Kampfschaf Posted July 5, 2012 Share Posted July 5, 2012 Hi JC can you tell what do you change with the path system? Maybe some can port it to their projects… I compare your and the original i think it is the "Sub ProcessNpcMovement". And not much changes... IS this the only thing you change or more?THX!!! Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 Never even touched sub processnpcmovement. Look in the server for updatemaplogic, function findnpcpath and the functions below that. Like normal I offer my work here but will not spend extra time working on specific projects as requested.This includes tutorials and ports. Link to comment Share on other sites More sharing options...
Kampfschaf Posted July 5, 2012 Share Posted July 5, 2012 O 1000 THX i included it now into CS:DE! Works perfect so far! If you do changes at the logic can you pls tell us? :) GREAT WORK!!! Link to comment Share on other sites More sharing options...
Wilfre Posted July 5, 2012 Share Posted July 5, 2012 I found an issue… Every time I save a map, the server crashes without an error, and when I run it in VB6, it says nothing. I do have an outdated processor, which could be the cause, but I don't have it with the other versions. Link to comment Share on other sites More sharing options...
Zetasis Posted July 5, 2012 Share Posted July 5, 2012 So just a quick question, if I change how the sprites are rendered from 4 rows to 3 would I need to change anything other then blitplayer and bltnpc? Link to comment Share on other sites More sharing options...
jcsnider Posted July 5, 2012 Author Share Posted July 5, 2012 Should only have to change sub bltsprite and bltpaperdoll. Link to comment Share on other sites More sharing options...
Zetasis Posted July 6, 2012 Share Posted July 6, 2012 I think I may have found a bug in the autotile system. I believe I am using the cliff tile option on the correct tile setup but yet when I tile with them I get a strange error on the corners.>! Pic:[![](http://www.freemmorpgmaker.com/files/imagehost/pics/42bf9420d0991189b3aff3ac2f958e1a.png)](http://www.freemmorpgmaker.com/files/imagehost/#42bf9420d0991189b3aff3ac2f958e1a.png) Link to comment Share on other sites More sharing options...
jcsnider Posted July 6, 2012 Author Share Posted July 6, 2012 Not a bad find. I will see if I can fix it for 3.0 ;) Link to comment Share on other sites More sharing options...
Joyce Posted July 6, 2012 Share Posted July 6, 2012 Actually, the way Cliff Tiles work are simply, awkward at best. You're better off pasting them in manually.. Or put them on two seperate layers, e.g. mask1/2 to prevent such issues. They link to eachother after all once they are on the same layer. :]Anyway, nice one JC :o I should leave this place more often xD Link to comment Share on other sites More sharing options...
Jumpahead Posted July 6, 2012 Share Posted July 6, 2012 I have to say JC nice work. You have done so much work I keep checking back on this topic :D. Seriously can't wait till 3.0. Link to comment Share on other sites More sharing options...
jcsnider Posted July 6, 2012 Author Share Posted July 6, 2012 @Joyce:> Actually, the way Cliff Tiles work are simply, awkward at best. You're better off pasting them in manually.. Or put them on two seperate layers, e.g. mask1/2 to prevent such issues. They link to eachother after all once they are on the same layer. :]> > Anyway, nice one JC :o I should leave this place more often xDNotice how I completely ripped the autotiles from Robin's CSDE…. The math and calculations for them escapes me... I might end up fixing this.. if I ever figure out how :D. Link to comment Share on other sites More sharing options...
tslusny Posted July 7, 2012 Share Posted July 7, 2012 Found a bug with sound effects. Sound when you attacking for example npc is played only on npc kill Link to comment Share on other sites More sharing options...
cudauhoan Posted July 7, 2012 Share Posted July 7, 2012 can i use UTF-8 in this version? Link to comment Share on other sites More sharing options...
jcsnider Posted July 7, 2012 Author Share Posted July 7, 2012 Yes but it would require custom code that does not exist in this version by default. Link to comment Share on other sites More sharing options...
jcsnider Posted July 8, 2012 Author Share Posted July 8, 2012 BUMP, Got labels and goto label commands working!!!I am about to begin work on the option for npcs to be force spawned by events and an option in the map properties for npcs not to spawn automatically.We are getting there! Link to comment Share on other sites More sharing options...
Owen F Posted July 9, 2012 Share Posted July 9, 2012 Anti-triple post. Link to comment Share on other sites More sharing options...
jcsnider Posted July 9, 2012 Author Share Posted July 9, 2012 @Owen:> Anti-triple post.Thank you. Why break the rules when you can work around them?Anyways, big news I have 3.0 ready!!!The biggest edit is more commands!Screenshots!![](http://www.freemmorpgmaker.com/files/imagehost/pics/eac4d3cdb18829e92bebcb2a2bfe7f9f.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/a5d2525da8ab66a2e643d9d791a206b0.png)If you set a fog and such by events, they are temporary so it does not break the maps so you have really cool effects!You have labels and goto labels which are really nice for event processing like having a npc repeat a conversation.Fade In (fades the screen to black)/Fade Out(Fades from black to game screen) and flashing is all available along with much, much more!This is my last planned release for awhile and once this is considered bug-free I will update it to be the next offical version of Eclipse.[Eclipse 3.0 - Electrified Events!](http://jcsnider.freemmorpgmaker.com/Eclipse%20-%20%203.0%20-%20Electrified%20Events.zip)PLEASE report all bugs that you find and enjoy! Link to comment Share on other sites More sharing options...
lel Posted July 9, 2012 Share Posted July 9, 2012 What can I say…..?Real friends post "thank you" first.Thank you! Link to comment Share on other sites More sharing options...
Sheker Posted July 9, 2012 Share Posted July 9, 2012 Force spawning NPCs do not work when "Don't Autospawn" is checked.EDIT: You also can't press "Edit" on the new event features, other than the weather system and the chat bubble event which you can press "Edit" on perfectly fine. Tinting also does not work completely. Link to comment Share on other sites More sharing options...
jcsnider Posted July 9, 2012 Author Share Posted July 9, 2012 @Sheker:> 1\. Force spawning NPCs do not work when "Don't Autospawn" is checked.> > 2\. You also can't press "Edit" on the new event features, other than the weather system and the chat bubble event which you can press "Edit" on perfectly fine.> > 3.Tinting also does not work completely.1\. Fixed, it was just a hoax that it worked for me.2\. It was one that was broken XD3\. Fixed lol.Simply updating the current download link… if you have these errors, download again now and it will be good :D. Link to comment Share on other sites More sharing options...
Sheker Posted July 9, 2012 Share Posted July 9, 2012 Oh I see, that's good. Just one more thing, the town is flamboyant red. People may not know how to fix the map tinting on there, or even know what it is for starters. Link to comment Share on other sites More sharing options...
Joyce Posted July 9, 2012 Share Posted July 9, 2012 But it's Fabulous! Link to comment Share on other sites More sharing options...
jcsnider Posted July 9, 2012 Author Share Posted July 9, 2012 Fine.. download it again in about 2 minutes and the tint will be gone. (Same link.) Link to comment Share on other sites More sharing options...
SilentKillzr Posted July 9, 2012 Share Posted July 9, 2012 Just saw this upload, converted from EO2.0, runs great and works amazing!!![](https://lh6.googleusercontent.com/-eCeffgLGby0/T_q3uvKSSnI/AAAAAAAAADY/UO6v0jDRhxI/s836/ss5.PNG) Link to comment Share on other sites More sharing options...
Exception Posted July 9, 2012 Share Posted July 9, 2012 Just a suggestion JC, but if you do camera options, maybe an option to disable the rendering of other players, items, certain NPCs, etc, could help for making cutscenes. :pUsing it now, and it seems to work fine. The only 'bug' I can report really is when you leave the event editor, and come back to it, if you closed it while the commands prompt was open, it'd still be open…easily fixed with a visible = false call on unloading/loading, but, just worth a mention. =DHaven't come across an RTE so far, so, good work. :D Link to comment Share on other sites More sharing options...
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