onzinho
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Everything posted by onzinho
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@Gleech: > I'm having this issue as well. Also, the quest is set so it's suppose to give you money when you accept the quest, but (I'm assuming because it says I don't have inventory room) for some reason it's taking AWAY money. :confused: > > Anyone got any idea on this? I'm still with this problem, it very difficult to find what is wrong with the code for this to happen. :(
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[EO 2.0 / EO 3.0] Shortcuts & Enter to Chat *Edit*
onzinho replied to Wortel Angels's topic in Source
Mortal Angels, very good. however I believe it should stay that way. ``` Case vbKeyC If picCharacter.Visible = False Then ' send packet SendRequestPlayerData ' show the window picCharacter.Visible = True ' Render BltEquipment BltFace Else picCharacter.Visible = False End If ``` otherwise the player will not see updates in picCharacter as points ….. -
DepTa, you need to add the two images to the gui. images Questlog and questdialog. Edit–--- Problem in quest system -> General -> Give item on Start when you click accept quest and she accepted and the following message appears. Message -> You have no inventory space. Please delete something to take the quest. not giving you the quest. Screen: ![](http://img36.imageshack.us/img36/8276/53477688.jpg)
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someone could tell me if you how to add face in questdialog?
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untranslated texts. :) Thank you for providing translated. –----- Titulo Editor = Title Edit Lista = List Opções = Data or Options
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iHero, I managed to run the code, is very good. Congratulations.
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iHero, yes I had already deleted everything before you add the code.
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iHero, I'm adding again and compared with their source. the code and very interesting, with a little more than implement is perfect. –---------Edit--------------------------------- in server Run-time error '9': Subscript out of range in Sub JoinGame line: For i = 0 To ResourceCache(GetPlayerMap(index)).Resource_Count
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not work. something is missing in your tutorial, here accuse many errors. add it in a pure engine for you to see both errors.
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Anyone know if it works in Eclipse - Nightly?
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I erased everything from the server, it worked. Very good, congratulations.
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Open Client -> Login error in server Run-time error '9': Subscript out of range Debug -> Sub CheckTasks -> modSvQuests Line: If TaskType = Quest(i).Task(Player(Index).PlayerQuest(i).ActualTask).Order Then
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Very good, functioned normally.
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someone already tested the code in Eclipse - Nightly? or e must adapt the code to work?
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I just changed this, .y1 = 32 in DrawInventory. in version 2.8 was normal when changed.
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I did not erase anything in the codes.
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jcsnider, after changing the Draw, The Icon of the spell disappears. IMG: ![](http://img37.imageshack.us/img37/9494/asdud.jpg)
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In Event Editor -> Add Command -> Chance Class Error Run-time error '380': Invalid property value Debug: frmEditor_Events Private Sub cmdChangeClass_Click() line: cmbChangeClass.ListIndex = 0
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@Sr_Sirius: > I dont hear any sound or music, and i have all on, any idea? the sound now, so come out once compiled.
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understood, it worked. Thank you.
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![](http://img16.imageshack.us/img16/5097/11278907.jpg) this happens in picInventory picSpells. someone knows how to take this black background.
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but something needs to change, so it can accept the quests in Conversation System. Someone could help. Thanks in advance. Client~~ frmEditor_Conv cmbEvent add "Start Quest" in (list), and ``` Case 4 ' give quest 'set max values scrlData1.Max = MAX_QUESTS ' hide / unhide scrlData1.Visible = True scrlData2.Visible = False scrlData3.Visible = False lblData1.Visible = True lblData2.Visible = False lblData3.Visible = False ' set strings lblData1.Caption = "Quest: None" ``` in scrlData1 ``` Case 4 ' Quest If scrlData1.Value > 0 Then lblData1.Caption = "Quest: " & Trim$(Quest(scrlData1.Value).Name) Else lblData1.Caption = "Quest: None" End If ``` Server~~ modConv -> Public Sub sendChat ``` Case 4 ' Give quest If Conv(convNum).Conv(curChat).Data1 > 0 Then CanStartQuest index, Conv(convNum).Conv(curChat).Data1 ```
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General-Pony, Sorry, tidy. –------ jcsnider, same thing. deleted all music and resulted in another problem, xD "run-time error '9': Subscript out of range" frmEditor_Events -> Sub From_Load -> ``` cmbPlayAnim.ListIndex = 0 PopulateLists cmbPlayBGM.Clear For i = 1 To UBound(musicCache)