what 10 minutes of hard coding this state presents.> > [attachment=77:GUI Showoff.PNG]This mean I have to redo the layout of the registration?registration is finished. It creates the correct file and everything. I also have it added to the List<> you created of the Account.cs file. Let me know what you want me to do with all my edits. Zip them up and send them to you or what since i can't use git on this computer. Once i get the latest source I'll fix up the login to work with how it should. Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 7, 2012 Share Posted September 7, 2012 fukin XNA man…why use fukin XNA... ![<_<](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/dry.png) Link to comment Share on other sites More sharing options...
JeffSventora Posted September 7, 2012 Author Share Posted September 7, 2012 > fukin XNA man…why use fukin XNA... ![<_<](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/dry.png)Why not? Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 7, 2012 Share Posted September 7, 2012 because im one of da ppl who has a graphics card that for some odd reason it don't support XNA… Link to comment Share on other sites More sharing options...
JeffSventora Posted September 7, 2012 Author Share Posted September 7, 2012 What card do you have? Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 7, 2012 Share Posted September 7, 2012 ATI Radeon 9200 series Link to comment Share on other sites More sharing options...
Stein Posted September 7, 2012 Share Posted September 7, 2012 They know the risk of unsupported hardware, I'm sure they've thought about it before starting on this. Because it's quite commonly known that .NET 4.0 and XNA don't support older hardware or very low-end current generation hardware(and specific Mobile versions). Still, it's a commendable effort although I personally wouldn't use it. Link to comment Share on other sites More sharing options...
JeffSventora Posted September 8, 2012 Author Share Posted September 8, 2012 Update:Create a skinned theme editor. Basically, you create a single texture and create a layout for all of the featured controls. Each controls has a series of rectangles associated with the pieces needed to make up the controls. Click the part of the control you wish to edit, look for the green rectangle on the surface and modify it to your needs.[attachment=87:ThemeEditor.PNG] Link to comment Share on other sites More sharing options...
jcsnider Posted September 9, 2012 Share Posted September 9, 2012 If only I had the time to start from the ground up I would make a c# engine (maybe vb.net) myself. I have always aspired to finally make a legit one but never got around to it… At least I can play with this one ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Keep it up Jeff Link to comment Share on other sites More sharing options...
Acid Posted September 9, 2012 Share Posted September 9, 2012 There is nothing really wrong with XNA, just like any other API or framework there are pro's and cons. I myself don't use XNA because I like cross platform capabilities, and shot in the OpenGL direction but to each his own. XNA really is just another work for (.net DirectX) and that's all. Link to comment Share on other sites More sharing options...
JeffSventora Posted September 13, 2012 Author Share Posted September 13, 2012 A lot of people have been skeptical about using C# and XNA, and in some cases so am I. I am offering this one and only opportunity to start a poll where the community can decide. I have no problem working on a C++ version. You should know, the C++ version would be programmed using DirectX 9\. I'm not really interested in compatibility with other operating systems so please do not start that debate. It's a simple question and in a weeks time I'll use the results provided. Also, given the current state, it wouldn't take much effort on my part to catch back up with the newer version, so don't be afraid about waiting a year. Link to comment Share on other sites More sharing options...
damian666 Posted September 13, 2012 Share Posted September 13, 2012 personally i think its nicer to use "native" code, without relying on XNA, but hee xdi am also one that hates C#, so what do i know ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
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