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Kagamine

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Everything posted by Kagamine

  1. LoL, lots of help requests, poor @SkywardRiver , this is what happen when you release an good engine! :v Anyway, good to see these last 3 updates coming so fast, good job with this engine! :D
  2. @'Joyce': > This was made for an engine with an entirely different rendering system. So I wouldn't be surprised if it were a pain in the arse to implement over existing paperdoll functionality. It'd likely be easier to adjust the existing system over adding a new one. Hm, you're right, every code line is totally different… :/ I just want something to detect character gender and show the correct paperdoll, I hope someone on this forum still helping with requests... :/
  3. @'Baron: > It's compatible, but you just have to change some words and such things I have started an new thread about this and hope someone can help me, I don't want to transform the Skywyre topic into an help section… xD http://www.eclipseorigins.com/thread-85378.html
  4. **NOTE: I'm making this thread here because I can't start new threads on "Programming" section, please, if it's on the wrong place, move this topic, thank you!** :) Hello Eclipse community, I'm needing some help with this… (topic subject) I'm trying to apply this tutorial: http://origins.jumpbuttonstudio.com/thread-13448.html To Eclipse Skywyre: http://www.eclipseorigins.com/thread-1.html Well, most of necessary code lines can't be found on Skywyre, if someone know an tutorial compatible with Skywyre, or if someone can help me convert this one, I'll be grateful! :D
  5. @'SkywardRiver': > ModDirectX8 is ModGrahpics in this engine. Yep, I have see this, but still can't do this tutorial… :/ On this tutorial, I must find this: ``` Public Tex_Paperdoll() As Long ``` But this line doesn't exist! :( @Edit: A lot of lines on this tutorial can't be found on this engine… this is really not compatible... if someone know an tutorial compatible with this engine, please, post here! :(
  6. Someone know where can I find an tutorial of gender based paperdoll? I have found this: http://origins.jumpbuttonstudio.com/thread-13448.html But this engine doesn't have the "modDirectX8" on client… someone know an tutorial that work with this engine? :/
  7. I found a bug, when I drop a few items on the floor and try to get them back, all the server bugs and no one can collect any more items off the floor! ;^;
  8. Thank you Jaxx!! You are the best!! :D
  9. This engine is perfect!!! Congratulations on your hard work and thank you for providing this engine!! @off: I just want to provide two class options during account creation, but always show three, how can I change this? :(
  10. > next update 1.8.0 will not bring any reimplentations or new features but i will be coding in a fully optional server system where you will have options to disable features you don't want such as guilds, pets, etc. After i get this coded i will then work on reimplenting stuff This will be unbealiveable…
  11. The new GUI is beauty, this auction system is one of the best systems I've ever seen! Some things like the options are buggy, but it's an easy fix… This engine is going great, keep up the great work!! :lol:
  12. Keep the good work, I'm really excited for the 1.7.0!!! :lol:
  13. Kagamine

    Eclipse Worlds

    > I can add customized paperdoll later, most likely after 1.3.0\. 1.3.0 will add customizable faces and sprites, so it would need to be added after that to save time. This will be awesome! :o Waiting to see it when you're done! :lol:
  14. Kagamine

    Eclipse Worlds

    I think that implement a smart paperdoll would be great for an future update! :D
  15. > also if anyone is interested on weekends or free time i might stream coding eclipse renewal / my own projects here: [http://www.twitch.tv/john6747](http://www.twitch.tv/john6747) > > > > (dont judge lol i used to stream clash of clans and other games like a year ago haha) Sadly I haven't see this post before… :( > to anyone waiting on this a lot has come up for me so i'm not gonna be able to get fishing and stuff done for awhile gonna try and pump out 1.7.0 this weekend though with the auction house and dx8 conversion and other fixes /\ This
  16. > Yes, the house system, GUI editor, and instanced system will be put into Eclipse Worlds 1.3.0… /\
  17. > I will release a better dungeon system with the next official release of eclipse, > > it will be my way of supporting the new staff, > > it will be open source and free to use and modify as you wish. Good luck! :D
  18. > theirs no frmlogin so delete it > > > > > > And to everyone loading server and it asking you to sign in you need to open it in vb6 go to project and make it that form start up is frmServer not frmLogin and your good to go :) Thank you! This have worked a bit, but a lot of new bugs have appeared, I think I'll wait a new custom and clear version be released… :wacko:
  19. > why cant you? i was using it earlier and was fine for me the code is really messy to work with though I can compile the client without problems, but when I try to compile the server I get this error: ![](http://i.imgur.com/GI6so8Q.png) > You should be able to, it's definitely an issue with your VB6\. It's probably the same reason why you couldn't compile other engines. I just have compilation errors when I try to modify an engine, I never had problems with clean engines before :(
  20. We can't compile this source? :(
  21. I'm trying to add this Buff/DeBuff system to CS:DE > [http://www.eclipseorigins.com/community/index.php?/topic/125070-eo-buffdebuff-spells-v12/](http://www.eclipseorigins.com/community/index.php?/topic/125070-eo-buffdebuff-spells-v12/) But I can't find this on source: > from > ``` > ' set the vital > ``` > to just above > ``` > AoE = Spell(spellnum).AoE > ``` Someone can help me please? :(
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