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SilentKillzr

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  1. @Soul: > Make sure that the packet enumerations client-side and server-side match, and that nothing is after SMSG_COUNT / CMSG_COUNT. They match 100%, and nothing is after SMSG/CMSG.
  2. On my clientside i also have errors stated below: ``` ------------------------------ Now: 7/27/2012 3:01:07 AM The following error occured at 'InitMessages' in 'modHandleData'. Run-time error: 9': Subscript out of range. ------------------------------ Now: 7/27/2012 3:01:14 AM The following error occured at 'HandleData' in 'modHandleData'. Run-time error: 9': Subscript out of range. ------------------------------ ``` I cant seem to nail it down, Everything appears to be in order..
  3. I've been implementing a map report system into my game, and i cant seem to figure out why my client wont hit the HandleMapReport sub, Thats the last sub its not hitting, the server's all setup sending the array to it. This is my code for map report inside of my InitMessages. ``` HandleDataSub(SMapReport) = GetAddress(AddressOf HandleMapReport) ``` And after using the debugger, i see that it does hit the line about, but somehow doesn't run the sub associated at the end of it… Ive been poking at this for awhile now and could use a tad bit of guidance, Any help is appreciated.
  4. Interesting. This all worked very well minus the F1-F12 text appearing atop of the hotbar icons. Still trying to hunt down why. Box never changed size, box never changed name. Only thing different was top/left locations.
  5. Okay so somewhere in between of me changing my game size, My hotbar F 11 Render text stopped work, I have been messing with it for hours. I cant seem to get those to display!
  6. Found an efficient way todo this without effecting fps. Locking topic.
  7. Trying to make my chat appear lower right hand corner, I've tried using RenderText and other methods, i cant seem to figure out a way to get this working. Any ideas friends?
  8. SilentKillzr

    A Menu

    Too bland, has an ugly feel to it. maybe some texture could be laid out behind the Menu options would help. Color scheme is okay though.
  9. Its still a work in progress, i was mostly happy with the outcome of the HP bars and surrounding areas. I personally like the way they turned out and so do many other people. Personal opinion. But thank you for your input.
  10. Take a look at our GUI so far, this was after porting to 3.0, it needs to be finished yet but its getting there :D ![](https://lh6.googleusercontent.com/-eCeffgLGby0/T_q3uvKSSnI/AAAAAAAAADY/UO6v0jDRhxI/s836/ss5.PNG)
  11. Just saw this upload, converted from EO2.0, runs great and works amazing!! ![](https://lh6.googleusercontent.com/-eCeffgLGby0/T_q3uvKSSnI/AAAAAAAAADY/UO6v0jDRhxI/s836/ss5.PNG)
  12. You indeed are a genius. Now it works great! I thank you much good sir.
  13. Hmm ill see if that will work. It seems anything timed having to do with the game Does Not* work on 03'. Spell cooldowns i also discovered now.
  14. I recently moved my server to a windows server 2003 box, and now my npc's have absolutely no movement, i can respawn the map and they relocate, but dont move and also you cant attack them. I have also noticed that my health/mana regen's no longer work. Server and client work perfectly fine on 7\. So confused why just npc's would die out from the switch.. Anyone have any incite to my issue?
  15. I'm a graphic designer and i code. But anyway, as for the game the storyline is vague at the moment, looking to make it based in mid-evil times of sorts, swords, bows, etc type of gameplay, mapping has begun, along with item creation. The game so far: ![](https://lh5.googleusercontent.com/-9lIpQnjRW1E/T_a_w0UdCUI/AAAAAAAAAC0/uEYyMbUHBQA/s824/ss4.PNG)
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