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Draken

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    2014
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  1. 2 many computers 2 list. Only a little over 80 towers now lol. about 75% of them work the others just need small things fixed like a new power suppply or to format the system.
  2. Ive stopped playing this game and got back into coding, I still jump on to pay my kinship's house rent and my personal house rent
  3. @DrAken: > Finished the Sprite animation system. > > Now Im working on making it pull up ground transitions **made some quick crappy graphics to get it made** and example of how the maps will look when I finish coding it. > > **Keep in mind I know it doesnt look that well right now** I need to fix the shapes of the them. also this is just an image made in paint not by code yet, that will be soon enough yea i know they are test tiles I had laying around not planning on making super awesome tiles yet taking more time in coding the game now using crappy tiles for testing reasons then making some new custom ones later
  4. Finished the Sprite animation system. Now Im working on making it pull up ground transitions made some quick crappy graphics to do it made and example of how the maps will look when I finish coding it. Keep in mind I know it doesnt look that well right now I need to fix the shapes of the them. also this is just an image made in paint not by code yet, that will be soon enough This map is what will be the following You are On a Mud Land Map Map NW of you is a Mud Map N of you is a Swamp Map NE of you is a grassland Map E of you is a Desert Map SE of you is a Desert Map S of you is a forest Map SW of you is a forest Map W of you is a grassland therefore the map should render like so >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/9fb84741cd8331b2cfce20f3307e5eab.PNG)
  5. well when i will be laying the image in the game itself the water will have some transparency to it
  6. Got the basics of the world Gen system to work now I had to un animate the sprite but I will redo the animations later. http://www.freemmorpgmaker.com/files/imagehost/pics/596e73299e432ea3a1aa8061a589862a.zip Inside you will find 2 Exe files Run WorldGen.exe it will ask for WorldX type in X number and push enter.(can be how ever large you want more maps = longer gen time) It will ask for WorldY Type in Y number and push enter (can be how ever large you want more maps = longer gen time) After it finishes it auto exits Once its done Run LoadWorldExample.exe Once again it ask for the X and Y so put what you stuck earlier, later all this will be 1 program. So give it a try and let me know what yall think. And report any bugs. I know about the "jumping" graphics when you walk all the way south and you hit the worlds edge, same with the east side, north and west seem to stop it properly, Ill try to fix these next. BUG FOUND! Do Not Input A Map To Be Larger Then 181x181\. It will crash after 32,767 Fixed the Jumping Graphics Already its 2am now im going to bed –---------- Edit the next morning---------------- UP and ready to go, today I will code the sprite animations. Then I might even attempt at making this a seamless map type game with a scrolling system.
  7. Once again gotta recode some stuff. Might just take the warp formula from the map gen and add it to the stright into the game program itself. this way it will check the map you are on and move you without needed to read the map file. Hopefully this new way of doing it will make it all work properly, Also with new movement system I should be able to make a BlockPlayer() function with no problem.
  8. These are being added to my blitz project. Plans are to make the lakes keep track of how much water is in it, and over time it slowly dries up. It also dries up quicker if the player or an NPC drinks from it. If the lake is empty it will be useless until it rains and starts to fill back up. And yes the water Is animated just only posting 1 of the 2 frames of it Keep In mind the lakes will be made of 2 images the EmptyLake on bottom and water drawn depending on the level, On the water images themself you will not see the Empty lake below it, This way when the ground part of the lake is showing you can walk on top of it and just not the water. Using a by pixel collision system. Empty Lake ![](http://www.freemmorpgmaker.com/files/imagehost/pics/e1e7f869a10a877f38838f29e285838a.PNG) Stage1Almost Empty ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d8454156569506f4c8fb9173aab15f6c.PNG) Stage2 Low ![](http://www.freemmorpgmaker.com/files/imagehost/pics/495008d26cb02c4e185b51f20a4f7bae.PNG) Stage3 Almost Full ![](http://www.freemmorpgmaker.com/files/imagehost/pics/da072ad111671da1fa84ed077d4d9d1e.PNG) Stage4 Full ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3a64a06752efb91446c828a3a00de220.PNG) How it will look on the GrassLand Maps. Spoiler because it is a 1024,768 size image >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2dab64f8206b6c06be329ca0dea997b4.PNG)
  9. I dont feel like taking a pic of my feet
  10. I like how the palette is a lot of texture images LOL ![](http://asiber.ifs.hr/drinking_coffee/sea_colors.jpg)
  11. did you check http://www.spriters-resource.com/ Kirby games http://www.spriters-resource.com/search/?q=kirby&g=1
  12. Removed just like the new owner of eclipse Removed all my member status. no mod, no vet, no legend status Then no resources for you.
  13. Blitz basic (or blitz 3d which ever you want to call it) is very powerful and fun to learn , I mainly just doing it to learn. and the ground tile? thats just an image i made in paint and used spray paint tool all over lol. Sprite is from my old City of Illusion project, and my old Storm of conquest project. Anyways gotta recode a good bit of this today to change the way the drawing system works. Keep having the strangest issues in game that makes no sense what so ever.
  14. for one thing this will never be an engine, since all stats for items ect will be hard coded LOL. Might go grab my old claymation sprites and tiles and use those for now :P lol
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