XerShade Posted September 27, 2012 Share Posted September 27, 2012 > please give source for> > Semi-transparent trees - When player is behind tree, that tree will be semi-transparent to disable griefing and hiding behind trees.To be honest the semi-transparent trees idea is stupid, it takes away the fun of trying to get away from people waiting to ambush you. Link to comment Share on other sites More sharing options...
hb420 Posted September 28, 2012 Share Posted September 28, 2012 How would I add moveable GUI windows? There is no picInventory, picSpells and such. Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 28, 2012 Share Posted September 28, 2012 look for InitialiseGUI, and moveable GUI is hard for certain ppl. Deathbeam could do it but it would drop the FPS like fukin 20 Link to comment Share on other sites More sharing options...
blkcrow Posted September 28, 2012 Share Posted September 28, 2012 movable GUI is very simple actually. If the FPS drop to 20 from only this then the only place this engine deserves to be is the recycle bin Link to comment Share on other sites More sharing options...
XerShade Posted September 28, 2012 Share Posted September 28, 2012 > look for InitialiseGUI, and moveable GUI is hard for certain ppl. Deathbeam could do it but it would drop the FPS like fukin 20Since when would ducking window.X = MouseX cause a FPS drop of 20, what are you nuts?! Link to comment Share on other sites More sharing options...
Exception Posted September 28, 2012 Share Posted September 28, 2012 > look for InitialiseGUI, and moveable GUI is hard for certain ppl. Deathbeam could do it but it would drop the FPS like fukin 20Uhm. I even gave you my GUI module. What are you on about? O_o Link to comment Share on other sites More sharing options...
hb420 Posted September 29, 2012 Share Posted September 29, 2012 > movable GUI is very simple actually. If the FPS drop to 20 from only this then the only place this engine deserves to be is the recycle bin> Uhm. I even gave you my GUI module. What are you on about? O_oCould somebody clarify? Still struggling to move to move the GUI. Link to comment Share on other sites More sharing options...
XerShade Posted September 29, 2012 Share Posted September 29, 2012 Look in the mouse down, up, and move events for starters. After that its simple math and AI. Link to comment Share on other sites More sharing options...
Ertzel Posted September 29, 2012 Share Posted September 29, 2012 **[[EA 3.0.10] Moveable GUI Windows](http://www.touchofdeathforums.com/community/index.php?/topic/129753-ea-3010-moveable-gui-windows/)** Link to comment Share on other sites More sharing options...
tslusny Posted September 30, 2012 Author Share Posted September 30, 2012 Ertzel you are making really good tuts for EA, i gonna add them to addons section ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)New UpdateEclipse Advanced v3.0.11What is new?* Completely new event systemSo i removed JCs event system and replaced it by mine, becouse JCs was too slow. I based mine on CS:DE Convos and one game for what i programmed for inspired me to make this Event system. Becouse it is based on CS:DE convo system, it is insanely fast. I do not added ANYTHING to gameloop or serverloop so almost 0 performance drop. My event system do not have support for Parallel events or Move Routes, but it have all other commands from JCs one and some additional commands too. My events is saved like Convos, so they are not saved to maps, and they can be started from Tile Attributes or NPCs.Screenshots:![](http://www.freemmorpgmaker.com/files/imagehost/pics/1d04c210f89d8b43304b94adb96dfc29.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/689bcaaac8d3db8e95fe2de9b3559cfc.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/ca5ae211e6495e2cc14124c82a28104a.png) Link to comment Share on other sites More sharing options...
jcsnider Posted September 30, 2012 Share Posted September 30, 2012 You still used most of my editor ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)..Anyways, if it works then good job! Sadly I dont have the time to test it :/ Link to comment Share on other sites More sharing options...
Vus Posted September 30, 2012 Share Posted September 30, 2012 Nice work deathbeam.Just to ask, what are the major pros and cons in your and jc's event systems? Link to comment Share on other sites More sharing options...
jcsnider Posted September 30, 2012 Share Posted September 30, 2012 Well, if he removed move routes, parallel processes, etc it loses alot of possibilities but it is "supposed" to be significantly faster… Link to comment Share on other sites More sharing options...
tslusny Posted September 30, 2012 Author Share Posted September 30, 2012 > Well, if he removed move routes, parallel processes, etc it loses alot of possibilities but it is "supposed" to be significantly faster…I do not "removed" features, i reprogrammed it entirely except Switches/Variables adn Special Effects, and i cipy/oasted some fraWindows from your form ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
tslusny Posted October 1, 2012 Author Share Posted October 1, 2012 New UpdateEclipse Advanced v3.0.12What is new?* I locked Menu FPS finnaly so now in menu it have 0 CPU usage (before it was 100%)* Locked Game FPS to classic 32 FPS and now game is alot faster (this fixed slow issue when running server and game on same pc)* Added Elastic bars* Added fading to Action Message* Removed Door tile, key tile and keyopen tile (now these things are handled throught events)* Removed Key item* Fixed small bug in drawing event chat* Fixed 2 small bugs what can cause RTEs in new event system* Cleaned code again Link to comment Share on other sites More sharing options...
clark Posted October 1, 2012 Share Posted October 1, 2012 Nice releases keep it going ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) !You still not planning to add Quest system? Link to comment Share on other sites More sharing options...
Joyce Posted October 1, 2012 Share Posted October 1, 2012 Clark, you really deserve to get smacked in the face real hard.Anyhow, looks good so far.. Will try something out when I get home to see if I can break it or find oddities ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Richy420Rich Posted October 1, 2012 Share Posted October 1, 2012 Say you wanted me to test your engine eh? I gots a screen shot, I killed all the processes that aren't needed on my system and booted your client/server up, unlocked both FPS and CPS, even showing my system specs, apart from the 256MB video card I have.![](http://www.freemmorpgmaker.com/files/imagehost/pics/df3ee164bd3f59c4bdca71f156c58b88.PNG)I did another screen shot of my project in EO 2.0 which I think I might be staying with period.. Personally I'm performance over fanciness, anyone else may think differently but oh well.![](http://www.freemmorpgmaker.com/files/imagehost/pics/fafc339210b8d1adb88d0365d9fc8b06.PNG) Link to comment Share on other sites More sharing options...
Joyce Posted October 1, 2012 Share Posted October 1, 2012 Ambardia runs 4% faster.. Not much of a difference I would say. Link to comment Share on other sites More sharing options...
Exception Posted October 1, 2012 Share Posted October 1, 2012 Even then, Joyce…90% of the CPU? (More or less identical results, here)That's...too much.A 2D game (especially) should not take more resources than Minecraft... Link to comment Share on other sites More sharing options...
blkcrow Posted October 1, 2012 Share Posted October 1, 2012 i dont know if this is fixed in the newer versions but in version 3.0.10 his server will reach 100% CPU usage with locked CPS after a while Link to comment Share on other sites More sharing options...
clark Posted October 1, 2012 Share Posted October 1, 2012 > Clark, you really deserve to get smacked in the face real hard.Thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Richy420Rich Posted October 1, 2012 Share Posted October 1, 2012 I admit my bum candy is slow compared to the vanilla copy of EO 2.0\. For one, my tilesets ain't been organized correctly, that explains the amount of memory, I think the CPU usage is just a fake number, misintepreted because of the loop? (Correct me if I be wrong on that one), even Eclopti shows a high CPU usage over here, so does the vanilla EO 2.0 for that matter.As for my CPS, it be easy for me to cut down my server loop, I think it's because I have a certain loop that ain't vibing right. Link to comment Share on other sites More sharing options...
Joyce Posted October 1, 2012 Share Posted October 1, 2012 > Even then, Joyce…90% of the CPU? (More or less identical results, here)> > That's...too much.> > A 2D game (especially) should not take more resources than Minecraft...Well yes, but considering Ambardia(that version anyway) runs on EO2.0 that has nothing to do with Death's stuff ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
draginvoke5 Posted October 1, 2012 Share Posted October 1, 2012 Whats new in version 3.0.12? Link to comment Share on other sites More sharing options...
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