JeffSventora Posted August 10, 2011 Author Share Posted August 10, 2011 Under Construction!>! Mirage.NET>! **Where have I been?**>! I know, you're probably wondering why I am reposting and where I've been. Well, when I first started this project I was having a blast. While I did know enough at that time to complete this project, I decided to wait until my skills further developed. That time is now. My knowledge at this point far surpasses my knowledge then. I have about 8-10 months at college, the last 4 months are dedicated to a huge final project so now is the perfect time for me to start & complete this project. My goal is to have a stable, working version of Mirage.NET released within the next 5 months.>! **How is Mirage.NET doing?**>! I'm glad you asked. I wouldn't be updating this post if I didn't have anything to show. I did some work over the past week setting up the core features. Read on to see progress.>! **Current Build Video**>! B04MeaolEOw>! **To-do List for Version 0.5.0**>! Red: Incomplete>! Yellow: In Progress>! Blue: Debug Stage>! Green: Finished and Tested>! * State Machine* State Machine Fade Transition* Intro Video Splash State* Multi-threaded Load State/Screen* Game Management For Textures, Content, Rendering, Input (Keyboard, Mouse, 360 Controller), Audio (Songs, Sound Effects), External C# Scripting* Fully Dynamic C# Scripting Engine With Minimal Overhead* XNA/C# GUI Interface & Controls (Button)* Tiled Map System* Tiled Map Editor* Particle Engine* Animation Engine>! **After Version 0.5.0**>! After this version is completed, I'll begin to work on the client-server architecture which will include basic networking functionality (creating accounts, logging in, etc…).>! **0.1.1 Preview**>! This preview has all of the currently implemented features. Enjoy>! [Download From SkyDrive](https://skydrive.live.com/redir?resid=49256D3F4C986F13!407)>! **FusionLib**>! **Current Version:** 0.7.0>! **What is FusionLib?**>! FusionLib is a multi-purpose game library wrapped around XNA and C# for general game engine usage. As I build it, I will be using it as a base for Mirage.NET. Needless to say, updates to FusionLib will essentially be updates to Mirage.NET. All of the core mechanics are found here, like the stack-able state system, Game Management etc…>! FusionLib (Old)>! [Download From SkyDrive](http://sdrv.ms/P5IYeQ)>! Map Editor + FusionLib (Newest)>! [Download From SkyDrive](https://skydrive.live.com/redir?resid=49256D3F4C986F13!418) **Download**[attachment=457:ENET.zip] Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 10, 2011 Share Posted August 10, 2011 And why exactly are you basing this off a horrible engine?Not saying thats bad, look what robin did BAM something good =Dbut your not going to include a "scripting system" are you? That would be a step backwards… Link to comment Share on other sites More sharing options...
JeffSventora Posted August 10, 2011 Author Share Posted August 10, 2011 > because that's what started it all for meAnd no Scripting Engine. I might add Lua Support in the future though. Link to comment Share on other sites More sharing options...
SawQuart Posted August 10, 2011 Share Posted August 10, 2011 I agree. Base some things off of Mirage, but not the engine as a whole. It has a horrible design to be honest. If you're making everything from scratch, at least add pixel-based movement. Link to comment Share on other sites More sharing options...
JeffSventora Posted August 10, 2011 Author Share Posted August 10, 2011 Movement will be pixel based, maps are fixed sizes with seamless support but the editors will still use tiles. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 10, 2011 Share Posted August 10, 2011 Please say codding will be done hard-Coded… scripting is SHIT. =P Link to comment Share on other sites More sharing options...
JeffSventora Posted August 10, 2011 Author Share Posted August 10, 2011 Oh yeah of course, but like some games, I think I will add support for Lua GUI plugins. Link to comment Share on other sites More sharing options...
The New World Posted August 10, 2011 Share Posted August 10, 2011 You're making an XNA game project or a game library to be used like a GDK? Link to comment Share on other sites More sharing options...
aaaron Posted August 10, 2011 Share Posted August 10, 2011 He's making an engine from what I have heard on MSN. Link to comment Share on other sites More sharing options...
JeffSventora Posted August 10, 2011 Author Share Posted August 10, 2011 Yeah I'm basically creating a game client in XNA, server in C# and separate editors in C#. Link to comment Share on other sites More sharing options...
The New World Posted August 10, 2011 Share Posted August 10, 2011 Not better than mine. :P But good luck. Looks like you're on your way.Off topic: Aaron, I added an automatic option for map rendering to switch between isometric and tilebased. Link to comment Share on other sites More sharing options...
Medleyy Posted August 10, 2011 Share Posted August 10, 2011 No idea what any of you are saying but the particles are very pretty <3 Link to comment Share on other sites More sharing options...
JeffSventora Posted August 10, 2011 Author Share Posted August 10, 2011 Yeah they were cool but I'm going to get rid of the shapes and keep the circles. Once I get most of this done I plan on creating a particle editor which will be cake :p Link to comment Share on other sites More sharing options...
Medleyy Posted August 10, 2011 Share Posted August 10, 2011 NO! WE NEEDS STARS!I'm slowly losing faith in humanity since no-one wants to dance about in the pretty rainbow confetti.You're all damn weird! Link to comment Share on other sites More sharing options...
JeffSventora Posted August 10, 2011 Author Share Posted August 10, 2011 @Aeri:> NO! WE NEEDS STARS!> > I'm slowly losing faith in humanity since no-one wants to dance about in the pretty rainbow confetti.> > You're all damn weird!Umm… Uhh...UPDATE:Star particles are back better than ever! Control your avatar as he dances over a rainbow background with falling star particles.Haha Link to comment Share on other sites More sharing options...
Medleyy Posted August 10, 2011 Share Posted August 10, 2011 YAY! I FEEL WARM AND FUZZY INSIDE <3An a much less serious note, when will this be ready? (NEEDSTARSSOON:D) Link to comment Share on other sites More sharing options...
JeffSventora Posted August 10, 2011 Author Share Posted August 10, 2011 Well I'm going piece by piece and taking my time. if I create a custom textBox control today and think of a better way to do it tomorrow, I'll readjust. I may spend a whole week on a textBox, who knows? I'm being very patient with this project but I can assure you there will be results. Link to comment Share on other sites More sharing options...
SeeingBlue Posted August 10, 2011 Share Posted August 10, 2011 I've wanted to do this myself, but I already spend to much time working on the features I wanted in the Eclipse 2.0 Engine.I've wished so many times that it was in vb.net, it's supported, & easier to use. Hate working with an outdated language. Link to comment Share on other sites More sharing options...
JeffSventora Posted August 11, 2011 Author Share Posted August 11, 2011 @SeeingBlue:> I've wanted to do this myself, but I already spend to much time working on the features I wanted in the Eclipse 2.0 Engine.> > I've wished so many times that it was in vb.net, it's supported, & easier to use. Hate working with an outdated language.I've grown more towards the C/C++ Syntax so that was the big thing for me in choosing C#. Link to comment Share on other sites More sharing options...
RyokuHasu Posted August 11, 2011 Share Posted August 11, 2011 And your particle generator wont cause any FPS leak? Link to comment Share on other sites More sharing options...
azure Posted August 11, 2011 Share Posted August 11, 2011 @JeffSventora:> I've grown more towards the C/C++ Syntax so that was the big thing for me in choosing C#.You should stop being lazy and do C or C++ then. ;) Link to comment Share on other sites More sharing options...
shadowdeath Posted August 11, 2011 Share Posted August 11, 2011 Probably not. Particles almos always bring down the fps. Link to comment Share on other sites More sharing options...
JeffSventora Posted August 11, 2011 Author Share Posted August 11, 2011 @Azure:> You should stop being lazy and do C or C++ then. ;)Until my skills are good enough to do so, not happening. And at that point I'll be working on a serious project. Link to comment Share on other sites More sharing options...
azure Posted August 11, 2011 Share Posted August 11, 2011 @JeffSventora:> Until my skills are good enough to do so, not happening. And at that point I'll be working on a serious project.Anything made with c# isn't a serious project. "INB4 Stephan." Link to comment Share on other sites More sharing options...
JeffSventora Posted August 11, 2011 Author Share Posted August 11, 2011 I don't consider this a serious project, not at all. This is just a practice for concept and structure. I'm only using XNA because I haven't reached my DX/OpenGL classes. Once that happens, on to C++ for me. Link to comment Share on other sites More sharing options...
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