hammer Posted June 29, 2012 Share Posted June 29, 2012 work good for mi :P +1 jc Link to comment Share on other sites More sharing options...
Doctor Toenail Posted June 29, 2012 Share Posted June 29, 2012 Good guy jcsnider continues Eclipse development Link to comment Share on other sites More sharing options...
jcsnider Posted June 29, 2012 Author Share Posted June 29, 2012 Changed 1 word but w/e… Glad it works. I am going to do fogs/weather/color tinting of maps now. Followed by the sound tile. Once done... I am going to perfect the event system, possibly re-do the npc AI and allow the events to spawn enemies (npcs). All of this coming soon and you all might actually see a game made with this soon by me and a few friends :P Link to comment Share on other sites More sharing options...
Growlith1223 Posted June 29, 2012 Share Posted June 29, 2012 yea i get an automation error too, it happens when i am trying to initialize the DX8…it highlights```Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, frmMain.picScreen.hwnd, D3DCREATE_MIXED_VERTEXPROCESSING, Direct3D_Window)```and when i put my cursor over Direct3D_Device, it says "Nothing"any help? Link to comment Share on other sites More sharing options...
jcsnider Posted June 29, 2012 Author Share Posted June 29, 2012 http://www.touchofdeathforums.com/smf2/index.php/topic,80930.msg867793.html#msg867793 Link to comment Share on other sites More sharing options...
Growlith1223 Posted June 29, 2012 Share Posted June 29, 2012 that still didn't seem to help it just keeps highlighting that :/ Link to comment Share on other sites More sharing options...
Justn Posted June 29, 2012 Share Posted June 29, 2012 How old is your computer? Cause I get the same error when using my old pc.. works just fine on my newer pc though Link to comment Share on other sites More sharing options...
Growlith1223 Posted June 29, 2012 Share Posted June 29, 2012 @Justn:> How old is your computer? Cause I get the same error when using my old pc.. works just fine on my newer pc thoughGot it in 2004 but it works with DX8 cuz i used CS:DE Link to comment Share on other sites More sharing options...
jcsnider Posted June 29, 2012 Author Share Posted June 29, 2012 If you dont mind letting me teamview.. I can try to fix it and see what is causing the issue Zero. Link to comment Share on other sites More sharing options...
Growlith1223 Posted June 29, 2012 Share Posted June 29, 2012 ok i will send you a pm Link to comment Share on other sites More sharing options...
onzinho Posted June 30, 2012 Share Posted June 30, 2012 ![](http://img16.imageshack.us/img16/5097/11278907.jpg)this happens in picInventory picSpells.someone knows how to take this black background. Link to comment Share on other sites More sharing options...
jcsnider Posted June 30, 2012 Author Share Posted June 30, 2012 Yea, that is DX8 rendering the inventory. If you want a background there… you will have to load that image in as a texture and draw it in sub bltInventory before it draws items. Link to comment Share on other sites More sharing options...
onzinho Posted June 30, 2012 Share Posted June 30, 2012 understood, it worked.Thank you. Link to comment Share on other sites More sharing options...
Likestodraw Posted June 30, 2012 Share Posted June 30, 2012 @jcsnider:> When does the error occur?It occurs when I try to launch the client. The server has already been launched by now. I believe I SHOULD have DirectX8.I just checked and I have DirectX9\. Link to comment Share on other sites More sharing options...
lel Posted June 30, 2012 Share Posted June 30, 2012 @Likestodraw:> It occurs when I try to launch the client. The server has already been launched by now. I believe I SHOULD have DirectX8.> > I just checked and I have DirectX9.Try reinstalling the the event system. Seemed that was part of the problem for me. Link to comment Share on other sites More sharing options...
Likestodraw Posted June 30, 2012 Share Posted June 30, 2012 Well, it did that for each and every single nightly release I tried. I'll try it again… Link to comment Share on other sites More sharing options...
lel Posted June 30, 2012 Share Posted June 30, 2012 If that doesn't work. Ask some one here to install (or should I say help you install VB6) then kindly ask JC to teamviewer if you. Make sure all the necessary files are easy to find on you're desktop, properly labled. Then if he agrees to team viewer with you be ready to wait And be patient. I would help you install virtual basics 6\. But I think I installed it wrong and there is no point in the blind leading the blind Link to comment Share on other sites More sharing options...
Wilfre Posted July 1, 2012 Share Posted July 1, 2012 I just read through the .vbp file and found that all the references are from sysWOW64, could that be the issue with the library files? Link to comment Share on other sites More sharing options...
jcsnider Posted July 1, 2012 Author Share Posted July 1, 2012 Possibly.. my comp right now is fucked with Library Files more than most of yours…@Likestodraw:> Well, it did that for each and every single nightly release I tried. I'll try it again…This version is different, it has fixed the issue for several people so bar. It might for you too. Link to comment Share on other sites More sharing options...
lel Posted July 1, 2012 Share Posted July 1, 2012 Well first I've found a bug.Ok guys to help you report bugs to JC I did this….......... a little tutorial with pictures!Ok well first it starts by me telling him a brief summery."Hey JC the client crashes when you hit "ok" on on an event that is still open after hitting "send"on the map editor."Then I explain to him what I did to make the error happen; if possible, with pictures.First I made a single event.![](http://i30.photobucket.com/albums/c345/valiustrigger/whatImean3.jpg)Then I hit "Send" in the map editor before I hit "Ok" in the event editor.![](http://i30.photobucket.com/albums/c345/valiustrigger/whatImean3-2.jpg)Then I hit "Ok" in the event editor.![](http://i30.photobucket.com/albums/c345/valiustrigger/whatImean3-3.jpg)After that I give him the details about the error that pop up when running the programs under VB6. I believe you have heard him say a few times he needs "the line," the "number" and how you made the error happen? This is what he means.![](http://i30.photobucket.com/albums/c345/valiustrigger/secondbug.jpg)"Then I get these errors." Link to comment Share on other sites More sharing options...
Justn Posted July 1, 2012 Share Posted July 1, 2012 Why not just hit 'ok' before 'send'? :p but good tutorial on reporting bugs Link to comment Share on other sites More sharing options...
lel Posted July 1, 2012 Share Posted July 1, 2012 @Justn:> Why not just hit 'ok' before 'send'? :p but good tutorial on reporting bugsIts still something JC would want to know about. Its possible that line could cause problems somewhere else. I have no idea how, and he probably doesn't either lolButs its possible. Link to comment Share on other sites More sharing options...
Justn Posted July 1, 2012 Share Posted July 1, 2012 Yea I'm sure ur right nice find :) Link to comment Share on other sites More sharing options...
jcsnider Posted July 1, 2012 Author Share Posted July 1, 2012 @lel:> -snip-Yes.. this is indeed a bug however trying to save an event after sending the map… that seems alot like I user error lol. JK. Thanks for the report. I will be handling it once I get some sleep haha. (Pulled an all-nighter with a friend and I gotta work today XD) Link to comment Share on other sites More sharing options...
jcsnider Posted July 1, 2012 Author Share Posted July 1, 2012 - Update On Development -A lot of changes on their way so I figured I would show off a "few" of them…First...I have added a new tile attribute called sound. This is used to play a sound and loop it at specific positions on the map... As the character gets closer, the sound gets louder and softer when the character moves away. This is cool for streams and such where a sound effect would add to the environment to the game.I have also added a property to the Map overall where you can have a looping BGS play throughout the whole map. For example, if the map is representing the top of a mountain, you can have a windy sound effect playing which helps with representation.![](http://www.freemmorpgmaker.com/files/imagehost/pics/bf9c3c7cba89960c95e615125a8deca0.png)Furthermore, I have added several graphical options. Many in which we have seen before…First is Fogs.![](http://www.freemmorpgmaker.com/files/imagehost/pics/4b5a27f511d1578ddda171d43483b97c.png)The fogs DO have the ability to scroll along the map giving a really cool effect which gives a little variety to what the player sees while grinding to the highest level or fighting npcs.I have also added weather such as Rain/Snow/SandStorm/Storm and Hail along with the ability to set the intensity of the weather. (Refer to the first screenhot for how it is set-up)![](http://www.freemmorpgmaker.com/files/imagehost/pics/cd7cb82087c0de050643b021c51f911d.png)Finally, you can add a color tint over your map as a whole so you can add a nighttime effect or even a orange nuclear fallout effect if desired adding a really nice feel to the maps overall….Next up is probably auto tiles and it sounds like I have a few bugs to fix. Stay tuned! Link to comment Share on other sites More sharing options...
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