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aeronx

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Everything posted by aeronx

  1. Whats going on with the updates? Too much furor and then… puff.. nonexistent
  2. http://www.eclipseorigins.com/thread-2746.html?highlight=instanced You didnt search a lot.. did you?
  3. There's a code that you can add to your engine if you know how to compile in vb6\. Search for instanced maps on the searcher
  4. Bump! Check first post please it new, but i didnt want to create a new post! thanks
  5. Im trying to add that right now! I'll share it if i get it done..
  6. Then no cast bar, nor stand still.. xD any "fast" fix sky?
  7. bump! Anyone that is able to help me on this? really thanks.
  8. @'Azizele': > @aeronx The NPC's do have a cast time, they just don't play the casting animation. To test this for yourself just set the cast time to about 10s and attack an NPC. After a few seconds they will just stand completely still for 10s and then you'll be hit by the spell. Actually, on skywyre engine, thats not true. They keep moving and then they just use the spell. I've tested with 15 sec cast, and nothing. Tested it on a raw version of skywyre and it happens the same. NPCs dont have casting time for spells. Anyway to fix it skywyre? Thanks!
  9. Sky, When i add a spell with casting time to a NPC, the NPC, casttime its instant. I want them to cast! is this a bug or intented? If intended, how can i change it?
  10. Grow! show yourself and explain this to me please! Thanks!
  11. I've tried that already, but so far no luck.
  12. Did anyone solve this already? thanks
  13. I've found this on the code.. Is there anyway to work something like this for NPCs? ``` Function GetDirAwayFromPlayer(playerID As Long, mapnum As Long, eventID As Long) As Long Dim i As Long, x As Long, y As Long, x1 As Long, y1 As Long, didwalk As Boolean, WalkThrough As Long, distance As Long 'This does not work for global events so this MUST be a player one.... 'This Event returns a direction, 5 is not a valid direction so we assume fail unless otherwise told. If playerID Player_HighIndex Then Exit Function If mapnum MAX_MAPS Then Exit Function If eventID TempPlayer(playerID).EventMap.CurrentEvents Then Exit Function x = GetPlayerX(playerID) y = GetPlayerY(playerID) x1 = TempPlayer(playerID).EventMap.EventPages(eventID).x y1 = TempPlayer(playerID).EventMap.EventPages(eventID).y i = DIR_RIGHT If x - x1 > 0 Then If x - x1 > distance Then i = DIR_LEFT distance = x - x1 End If ElseIf x - x1 < 0 Then If ((x - x1) * -1) > distance Then i = DIR_RIGHT distance = ((x - x1) * -1) End If End If If y - y1 > 0 Then If y - y1 > distance Then i = DIR_UP distance = y - y1 End If ElseIf y - y1 < 0 Then If ((y - y1) * -1) > distance Then i = DIR_DOWN distance = ((y - y1) * -1) End If End If GetDirAwayFromPlayer = i End Function ```
  14. Hello everybody! Over the last month i've been working on a project, alone, which is quite time consuming. After a month, using Skywyre engine and the help from many from this community I have an engine nearly good to start a game. The only thing missing is a combat change. Now, the combat system is pretty basic. You get close or run(if you use ranged), cast spells and press CTRL. If you have enough dmg and defense you survive, otherwise, you dont. Easy. The last things im looking for are: #Diagonal attacks for players and npcs. -Why this? Because with the linear spells, you can stay diagonal to dodge their spells and you need to pay more attention, becoming more challenging. #NPC_BEHAVIOUR_RUN -For exemple, if you have a NPC that uses arrows or spells, i want them to run from the player, so you have to chase them and you will probably run into more npcs, becoming harder. I've been trying to mess with pathfinding, adding a new behaviour, changing the X Y for diagonal attacks but nothing seems to work. So, im looking for some help here in the community, and to point me out a way, because i think this will help many people and it would be a perfect addition to any game. I'll gladly accept any help! If someone wants a part in my game, im more than happy to have your help, and i'll share the engine with the changes once its done, since im not looking to make cash, i just want to people enjoy my work. And after all, this is a community to share and show your work! Thanks for reading and expecting the best of you all! Thanks for your time!
  15. Okey! Solved, i know what you mean now! Really thanks, giving you credits for the fix! You are great! Thanks everybody for your time and effort!
  16. Thanks all for your help. I've tried something like this, but now if you face a blocked tile from 3 tiles, but it has range 4\. The spell wont cast, even if there is a NPC on the way. I've been trying some diferent ways but i havent been successfull. This is what i have now. (Doesnt work right) ``` Case DIR_UP Calculate = GetPlayerY(index) - Linear If Calculate
  17. @'Adrian': > @'aeronx': > > > Hello Sky. Wonder if you know a fix or do you intend to fix the move-stop-move-stop movement from NPC? > > Please let me know! Thanks > > > > Keep it up. > > Aeronx, I am not sure if this is what you mean but you can try increasing the NPC's Movement speed in the NPC Editor and you should see it animate properly. That doesnt do much, it just make the npc move faster throgh the tile, the gettickcount + 500 its the same on the serverloop. (That the time the game uses to do something). But lowering the 500 to under 350, make the npc blinky and faster than light, regardless the movement speed. Expecting any other solution xD * * * @'Xepher002': > Are there any tutorials on Eclipse Skywyre yet? It really looks amazing, and I'm currently figuring it out. Ask whatever you need, ill try to answer, but not an expert.
  18. Not working either :/ Been messing around with that logic sky, but nope. Maybe when you have time you can take a look at the whole code! Thanks @skywardriver @Baron Mohenjo Daro
  19. Tested, not working :/! I need to change the exit sub so it does something else, how? dunno
  20. Hello Sky. Wonder if you know a fix or do you intend to fix the move-stop-move-stop movement from NPC? Please let me know! Thanks Keep it up.
  21. Bump! Anyhelp on the bug of this code? Read the bottom of the threat please! Thanks for your time.
  22. Hello everybody! Looking on other forums, I found this script, working pretty neat, so i thought i share it. Note: Tested on skywyre engine, works fine Perfect! (Fixed by: **[abhi2011](http://www.eclipseorigins.com/user-35814.html)** ) ~~ Client Side~~ Search for: ``` Public Const SPELL_TYPE_WARP As Byte = 4 ``` After it add: ``` Public Const SPELL_TYPE_LINEAR As Byte = 5 ' or your next spell_type number ``` Open FrmEditor_Spell, click on cmbType and blow this: ``` Spell(EditorIndex).Type = cmbType.ListIndex ``` Add this: ``` If cmbType.text = "Linear" Then scrlRange.Value = 0 chkAOE.Value = 1 End If ``` Click cmbType properties and add Linear to the list Client side done. ~~Server Side~~ At Sub Public Sub CastSpell search for: ``` Dim x As Long Dim y As Long ``` Under it add: ``` Dim Linear, Calculate As Long ``` At the same sub look for: ``` Case 2 ' targetted ``` On the End Select above Case 2, above it add: ``` Case SPELL_TYPE_LINEAR DidCast = True Linear = 1 Do While Linear < Spell(spellnum).AoE Select Case GetPlayerDir(index) Case DIR_UP Calculate = GetPlayerY(index) - Linear If Calculate
  23. Hello Sky! Any ETA on v6? thanks for your work.
  24. Thats it. Easy right? :) Im quite old and from the oldschool of gaming production haha, just trying to help improve the engine, since i have no skills at programming at all. (Basic skills or less)!
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