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Azizele

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  1. My deepest apologies everyone, I have been without Internet access for a short time now. I assure you development is still heavily underway and the day I restore my internet access I plan to release beta. I'll try my best to keep you guys posted. Thank you to everyone who has stuck with the project and my deepest most sincere apologies for once again having to delay release. On the bright side the beta will have much more content than previously planned ;).
  2. In response to Glum's update about the Maelstrom Cup, we will not be charging entry fees. I believe this is an underhanded way to incorporate pay-to-win in to our game and I have a distaste for that mentality. As of now I am changing the entry fee to 200,400,600 gold in-game currency. Thank you guys and sorry for the small update we're working very hard on content for you guys to have a nice full beta come October.
  3. Hey guys, huge Dev Log added! To get the full updates just follow the link, I'd post it here but it's quite a bit. http://arcwyre.x10host.com/showthread.php?tid=22 Also, remember to register at ArcWyre.com and keep up with the latest updates! Thank you Eclipse.
  4. You can find the damage formulas in ModCombat server-side Hanoxx.
  5. Hey guys, sorry about the inactivity, as I stated before we are bouncing back from a few setbacks but progress is continuing to flow along nicely! I have set the new official Open Beta launch date for October 15th, 2015\. Heres a few sneak peaks of our progress as well as the new and much improved Evergreen Region! ![](http://i.imgur.com/X3iAHJV.png) ![](http://imgur.com/MBsZXRP) ![](http://imgur.com/ImIbYwm) ![](http://i.imgur.com/4CaKq1C.png) ![](http://i.imgur.com/u8M0Nxp.png) ![](http://i.imgur.com/CDQaYMR.png) ![](http://i.imgur.com/WQBdFwd.png)
  6. Hey guys quick update just to let you know we are back on track, I was having PC issues but development is ongoing and ArcWyre is not dead! We will have much more coming within the next few days.
  7. Looking good, don't take this the wrong way but your GUI is atrocious. If you need a new one feel free to message me I have some free time I can do something up for you.
  8. Due to a very dire glitch in SkyWyre the entire project has been completely destroyed, there is no hope of recovering it and I've already spent too much time and money on it, I just dont have it in me to start over. Sorry guys but this project is dead until further notice.
  9. Every version of this engine seems to have a pretty dire glitch, Sky. Randomly the screen will just turn red and once it happens once it continues to occur even on a different vanilla version, but not on other eclipse engines. I've completely removed all of your data from my pc and reinstalled and still every version of SkyWyre is unusable now.
  10. This may seem malicious but it really is not, just some CC. You aren't good enough yet to be charging for your music, I would practice more, maybe join a team for free for now and work on your skills and build them. As of right now your compositions are no more than basic loops. There is no actual show of composing experience at all. Not to mention even if they were amazing and high-end compositions, no one is going to pay $10 a song for an eclipse game :(
  11. Very good for your first work, Growlithe. Though when using different shades of the same color for example, the darker and lighter reds in your hearts, try to hue-shift. If you're making a red darker shift the hue more towards red and when making a brighter shade of red tilt the hue more towards yellow. In pixel art little changes like these can make a huge difference in the way your art is perceived at 100%. Also when using grey colors, dont use a flat grey, use a very lowly saturated purple or blue, it gives it a much more crisp look. Here is a brief example of what I mean. ![](http://i.imgur.com/8B8z2ZZ.png) If you ever want any help or just want to ask a question feel free to pm me :) and nice work, keep it up and you'll be a pixel artist in no time.
  12. Another update here. Small but powerful. We have officially launched ArcWyre.com! Come check us out at our fancy new site. http://arcwyre.com
  13. Thank you Omega! And yeah you're correct it seems with EOO, ArcWyre, and EverEmber being out this month the players are gonna have their hands full :) I can't wait to see you in-game, thank you for your support!
  14. New Dev Log out. Lots of new aesthetic changes as well as new UI functionality. View the dev log here: http://arcwyre.x10host.com/showthread.php?tid=10 Don't forget to reserve your spot in the ArcWyre closed beta on September 30th, 2015! Regards, The ArcWyre Team
  15. Hey guys! Huge updates going on here. First I'd like to warmly welcome ArcWyre's new Web Master and Lead Programmer, GalacticGlum! He and I have been working the past few days on upgrading our VPS, making a new webserver, creating new and better forums and adding very useful code edits to the game's source. Heres a quick rundown of whats going on First off! Come check out our new forums and register to reserve your spot in closed beta September 30th, 2015\. Simply reply in the Beta Reservation thread. You can reach the new forums: **[HERE!](http://arcwyre.x10host.com/)** As for development I have completely redone the entire region of Evergreen content wise. This area was meant as a tutorial for new players and the first step into living as an Incarnate for our veterans. The old region just didn't give you enough information or submerge you into the game as I would've like so I've added all new dialogue, quests, and fixed the maps up a bit. We've also added a nifty little server checker to the main menu instead of blindly clicking login and praying the server is online. more will be coming soon with the new dev log so stay tuned and please come to the forums and show us some love! Regards, The ArcWyre Team.
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