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Eclipse - Nightly Releases (2.4 -> 3.0)


jcsnider
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Changed 1 word but w/e… Glad it works. I am going to do fogs/weather/color tinting of maps now. Followed by the sound tile. Once done... I am going to perfect the event system, possibly re-do the npc AI and allow the events to spawn enemies (npcs). All of this coming soon and you all might actually see a game made with this soon by me and a few friends :P
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yea i get an automation error too, it happens when i am trying to initialize the DX8…it highlights
```
Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window)

```and when i put my cursor over Direct3D_Device, it says "Nothing"

any help?
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@Likestodraw:

> It occurs when I try to launch the client. The server has already been launched by now. I believe I SHOULD have DirectX8.
>
> I just checked and I have DirectX9.

Try reinstalling the the event system. Seemed that was part of the problem for me.
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If that doesn't work. Ask some one here to install (or should I say help you install VB6) then kindly ask JC to teamviewer if you. Make sure all the necessary files are easy to find on you're desktop, properly labled. Then if he agrees to team viewer with you be ready to wait And be patient. I would help you install virtual basics 6\. But I think I installed it wrong and there is no point in the blind leading the blind
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Possibly.. my comp right now is fucked with Library Files more than most of yours…

@Likestodraw:

> Well, it did that for each and every single nightly release I tried. I'll try it again…

This version is different, it has fixed the issue for several people so bar. It might for you too.
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Well first I've found a bug.
Ok guys to help you report bugs to JC I did this….......... a little tutorial with pictures!

Ok well first it starts by me telling him a brief summery.

"Hey JC the client crashes when you hit "ok" on on an event that is still open after hitting "send"on the map editor."

Then I explain to him what I did to make the error happen; if possible, with pictures.

First I made a single event.
![](http://i30.photobucket.com/albums/c345/valiustrigger/whatImean3.jpg)

Then I hit "Send" in the map editor before I hit "Ok" in the event editor.
![](http://i30.photobucket.com/albums/c345/valiustrigger/whatImean3-2.jpg)

Then I hit "Ok" in the event editor.
![](http://i30.photobucket.com/albums/c345/valiustrigger/whatImean3-3.jpg)

After that I give him the details about the error that pop up when running the programs under VB6. 
I believe you have heard him say a few times he needs "the line," the "number" and how you made the error happen? This is what he means.

![](http://i30.photobucket.com/albums/c345/valiustrigger/secondbug.jpg)
"Then I get these errors."
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@Justn:

> Why not just hit 'ok' before 'send'? :p but good tutorial on reporting bugs

Its still something JC would want to know about. Its possible that line could cause problems somewhere else. I have no idea how, and he probably doesn't either lol
Buts its possible.
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@lel:

> -snip-

Yes.. this is indeed a bug however trying to save an event after sending the map… that seems alot like I user error lol. JK. Thanks for the report. I will be handling it once I get some sleep haha. (Pulled an all-nighter with a friend and I gotta work today XD)
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- Update On Development -

A lot of changes on their way so I figured I would show off a "few" of them…

First...
I have added a new tile attribute called sound. This is used to play a sound and loop it at specific positions on the map... As the character gets closer, the sound gets louder and softer when the character moves away. This is cool for streams and such where a sound effect would add to the environment to the game.

I have also added a property to the Map overall where you can have a looping BGS play throughout the whole map. For example, if the map is representing the top of a mountain, you can have a windy sound effect playing which helps with representation.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/bf9c3c7cba89960c95e615125a8deca0.png)

Furthermore, I have added several graphical options. Many in which we have seen before…

First is Fogs.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/4b5a27f511d1578ddda171d43483b97c.png)

The fogs DO have the ability to scroll along the map giving a really cool effect which gives a little variety to what the player sees while grinding to the highest level or fighting npcs.

I have also added weather such as Rain/Snow/SandStorm/Storm and Hail along with the ability to set the intensity of the weather. (Refer to the first screenhot for how it is set-up)
![](http://www.freemmorpgmaker.com/files/imagehost/pics/cd7cb82087c0de050643b021c51f911d.png)

Finally, you can add a color tint over your map as a whole so you can add a nighttime effect or even a orange nuclear fallout effect if desired adding a really nice feel to the maps overall….

Next up is probably auto tiles and it sounds like I have a few bugs to fix. Stay tuned!
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