Azizele Posted August 24, 2015 Share Posted August 24, 2015 @Trav - Sprites are dynamic as long as they follow the correct frames they can be any size, within reason.@joaovitor - Arrows don't display an animation on hit unless you hit them from melee range. Link to comment Share on other sites More sharing options...
Vooo Posted August 24, 2015 Share Posted August 24, 2015 @AzileleI am dumb, i needed to remove the background. Thanks. Link to comment Share on other sites More sharing options...
Azizele Posted August 24, 2015 Share Posted August 24, 2015 Any time :) Link to comment Share on other sites More sharing options...
Vooo Posted August 24, 2015 Share Posted August 24, 2015 Is there a good event tutorial anywhere? Link to comment Share on other sites More sharing options...
Azizele Posted August 24, 2015 Share Posted August 24, 2015 Not that I know of, but you should make another topic, I'm sure Sky doesn't want this becoming a tutorial request thread. Link to comment Share on other sites More sharing options...
BeNjO Posted August 24, 2015 Share Posted August 24, 2015 @'3KMaster':> Hi guys, anyone know why in my game appears these small traces in the screen?> ![](https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t34.0-12/11913111_981766351898943_1059070831_n.jpg?oh=b60c23787ddce3d17c99bec1554e4e38&oe=55DBC7F2&__gda__=1440480482_e0a219ded87ac5549dc6f72162df706a)I think this is your DPI settings, not sure what they need to be, play around with them :) Link to comment Share on other sites More sharing options...
Vooo Posted August 25, 2015 Share Posted August 25, 2015 I have a lot of sprites, and because i made a mistake after having changed about 400 sprites, i have to redo them. The problem is the ones i have are in different directions than the ones Skywyre uses, as you can imagine it is very tedious to change them all manually, is it possible to change how the servers read the sprite sheets somehow? Link to comment Share on other sites More sharing options...
Vooo Posted August 25, 2015 Share Posted August 25, 2015 Mispost Link to comment Share on other sites More sharing options...
Hanoxx Posted August 26, 2015 Share Posted August 26, 2015 V6 bug : The player is able to heal a monster and the server crashes. Link to comment Share on other sites More sharing options...
BeNjO Posted August 26, 2015 Share Posted August 26, 2015 New Skywyre Engine guide : http://www.eclipseorigins.com/thread-85376-newpost.html Link to comment Share on other sites More sharing options...
aeronx Posted August 26, 2015 Share Posted August 26, 2015 Sky, When i add a spell with casting time to a NPC, the NPC, casttime its instant. I want them to cast!is this a bug or intented? If intended, how can i change it? Link to comment Share on other sites More sharing options...
Vooo Posted August 26, 2015 Share Posted August 26, 2015 Could someone please explain how Skywyre uses sprites? It seems to use all three columns for movement Link to comment Share on other sites More sharing options...
SkywardRiver Posted August 26, 2015 Author Share Posted August 26, 2015 It uses all 3 (or 4) columns, yes. No different from any other Eclipse Engine. Link to comment Share on other sites More sharing options...
Puregamemale Posted August 26, 2015 Share Posted August 26, 2015 You can edit that, to original xp sprites. Link to comment Share on other sites More sharing options...
joaovitor1819 Posted August 26, 2015 Share Posted August 26, 2015 This topic is open to give ideas ? Link to comment Share on other sites More sharing options...
3KMaster Posted August 26, 2015 Share Posted August 26, 2015 How to edit the engine for 4 columns? Or this is automatically? Link to comment Share on other sites More sharing options...
Azizele Posted August 27, 2015 Share Posted August 27, 2015 @aeronx The NPC's do have a cast time, they just don't play the casting animation. To test this for yourself just set the cast time to about 10s and attack an NPC. After a few seconds they will just stand completely still for 10s and then you'll be hit by the spell. Link to comment Share on other sites More sharing options...
Kagamine Posted August 27, 2015 Share Posted August 27, 2015 Someone know where can I find an tutorial of gender based paperdoll? I have found this: http://origins.jumpbuttonstudio.com/thread-13448.htmlBut this engine doesn't have the "modDirectX8" on client… someone know an tutorial that work with this engine? :/ Link to comment Share on other sites More sharing options...
SkywardRiver Posted August 27, 2015 Author Share Posted August 27, 2015 ModDirectX8 is ModGrahpics in this engine. Link to comment Share on other sites More sharing options...
Kagamine Posted August 27, 2015 Share Posted August 27, 2015 @'SkywardRiver':> ModDirectX8 is ModGrahpics in this engine.Yep, I have see this, but still can't do this tutorial… :/On this tutorial, I must find this:```Public Tex_Paperdoll() As Long```But this line doesn't exist! :(@Edit: A lot of lines on this tutorial can't be found on this engine… this is really not compatible... if someone know an tutorial compatible with this engine, please, post here! :( Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted August 27, 2015 Share Posted August 27, 2015 It's compatible, but you just have to change some words and such things Link to comment Share on other sites More sharing options...
Kagamine Posted August 27, 2015 Share Posted August 27, 2015 @'Baron:> It's compatible, but you just have to change some words and such thingsI have started an new thread about this and hope someone can help me, I don't want to transform the Skywyre topic into an help section… xDhttp://www.eclipseorigins.com/thread-85378.html Link to comment Share on other sites More sharing options...
Vooo Posted August 27, 2015 Share Posted August 27, 2015 So this for example, no matter how i switch the rows around, one attack animation is always included when walkinghttp://imgur.com/eVWofJtAm i supposed to be replacing the first column with the third and using paperdoll? or what is going on here. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted August 27, 2015 Share Posted August 27, 2015 If you still have the original images, then use that to base it off of Link to comment Share on other sites More sharing options...
aeronx Posted August 27, 2015 Share Posted August 27, 2015 @'Azizele':> @aeronx The NPC's do have a cast time, they just don't play the casting animation. To test this for yourself just set the cast time to about 10s and attack an NPC. After a few seconds they will just stand completely still for 10s and then you'll be hit by the spell.Actually, on skywyre engine, thats not true. They keep moving and then they just use the spell. I've tested with 15 sec cast, and nothing. Tested it on a raw version of skywyreand it happens the same. NPCs dont have casting time for spells.Anyway to fix it skywyre? Thanks! Link to comment Share on other sites More sharing options...
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