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Vooo

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  1. I don't know. The engine is Skywyre 6
  2. I'd very much like to use the ones im currently having problems with, it leaves me with more options as to how to paperdoll things, the problem i have is where is the base, cause i can't seem to find it, and it uses all 3 sprite directions for movement, so it's difficult to tell where it's faulty. Like weapons, you said they are x-16, but x-16 from where?
  3. But there are 6 columns on the paperdoll sheets, and Sky said he had done something, because he wanted weapons to be able to go outside of the sprite grid
  4. I'm sorry man, i still don't get the paperdolling, i got the facing down row looking ok but the other ones i can't figure out, they all wind up outside of it's grid, invading on the next one if you dont want to cut out too much. Would it be possible for you to upload a template with where the hands are? on a paperdoll sheet that is.
  5. hiring a programmer, reply here with your experience and preferrably skype adress and i'll explain some of the things i want im using skywyre v6 also this is what i wanted: http://pastebin.com/baPp9HUG
  6. Alright cool! And deleting the client side map caches fixed it. I just have one question, i skimmed through all the pages but i couldn't find a definitive answer, and that is why cant i pick up items or is there something i havent tried? I feel dumb as shit
  7. Some weird bug has happened. I was writing an event(was in the talkbox part, writing text only, nothing else, and i got RTE 9 subscript out of range, and then the map turned to this http://imgur.com/uxwxncI Trying to create an event on that map now gives the same RTE Don't really know what to report or how i triggered it, but might be something worth looking into
  8. So this for example, no matter how i switch the rows around, one attack animation is always included when walking http://imgur.com/eVWofJt Am i supposed to be replacing the first column with the third and using paperdoll? or what is going on here.
  9. Could someone please explain how Skywyre uses sprites? It seems to use all three columns for movement
  10. I have a lot of sprites, and because i made a mistake after having changed about 400 sprites, i have to redo them. The problem is the ones i have are in different directions than the ones Skywyre uses, as you can imagine it is very tedious to change them all manually, is it possible to change how the servers read the sprite sheets somehow?
  11. Is there a good event tutorial anywhere?
  12. @Azilele I am dumb, i needed to remove the background. Thanks.
  13. I Like the 3 type character sprites, i have a lot of them from before and like to use them. However, is it possible to have sprites larger than that? I can't seem to find an option for it
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