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Eclipse - Event System


jcsnider
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Oh wow, can't believe I read over that one either sphinix.. That's a pretty large but small one. Oh well, thanks for pointing it out :)

And Jumbo, ripping this system is fairly simple. So give it a shot yourself :P
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@Stein:

> There is no tutorial to do it, you'll need to see how it works and transfer it from one to the other yourself.

I am suffering for a whole day (yes I am novice at programming). I can not in any way to integrate your system to my client. Help please. Could you help me do this … My sources http://rghost.ru/38799055\. I would be very grateful to you ...
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To put it bluntly, Hitman. We are not here to write your game. To my knowledge, me and two others here have been able to successfully rip this system in a functional state. And I highly doubt we'll just toss it in your source as a freebie. You're better off adding your edits to this engine, or learning to program. ;]
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From my experience; if you're polite, patient, and willing to pay. You will be more likely to find some one to do this.
Please go here on my 2 cents on hiring a programmer http://www.touchofdeathforums.com/smf2/index.php/topic,76441.msg825842.html#msg825842
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It's been about a week or two since I've checked this and WOW what an update! Everything is PERFECT. Even the demo game had me blown away. Games can be so interactive and have a real interactive feel to them now.

The ONLY thing I want in here is the option so when you talk to 'NPCS' they stop walking around. When you're in a multi-option convo and they walk away from you it looks a bit silly. Just a personal thing. Other than this, this is AMAZING. Thank you SO much!
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In modCustomScript is it possible to get a variable like this    if player(index).variable.quest_finished = 0 then                            playermsg(index, "you need this done"                                              end if
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@Aydan:

> The ONLY thing I want in here is the option so when you talk to 'NPCS' they stop walking around. When you're in a multi-option convo and they walk away from you it looks a bit silly. Just a personal thing. Other than this, this is AMAZING. Thank you SO much!

Ok, make the event trigger on action button/CTRL…
the first command is set move route to look at player and dont check repeat.. then at the end.. add a final set move route back to what it was.

Thanks for your support!

@daxterxx:

> In modCustomScript is it possible to get a variable like this    if player(index).variable.quest_finished = 0 then                            playermsg(index, "you need this done"                                              end if

Yes.
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Hey I know you aren't thinking about adding anything new soon…but I was making an event with a wishing well for fun, and though, what if there was a 5% chance that if you throw in a coin and you wish for say, 100 experience, it gives you 100 EXP? I think chance options would be great, or maybe even just adding RAND support.
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Actually, if the system mimics RMXP you could create the 5% change by setting a variable to random from range1-100, and have this setup.

```
Set Variable Wish: 1-100
Wait
Conditional Branch: Variable Wish >/=5 then
Give Exp: 100
Else

End

```
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@Yukiyo:

> Actually, if the system mimics RMXP you could create the 5% change by setting a variable to random from range1-100, and have this setup.

I never actually set the option to set variables to random numbers XD…

@Rawrz:

> I am getting a runtime error 339 MSCOMCTL.OCX is missing or one of it's components are missing. How do I fix this?

Have a look at this, you need the runtime files.
http://www.touchofdeathforums.com/smf2/index.php/topic,65854.0.html
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