Peaverin Posted September 18, 2012 Share Posted September 18, 2012 And this```SendActionMsg GetPlayerMap(victim), "-" & GetPlayerVital(victim, Vitals.HP), BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)```With this```SendActionMsg GetPlayerMap(victim), "-" & Damage, BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)```Sorry but when i search that lines in the server vb6 project it says that doesn't exist any line like that one…I now im a very noob but i can't do anything... Link to comment Share on other sites More sharing options...
farrel24 Posted September 18, 2012 Share Posted September 18, 2012 and, Where can i got Quest system? Link to comment Share on other sites More sharing options...
Vus Posted September 18, 2012 Share Posted September 18, 2012 > And this> > ```> > SendActionMsg GetPlayerMap(victim), "-" & GetPlayerVital(victim, Vitals.HP), BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)> > ```> With this> > ```> > SendActionMsg GetPlayerMap(victim), "-" & Damage, BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)> > ```> Sorry but when i search that lines in the server vb6 project it says that doesn't exist any line like that one…> > I now im a very noob but i can't do anything...Are you sure you search the first line?@LazlikeYou can use tutorial on this site to put it there yourself. Link to comment Share on other sites More sharing options...
Iscn Posted September 18, 2012 Share Posted September 18, 2012 > You can't just take the graphics from Crystalshire! ¬_¬Wow that is not the crystalshire graphics.Yes it inspired the colors but i didn't use the crystalshire graphics. Link to comment Share on other sites More sharing options...
clark Posted September 18, 2012 Share Posted September 18, 2012 Deathbeam , the problem with monsters made in npc editor is not only the standing frame but also the only one frame that is show when he change directions and walk please give me a fast bugfix because monsters are crappy like that…[http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/](http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/) Link to comment Share on other sites More sharing options...
Exception Posted September 18, 2012 Share Posted September 18, 2012 > Wow that is not the crystalshire graphics.> > Yes it inspired the colors but i didn't use the crystalshire graphics.There's a difference between inspiration, and blatantly copying…either way, regardless of your opinion, it's still plagiarism to just take something that doesn't belong to you, whether you used the original graphics or not. It's obviously a copy - indirectly, or otherwise - of the original.Leading people to think they can freely use it is just gonna cause people problems in the future, as naturally, Robin and Rory won't be happy with you just using their graphics, and the people using it are going to be called up on it, for obliviously (Note that I said oblivious, not obvious.) using it. =/Anyway, I can see that the engine is improving over time, although, there are a few silly mistakes that were terribly overlooked. Link to comment Share on other sites More sharing options...
clark Posted September 18, 2012 Share Posted September 18, 2012 Private message fix here:http://www.touchofdeathforums.com/community/index.php?/topic/129534-eclipseadvanced-private-message-fix/#entry853295 Link to comment Share on other sites More sharing options...
BeNjO Posted September 18, 2012 Share Posted September 18, 2012 > Anyway, I can see that the engine is improving over time, although, there are a few silly mistakes that were terribly overlooked.care to explain these misakes? Link to comment Share on other sites More sharing options...
Joyce Posted September 19, 2012 Share Posted September 19, 2012 > Wow that is not the crystalshire graphics.> > Yes it inspired the colors but i didn't use the crystalshire graphics.I believe he was referring to Deathbeam using CrystalShire's interface completely, including logos etc. without contacting Robin for permission. Link to comment Share on other sites More sharing options...
Iscn Posted September 19, 2012 Share Posted September 19, 2012 > I believe he was referring to Deathbeam using CrystalShire's interface completely, including logos etc. without contacting Robin for permission.Didn't think about that. But i felt like was was referring to me.Was blinded by rage ![:huh:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/huh.png) Link to comment Share on other sites More sharing options...
Iscn Posted September 19, 2012 Share Posted September 19, 2012 > There's a difference between inspiration, and blatantly copying…either way, regardless of your opinion, it's still plagiarism to just take something that doesn't belong to you, whether you used the original graphics or not. It's obviously a copy - indirectly, or otherwise - of the original.> > Leading people to think they can freely use it is just gonna cause people problems in the future, as naturally, Robin and Rory won't be happy with you just using their graphics, and the people using it are going to be called up on it, for obliviously (Note that I said oblivious, not obvious.) using it. =/> > Anyway, I can see that the engine is improving over time, although, there are a few silly mistakes that were terribly overlooked.I guess you are right. But to be honest i didn't use their graphics though. I later looked on their website and understand why you would say that. but i only made it that color because it goes with the game. I will remove it because i don't want any problems. Just wanted to help.OT: sorry about double posting. I didn't notice it was double posting. I fail at multi quoting. Link to comment Share on other sites More sharing options...
tslusny Posted September 19, 2012 Author Share Posted September 19, 2012 > I believe he was referring to Deathbeam using CrystalShire's interface completely, including logos etc. without contacting Robin for permission.No i thin, he isnt referring to me and i am not using crastalshire interface, i using CS:DE interface and i removed logo completely too Link to comment Share on other sites More sharing options...
BeNjO Posted September 19, 2012 Share Posted September 19, 2012 > care to explain these misakes?still no input, i would love to see these "[background=rgb(247, 247, 247)] silly mistakes"[/background] Link to comment Share on other sites More sharing options...
Synergy Posted September 19, 2012 Share Posted September 19, 2012 You posted at 11:30pm last night.. And today, being a weekday, means he is (probably) either at school or work. You've not even given him 24 hours to reply, so you can take your snide, unhelpful comments and shove them. Link to comment Share on other sites More sharing options...
Stein Posted September 19, 2012 Share Posted September 19, 2012 > No i thin, he isnt referring to me and i am not using crastalshire interface, i using CS:DE interface and i removed logo completely toov > [background=rgb(247, 247, 247)]Leading people to think they can freely use it is just gonna cause people problems in the future, as naturally, Robin and Rory won't be happy with you just using their graphics, and the people using it are going to be called up on it, for obliviously (Note that I said oblivious, not obvious.) using it. =/[/background]> > [background=rgb(247, 247, 247)]You sure? And CS:DE pretty much IS CrystalShire's UI, they just added onto it at later stages.[/background] Link to comment Share on other sites More sharing options...
tslusny Posted September 19, 2012 Author Share Posted September 19, 2012 > v> > [/background]> > [background=rgb(247, 247, 247)]You sure? And CS:DE pretty much IS CrystalShire's UI, they just added onto it at later stages.[/background]Yea but Robin posted CS:DE here free for use, and people are making games with it and using that GUI, so i think it can be used for custom version of EN. You can take EA as CS:DE fixed Link to comment Share on other sites More sharing options...
Exception Posted September 19, 2012 Share Posted September 19, 2012 I'm not refering to your choice of interface (although, I do believe it was added to CSDE for demonstration purposes; you're not actually meant to use it.), I was referring to the graphics that SirBernard posted, although, he removed it now, so, at least nobody will be misled to believe that they can just freely use it. Link to comment Share on other sites More sharing options...
clark Posted September 19, 2012 Share Posted September 19, 2012 Deathbeam could you just give me the code to fix the problem with the npcs (monsters) that just show 1 frame even when walking ? i really need this because it's a bit akward to see a bunny flying because of showing 1 frame (jumping one)please it's urgent Link to comment Share on other sites More sharing options...
andrewjrmill Posted September 19, 2012 Share Posted September 19, 2012 Hi, i was wondering if there is away, when you talk to an npc that they stop from moving, do i have to edit the source code to do this. thanks Link to comment Share on other sites More sharing options...
BeNjO Posted September 20, 2012 Share Posted September 20, 2012 > You posted at 11:30pm last night.. And today, being a weekday, means he is (probably) either at school or work. You've not even given him 24 hours to reply, so you can take your snide, unhelpful comments and shove them.How are my comments unhelpful? You clearly need a lesson on English as if there are "silly mistakes" that were "overlooked" me requesting a list of such things would benefit EA two fold. So maybe you can take your unhelpful and post-wh*reish post and put it in your rear end?kthnxbaiNote: i work, have 2 kids and a wife, but i still manage to check here every couple of hours. Dont post on something you know nothing about. Link to comment Share on other sites More sharing options...
zarz Posted September 21, 2012 Share Posted September 21, 2012 You silly people and your rage. Link to comment Share on other sites More sharing options...
Peaverin Posted September 21, 2012 Share Posted September 21, 2012 > Are you sure you search the first line?> > @Lazlike> > You can use tutorial on this site to put it there yourself.Thanks now i managed to fix that bux.Sorry for being that noob, but i think there's an events error that affects all the users of this engine.Here the main post i created with the problem:[http://www.touchofdeathforums.com/community/index.php?/topic/129592-event-system-bug/](http://www.touchofdeathforums.com/community/index.php?/topic/129592-event-system-bug/) Link to comment Share on other sites More sharing options...
Alerd Posted September 25, 2012 Share Posted September 25, 2012 please give source forSemi-transparent trees - When player is behind tree, that tree will be semi-transparent to disable griefing and hiding behind trees. Link to comment Share on other sites More sharing options...
Ertzel Posted September 25, 2012 Share Posted September 25, 2012 Look in the EA source and rip it out, its already there for you…... Link to comment Share on other sites More sharing options...
Joyce Posted September 26, 2012 Share Posted September 26, 2012 > please give source for> > Semi-transparent trees - When player is behind tree, that tree will be semi-transparent to disable griefing and hiding behind trees.Wut? you can still see a player's name when they're behind a tree.. And you can target them still. Your logic has some issues. Link to comment Share on other sites More sharing options...
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