Doctor Toenail
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Everything posted by Doctor Toenail
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@â€Ââ€Ââ€ÂMarsh: > No one does that. *spits coffee on screen* oh man… I'm not even gonna go there
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Eclipse - Nightly Releases (2.4 -> 3.0)
Doctor Toenail replied to jcsnider's topic in Custom Versions
Good guy jcsnider continues Eclipse development -
@Wilfre: > this isn't for EO Yes, I know, hence why I questioned if there WAS an EO version of this and I would appreciate if someone could point me towards it.
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gooby pls do dat -Pulot doog
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Eclipse - Nightly Releases (2.4 -> 3.0)
Doctor Toenail replied to jcsnider's topic in Custom Versions
looks like something didn't come out reading "32x32" -
Silverdale, Ambardia, and Crystal Shire are the only ones you'll see more than 10 people on simultaneously.
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Awww did I miss the deadline?
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Eclipse - Nightly Releases (2.4 -> 3.0)
Doctor Toenail replied to jcsnider's topic in Custom Versions
@hitman66333: > If the event to the system would add quests, pets and the system works, this new version would be ideal! aren't projectiles a little more pressing than pets? Just saying. This as an idea sounds excellent overall, glad to see this support for the engine. -
Kind of unrelated, but what's the in game music from? It sounds pretty good.
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A bit scared to start editing anything without a tutorial. Apparently there was one in one of the older versions? Can someone please link it to me if possible?
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No EO version of this?
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Is this pixel based screen movement instead of tile based?
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@Soul: > It comes with the download. It is located in eo\client\src (for the client) and eo\server\src (for the server). Thank you. Much appreciated.
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Where is the source download?
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Does the engine have any MySQL support? And is there an open source version? Is there a built in quest editor of some kind? Does it support PNGs? Does it support alphas? Can the server side of operations run on a Linux? Thank you for any answers you can give me. Hope to be part of this community. But would need to be better informed of the capabilities of the engine.