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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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> please give source for
>
> Semi-transparent trees - When player is behind tree, that tree will be semi-transparent to disable griefing and hiding behind trees.

To be honest the semi-transparent trees idea is stupid, it takes away the fun of trying to get away from people waiting to ambush you.
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> movable GUI is very simple actually. If the FPS drop to 20 from only this then the only place this engine deserves to be is the recycle bin

> Uhm. I even gave you my GUI module. What are you on about? O_o

Could somebody clarify? Still struggling to move to move the GUI.
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Ertzel you are making really good tuts for EA, i gonna add them to addons section ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

New Update

Eclipse Advanced v3.0.11

What is new?

* Completely new event system

So i removed JCs event system and replaced it by mine, becouse JCs was too slow. I based mine on CS:DE Convos and one game for what i programmed for inspired me to make this Event system. Becouse it is based on CS:DE convo system, it is insanely fast. I do not added ANYTHING to gameloop or serverloop so almost 0 performance drop. My event system do not have support for Parallel events or Move Routes, but it have all other commands from JCs one and some additional commands too. My events is saved like Convos, so they are not saved to maps, and they can be started from Tile Attributes or NPCs.

Screenshots:

![](http://www.freemmorpgmaker.com/files/imagehost/pics/1d04c210f89d8b43304b94adb96dfc29.png)

![](http://www.freemmorpgmaker.com/files/imagehost/pics/689bcaaac8d3db8e95fe2de9b3559cfc.png)

![](http://www.freemmorpgmaker.com/files/imagehost/pics/ca5ae211e6495e2cc14124c82a28104a.png)
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> Well, if he removed move routes, parallel processes, etc it loses alot of possibilities but it is "supposed" to be significantly faster…

I do not "removed" features, i reprogrammed it entirely except Switches/Variables adn Special Effects, and i cipy/oasted some fraWindows from your form ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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New Update

Eclipse Advanced v3.0.12

What is new?

* I locked Menu FPS finnaly so now in menu it have 0 CPU usage (before it was 100%)
* Locked Game FPS to classic 32 FPS and now game is alot faster (this fixed slow issue when running server and game on same pc)
* Added Elastic bars
* Added fading to Action Message
* Removed Door tile, key tile and keyopen tile (now these things are handled throught events)
* Removed Key item
* Fixed small bug in drawing event chat
* Fixed 2 small bugs what can cause RTEs in new event system
* Cleaned code again
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Clark, you really deserve to get smacked in the face real hard.

Anyhow, looks good so far.. Will try something out when I get home to see if I can break it or find oddities ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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Say you wanted me to test your engine eh? I gots a screen shot, I killed all the processes that aren't needed on my system and booted your client/server up, unlocked both FPS and CPS, even showing my system specs, apart from the 256MB video card I have.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/df3ee164bd3f59c4bdca71f156c58b88.PNG)

I did another screen shot of my project in EO 2.0 which I think I might be staying with period.. Personally I'm performance over fanciness, anyone else may think differently but oh well.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/fafc339210b8d1adb88d0365d9fc8b06.PNG)
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I admit my bum candy is slow compared to the vanilla copy of EO 2.0\. For one, my tilesets ain't been organized correctly, that explains the amount of memory, I think the CPU usage is just a fake number, misintepreted because of the loop? (Correct me if I be wrong on that one), even Eclopti shows a high CPU usage over here, so does the vanilla EO 2.0 for that matter.

As for my CPS, it be easy for me to cut down my server loop, I think it's because I have a certain loop that ain't vibing right.
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> Even then, Joyce…90% of the CPU? (More or less identical results, here)
>
> That's...too much.
>
> A 2D game (especially) should not take more resources than Minecraft...

Well yes, but considering Ambardia(that version anyway) runs on EO2.0 that has nothing to do with Death's stuff ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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