lel Posted June 11, 2012 Share Posted June 11, 2012 I found a problem with this system already.Every time I use it I can't get away from my laptop. Its like my fingers are super glued to the keyboard. Further I lose hours and hours of my life at a time. Can you fix this? Link to comment Share on other sites More sharing options...
Guest Posted June 11, 2012 Share Posted June 11, 2012 I have the same damn problem. So I made an event that closes the client when I go to it…......But I keep opening it hehe Link to comment Share on other sites More sharing options...
gamemaker825 Posted June 11, 2012 Share Posted June 11, 2012 Hi, when i run the client i get a Run-time error 5, thanks for your help Link to comment Share on other sites More sharing options...
jcsnider Posted June 12, 2012 Author Share Posted June 12, 2012 You must extract it from the zip folder so the client can actually access the files it is with. Link to comment Share on other sites More sharing options...
dxxknight Posted June 12, 2012 Share Posted June 12, 2012 Congrats on Finishing this Snider We will be defiantly using this in Veridian can't wait! Link to comment Share on other sites More sharing options...
gamemaker825 Posted June 12, 2012 Share Posted June 12, 2012 Ok i did averything you told me to do and i still get that error. Link to comment Share on other sites More sharing options...
Justn Posted June 12, 2012 Share Posted June 12, 2012 Did u install the library files yet? Link to comment Share on other sites More sharing options...
gamemaker825 Posted June 12, 2012 Share Posted June 12, 2012 Yes i did, and it still says error 5 Link to comment Share on other sites More sharing options...
Draken Posted June 12, 2012 Share Posted June 12, 2012 Runtime Error 5 is something to do with the midi file play back. i have this issue alot with a lot of eclipse projects.Best way to fix it short hand is to just manually disable the music.(open config in data folder on client, music=0)sometimes it also fixes if you changeMenuMusic=reddwarf.midToMenuMusic=reddwarf.midi Link to comment Share on other sites More sharing options...
Richy420Rich Posted June 12, 2012 Share Posted June 12, 2012 Also I believe it can be fixed by shortening the directories,C:\Documents and Settings\Richy\My Documents\Downloads\Event System 1.5\Event System 1.5\Client\Data Files\Music\"Is a long read, which could be cut down to read the music file in it's entirety. I've noticed the RTE 5 stopped when I brought it to the desktop. Link to comment Share on other sites More sharing options...
Exception Posted June 12, 2012 Share Posted June 12, 2012 jcsnider, a little problem. Setting a player variable causes the client to CTD.I was testing it out, making a simple conditional quest, and when I tried setting variable #1 to 1, it crashed. No RTE. Link to comment Share on other sites More sharing options...
Stein Posted June 12, 2012 Share Posted June 12, 2012 > Furthermore, it no longer sends the event data on map load, only when the map editor is opened so it speeds up the map loading time that people were complaining about.It still loads pretty slow though. It takes up to a second to load a map locally, whereas a clean version of EO does it pretty much instant on the eye. Link to comment Share on other sites More sharing options...
gamemaker825 Posted June 12, 2012 Share Posted June 12, 2012 Ok thanks guys i got it working now, i have one questing, how do i get to the event editor i have tryed /eventeditor /eventedit /editevent how do i get there. thanks Link to comment Share on other sites More sharing options...
Santini Posted June 12, 2012 Share Posted June 12, 2012 Hey gamemaker825,In map editor click the events radio button and then double click a square on the map.Hope this helps.Santini Link to comment Share on other sites More sharing options...
zenmen Posted June 12, 2012 Share Posted June 12, 2012 event system 1.8 - hm this is the best time to create some tutorial for it, what u think? : D (i mean tutorial 'how to add this system to eo' not how to use it : D) Link to comment Share on other sites More sharing options...
Stein Posted June 12, 2012 Share Posted June 12, 2012 Right, after fixing part of the speed issue related to my hardware configuration I noticed I had to force it to compile wihout optimizations or it would simply crash VB6, you used oxide for this. Is this something you did intentionally or just a sideffect of the massive amounts of types in types in arrays? :PWorks splendidly aside from that though.. and characters don't animate while moving. :( oh well, probably never intended that to happen :P Have it running nicely in Dawn's next release. Link to comment Share on other sites More sharing options...
jcsnider Posted June 12, 2012 Author Share Posted June 12, 2012 @Lenn:> jcsnider, a little problem. Setting a player variable causes the client to CTD.> > I was testing it out, making a simple conditional quest, and when I tried setting variable #1 to 1, it crashed. No RTE.That is my bad. Copied the wrong line of code.You can replace this…```frmEditor_Events.lstCommands.AddItem indent & "@>" & "Set Player Variable [" & tmpEvent.Pages(curPageNum).CommandList(curlist).Commands(i).Data1 & Variables(tmpEvent.Pages(curPageNum).CommandList(curlist).Commands(i).ConditionalBranch.Data1) & "] == " & tmpEvent.Pages(curPageNum).CommandList(curlist).Commands(i).Data2```With This…```frmEditor_Events.lstCommands.AddItem indent & "@>" & "Set Player Variable [" & tmpEvent.Pages(curPageNum).CommandList(curlist).Commands(i).Data1 & Variables(tmpEvent.Pages(curPageNum).CommandList(curlist).Commands(i).Data1) & "] == " & tmpEvent.Pages(curPageNum).CommandList(curlist).Commands(i).Data2```Or simply wait for the next update. ^^ EVERYONE NEEDS THIS FIX.@Scypher:> It still loads pretty slow though. It takes up to a second to load a map locally, whereas a clean version of EO does it pretty much instant on the eye.Not sure why it would take any longer. The server is still sending alive events when the player joins a map though but even then it should not be a big issue. The MapData packet is almost exactly the same as the original EO now…@zenmen:> event system 1.8 - hm this is the best time to create some tutorial for it, what u think? : D (i mean tutorial 'how to add this system to eo' not how to use it : D)Not yet my friend lol.@Scypher:> Right, after fixing part of the speed issue related to my hardware configuration I noticed I had to force it to compile wihout optimizations or it would simply crash VB6, you used oxide for this. Is this something you did intentionally or just a sideffect of the massive amounts of types in types in arrays? :P> > Works splendidly aside from that though.. and characters don't animate while moving. :( oh well, probably never intended that to happen :P Have it running nicely in Dawn's next release.I switched the server to compile to P-Code simply because I couldn't get it to compile any other way. I am not really sure what causes it to fail.. I do know it is the system itself but I am having no issues anymore XD. Link to comment Share on other sites More sharing options...
Stein Posted June 13, 2012 Share Posted June 13, 2012 Alright, found an RTE9 :PWhen saving and thus also spawning an event with a move route, and setting it to follow it it crashes server-side on SpawnMapEventsFor, at the following bit of code:```.MoveType = Map(mapNum).Events(i).Pages(z).MoveType              If .MoveType = 2 Then                .MoveRouteCount = Map(mapNum).Events(i).Pages(z).MoveRouteCount                ReDim .MoveRoute(0 To Map(mapNum).Events(i).Pages(z).MoveRouteCount)                For p = 0 To Map(mapNum).Events(i).Pages(z).MoveRouteCount                  .MoveRoute(p) = Map(mapNum).Events(i).Pages(z).MoveRoute(p)                Next              End If```This line gives the Subscript out of Range:```.MoveRoute(p) = Map(mapNum).Events(i).Pages(z).MoveRoute(p)```p = 0mapnum = 1i = 1z = 1EDIT: Forgot to mention that if I add a check to see if P > 0 then it.. sort of works, my events just endlessly move upwards though. No crashes after that however.**Edit2: Fixed, you're using a ton of 0 to moveroutecount in various locations with various declaration types of moveroutecount, even though your system runs off of 1 to moveroutecount.** Link to comment Share on other sites More sharing options...
Guest Posted June 14, 2012 Share Posted June 14, 2012 For some reason when i set a event to player touch. i still have to walk up to it and press CTRL. Link to comment Share on other sites More sharing options...
Zetasis Posted June 14, 2012 Share Posted June 14, 2012 So this might just be me but I find it strange that a name and the target icon will not appear over 'event NPCs'. Just kind of makes the game look like its missing something. Link to comment Share on other sites More sharing options...
Stein Posted June 14, 2012 Share Posted June 14, 2012 @Zetasis:> So this might just be me but I find it strange that a name and the target icon will not appear over 'event NPCs'. Just kind of makes the game look like its missing something.They're not actual NPCs, so you'll need to write this yourself. ;] Link to comment Share on other sites More sharing options...
Zetasis Posted June 14, 2012 Share Posted June 14, 2012 Well I know that, lol, I was just saying how it just doesn't look right. I know its not a major issue it would just be nice to have it like an actual npc. Link to comment Share on other sites More sharing options...
totalwar235 Posted June 14, 2012 Share Posted June 14, 2012 this is an epic edit Link to comment Share on other sites More sharing options...
Stein Posted June 14, 2012 Share Posted June 14, 2012 You can add a checkbox in your Event editor that's like "Show Name" and render the name accordingly if you want.EDIT: Actually, I'm doing that for ED now.. Could be useful right? Link to comment Share on other sites More sharing options...
zenmen Posted June 14, 2012 Share Posted June 14, 2012 > EDIT: Actually, I'm doing that for ED now.. Could be useful right?Ohhh yes! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now