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Vooo

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Everything posted by Vooo

  1. I don't know. The engine is Skywyre 6
  2. I'd very much like to use the ones im currently having problems with, it leaves me with more options as to how to paperdoll things, the problem i have is where is the base, cause i can't seem to find it, and it uses all 3 sprite directions for movement, so it's difficult to tell where it's faulty. Like weapons, you said they are x-16, but x-16 from where?
  3. But there are 6 columns on the paperdoll sheets, and Sky said he had done something, because he wanted weapons to be able to go outside of the sprite grid
  4. I'm sorry man, i still don't get the paperdolling, i got the facing down row looking ok but the other ones i can't figure out, they all wind up outside of it's grid, invading on the next one if you dont want to cut out too much. Would it be possible for you to upload a template with where the hands are? on a paperdoll sheet that is.
  5. hiring a programmer, reply here with your experience and preferrably skype adress and i'll explain some of the things i want im using skywyre v6 also this is what i wanted: http://pastebin.com/baPp9HUG
  6. Alright cool! And deleting the client side map caches fixed it. I just have one question, i skimmed through all the pages but i couldn't find a definitive answer, and that is why cant i pick up items or is there something i havent tried? I feel dumb as shit
  7. Some weird bug has happened. I was writing an event(was in the talkbox part, writing text only, nothing else, and i got RTE 9 subscript out of range, and then the map turned to this http://imgur.com/uxwxncI Trying to create an event on that map now gives the same RTE Don't really know what to report or how i triggered it, but might be something worth looking into
  8. So this for example, no matter how i switch the rows around, one attack animation is always included when walking http://imgur.com/eVWofJt Am i supposed to be replacing the first column with the third and using paperdoll? or what is going on here.
  9. Could someone please explain how Skywyre uses sprites? It seems to use all three columns for movement
  10. I have a lot of sprites, and because i made a mistake after having changed about 400 sprites, i have to redo them. The problem is the ones i have are in different directions than the ones Skywyre uses, as you can imagine it is very tedious to change them all manually, is it possible to change how the servers read the sprite sheets somehow?
  11. Is there a good event tutorial anywhere?
  12. @Azilele I am dumb, i needed to remove the background. Thanks.
  13. I Like the 3 type character sprites, i have a lot of them from before and like to use them. However, is it possible to have sprites larger than that? I can't seem to find an option for it
  14. The Second Third and Fourth images are new ones i made just now because i was bored, i am waiting for a custom engine, so i figured i'd share both new and old maps for anyone who is interested, and yes i know, some are a bit unfinished and sloppy, this is because most of these were made for fun, and was never intentioned to made into a game, anyhow, comment on them regardless! (the first image in the album is two maps joined together, together they are 206x189\. The rest are normal sized(altho i prefer the bigger maps, for more fluent gameplay) I hope you enjoy :) **Map Album** [http://imgur.com/a/WuhnT](http://imgur.com/a/WuhnT)
  15. I listened to a few and they were great! I will definitely look to use a few on my project.
  16. Hey hey, i've added you on Skype, get back to me.
  17. Hello. I am looking for someone to do source code edits to an open source engine(Mirage Legacy) i am using. **Who am i and why should you work with me?** I am 24 years old from Sweden. I've been working with 2D games since i was around 14(not constantly, of course), starting with Playerworlds a long time ago. During that time i can safely say that i know what i am doing when it comes to developing a game such as this. I have never learned how to program myself because it was never appealing to me, i've always appreciated the graphical aspect of developing more than the programming part of the creating process. I have previously worked on my game Adea(XW based), which has been worked on on and off for a year or two, i always lost interest because XW is never updated and never will be. And before that i had a PW game called Full Moon Online, iirc there was around 25~ people online 24/7\. But this was during the golden era of the Mirage games, so it's not that impressive, really. Before i get into the game information i thought i'd clarify why i will not pay someone to work with me. It is because i'm not doing this to earn money. The game will always be free and all of it's features will be, regardless of it's success or non-success. It is a hobby and will remain as such. I do this because i enjoy to create, and whoever i find to work with me should be equally interested in creating something that has potential. **Game Information** So! About the game. The world is called Adea. There is no main plot for your character. Instead there are both very long and major storylines, and short and not as important to the world. You start the game stranded on the island shown in the first screenshot in the screenshots section. The game is heavily focused on character development, and the path you yourself choose for your character(more on this further down). I've never really enjoyed being forced to follow a storyline, exploring and doing what you want in a game is what i think is important. There are A LOT of features i have written down and how i want them to work, which will make the game fun and unique and still have "endgame" so to speak. With a lot of PVP things planned(if everything goes as planned), i will not delve further into this as of now, instead i will when i have word for what will work and how to go about it. Class system will work in the form of advancements. Instead of explaining which who what and where, i've made this image, nothing is final yet. [http://i.imgur.com/7o1POZj.jpg](http://i.imgur.com/7o1POZj.jpg) Each advancement will involve a (varying)long quest chain to reach your new class. What are the letters next to the classes you ask? They stand for their dark / light alignment. W - Weak, M - Medium. S - Strong. This affects a various amount of things, such as access to areas and quests among other things. This won't affect your character until you've gotten into the game a little bit. **Screenshots? Of course!** [http://i.imgur.com/q8CIYGx.jpg](http://i.imgur.com/q8CIYGx.jpg) This is where your character starts, in total it is three maps cut together for this big image, the two right are both 100x100+, whereas the left is 50x50~. Neither of these three maps are 100% finished, in fact they're rather rough, but i chose to show these three because you're able to see what type of mapping style i have. I love the SNES generation, and have drawn a lot of inspiration from that, so if you liked the RPG games of SNES you will probably enjoy my mapping. [http://i.imgur.com/AohOchj.png](http://i.imgur.com/AohOchj.png) This is from my previous XW project. Still shows my style. [http://i.imgur.com/DUvJNqD.png](http://i.imgur.com/DUvJNqD.png) -||- custom ripped tiles. I do have more, but i think this is enough screenshots for now. If you're interested in working with me or have any questions, you can PM me here, or email me at [email protected]
  18. Hi. I have a proposal for you ! I sent you a PM with my contact information.
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