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hb420

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Everything posted by hb420

  1. When walking west or north on a scrolling map, the bottom and right edges of the screen clip. Anybody know how i can fix this?
  2. edit; compile error fixed. is there any ways I can revert back to the old GUI?
  3. > movable GUI is very simple actually. If the FPS drop to 20 from only this then the only place this engine deserves to be is the recycle bin > Uhm. I even gave you my GUI module. What are you on about? O_o Could somebody clarify? Still struggling to move to move the GUI.
  4. How would I add moveable GUI windows? There is no picInventory, picSpells and such.
  5. Worked great, thanks. What do you mean the bottom looks weird? Mine looks fine.
  6. Of course… Has anyone actually changed the game screen using only those 2 steps? Something is clearly missing.
  7. Yes, I increased the map size via the map editor. I can still walk left and right across the map but the tiles are not displayed to the far right.
  8. > The game screen is the frmMain size (in the code). To change the game screen's size (resolution), follow these steps: > > In modGeneral, find: > > ``` > frmMain.Width = 12090 > > frmMain.Height = 9420 > ``` > > That is measured in twips, which you can convert to/from pixels [here](http://www.unitconversion.org/typography/pixels-x-to-twips-conversion.html). Change that value. > > Also make sure you change the screen size in modGraphics: > > ``` > ScreenWidth = 960 > > ScreenHeight = 720 > ``` > Change this the value you want in pixels. I don't know if it's strictly needed, but I guess it helps to not have conflicting sizes in the code. The map on the right side of the screen just stays black, and the tiles clip is I walk left and right. ![](http://s11.postimage.org/4r0lyohzn/mapsize.jpg)
  9. I'm still trying to figure out how to change the size of the game screen, not the main form as on Deathbeams post on the second page.
  10. 1\. What System Would You Like Implemented. - A few, please contact. 2\. Are You Willing To Go By My Schedule? -Yes. 3\. Are you intelligent enough to keep these systems going yourself? -Maybe. 4\. Contact Details >! [email protected]
  11. hb420

    [EO] Hud

    I assume this is not visible by other players?
  12. Still looking for more information on this and also why I can not set my picscreen to a whole number.
  13. Thank you for your replies. Soul I should have mentioned that I do not have this issue with a vanilla copy only my edited version (as I also mentioned in the other thread). I will try changing them to picture boxes after work tomorrow, again thank you for your help.
  14. Yes I'm sorry I should have mentioned I do not have this issue with a vanilla copy. Only with my edited version.
  15. Sorry for double posting but when opening otherworld edit in VB I try to change the width of the picscreen and I can not set it to a whole number. For example when I put 896 and hit enter the width changes to 896.002\. I am a VB noob, can anyone explain to me why this is happening?
  16. Did you read my post? I used 1000 as an example to better clarify the jump. In reality I was using 896 which is in fact a multiple of 32. Yes, I know to delete the maps, I don't see what that has to do with my problem with the width changing.
  17. I am also trying to do this on a custom version, when I am setting the width of the picscreen whatever number I set it to the number will jump up by some decimals when I enter it. For example if i set the width to 1000 it will jump to 1000.016.
  18. Send to front/send to back unfortunately does not effect the bars.
  19. Could you perhaps expand slightly?
  20. I'm trying to learn VB6 and I'm playing around with the GUI. I changed the game screen to take up the entire window so there will be no border and the chatbox, hotbar and hp/mp bars will sit over the game screen. My problem is actually getting the HP/MP bars to appear over top of the game screen when I run the client. The chatbox and hotbar appear fine.
  21. Quick update. I've managed to get heal HP spells to give HP to the target however it does not visibly change on the targets HP bar until more damage occurs. Why is this? I'm also still unable to cast Heal HP spells from the spell bar.
  22. I noticed originally that heal HP spells were not taking MP or giving HP properly, after implementing Yamis fix (replacing my Castspell sub) it will take MP properly but does not actually give HP to the target. Also, heal HP spells can not be cast from the spell bar, I have to click the icon from the spell menu… Damage HP works fine all around.
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