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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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[background=rgb(247, 247, 247)]if you would like to add all of this the engine would be awesome possum[/background]

[background=rgb(247, 247, 247)]-> Resolution changer (GodWar)[/background]

[background=rgb(247, 247, 247)]-> Quest System (Eragon2589/Alatar)[/background]

[background=rgb(247, 247, 247)]-> Checkpoints (Alatar)[/background]

[background=rgb(247, 247, 247)]-> Pet System (Lighting/Ryoku)[/background]

[background=rgb(247, 247, 247)]-> Projectiles and Ranged Weapons (Whack/Capt. Wabbit)[/background]

[background=rgb(247, 247, 247)]-> Jukebox (Serenade)[/background]

[background=rgb(247, 247, 247)]-> Player level and Tags (SpiceyWolf)[/background]

[background=rgb(247, 247, 247)]-> Exp. Rate changer (ShawnyBoy)[/background]

[background=rgb(247, 247, 247)]-> Status checker (MeGusta)[/background]

[background=rgb(247, 247, 247)]-> NPC name with mouse hover (Xlithan)[/background]

[background=rgb(247, 247, 247)]-> Send Items from the server (GodWar)[/background]

[background=rgb(247, 247, 247)]-> Attack anim bugfix (GuardianBR)[/background]

[background=rgb(247, 247, 247)]-> More Agility = Run faster with shift (Keny)[/background]
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> [background=rgb(247, 247, 247)]if you would like to add all of this the engine would be awesome possum possum[/background]
>
> [background=rgb(247, 247, 247)]-> Resolution changer (GodWar)[/background]
>
> [background=rgb(247, 247, 247)]-> Quest System (Eragon2589/Alatar)[/background]
>
> [background=rgb(247, 247, 247)]-> Checkpoints (Alatar)[/background]
>
> [background=rgb(247, 247, 247)]-> Pet System (Lighting/Ryoku)[/background]
>
> [background=rgb(247, 247, 247)]-> Projectiles and Ranged Weapons (Whack/Capt. Wabbit)[/background]
>
> [background=rgb(247, 247, 247)]-> Jukebox (Serenade)[/background]
>
> [background=rgb(247, 247, 247)]-> Player level and Tags (SpiceyWolf)[/background]
>
> [background=rgb(247, 247, 247)]-> Exp. Rate changer (ShawnyBoy)[/background]
>
> [background=rgb(247, 247, 247)]-> Status checker (MeGusta)[/background]
>
> [background=rgb(247, 247, 247)]-> NPC name with mouse hover (Xlithan)[/background]
>
> [background=rgb(247, 247, 247)]-> Send Items from the server (GodWar)[/background]
>
> [background=rgb(247, 247, 247)]-> Attack anim bugfix (GuardianBR)[/background]
>
> [background=rgb(247, 247, 247)]-> More Agility = Run faster with shift (Keny)[/background]

This things can add you at source at you own copy.
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> Hello, I found an error, the sound of the animation, not work on skills ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
>
> Note: I'm sorry for my English, I speak Spanish.

Error de estado en español or tell me the error in spanish so i can better understand you, I am guessing you mean that the sounds do not play for all skills, I haven't had an issue.
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> Hello, I found an error, the sound of the animation, not work on skills ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
>
> Note: I'm sorry for my English, I speak Spanish.

I know about this bug, this bug is in EN too, i fixed it in my game and it will be fixed in next EA too
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> Error de estado en español or tell me the error in spanish so i can better understand you, I am guessing you mean that the sounds do not play for all skills, I haven't had an issue.

When I attack an NPC with a weapon (Ctrl) the sound of the animation for the weapon works, you can hear. But when I attack an NPC using a skill, the animation if it works but not the sound of that animation.

if necessary I can record a video and upload to youtube to show the error.

Edit: –- --- ---

> I know about this bug, this bug is in EN too, i fixed it in my game and it will be fixed in next EA too

OK Deathbeam ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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New version and bugfixes

Eclipse Advanced v3.0.10

**What is new?**

* Fix for drawing Sprite on New character creation screen
* Fix for animations sounds when Player attacking Player or Player attacking NPC
* Fix for sounds and blood
* Fix for NPC attacking Player animation sound
* Trade glitch bugfix - Some players can glitch with this when they will equip or use item what they are trading
* Added Movement speed option to NPC editor, with setting of move speed between 1-10
* Fixed Damage MP bug affecting caster too
* Fixed sending MapNPC vitals when casting SpellNPC_Effect
* Fixed updating stats when equipping something
* Fixed updating spell window when learning new spell
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> Nice, but could you please fix those?
>
>
> >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3e0d5786c98a8325cf2456ef3167dd93.png)

Unrecoverable Error is fixed already and that image on right is not really bug

**Fast Bugfix**

Replace this

```
SendActionMsg GetPlayerMap(attacker), "-" & MapNpc(MapNum).NPC(mapNpcNum).Vital(Vitals.HP), BrightRed, 1, (MapNpc(MapNum).NPC(mapNpcNum).x * 32), (MapNpc(MapNum).NPC(mapNpcNum).y * 32)
```
With this

```

SendActionMsg GetPlayerMap(attacker), "-" & Damage, BrightRed, 1, (MapNpc(MapNum).NPC(mapNpcNum).x * 32), (MapNpc(MapNum).NPC(mapNpcNum).y * 32)

```

And this

```

SendActionMsg GetPlayerMap(victim), "-" & GetPlayerVital(victim, Vitals.HP), BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)

```
With this

```

SendActionMsg GetPlayerMap(victim), "-" & Damage, BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)

```
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Well, it happenned on the new version.

When I restarted the game though, it was fine.

Also I know that isnt a bug, but I think someone posted a fix or something.

Anyway, good work. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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wow, this version is very good, thx for fixed so fast the sound of animation in battle. (^w^)

note: If change the opacity (fog effect and map overlay), when push the button send in editor map, the client is crash.

edit: –- --- ---

Code debug vb6

```
MapNpc(MapNpcNum).xOffset = MapNpc(MapNpcNum).xOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X))
```
note: The map has 1 npc

I hope to be helpful ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)
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Nice release deathbeam , so to confirm everything you finished Eclipse Avanced? even if there will be some fixes to do?

Or you plan to do a sort of "Fast Bugfix" section on the first page and put all the fixes codes there and we have to add them ?
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> Well, it happenned on the new version.
>
> When I restarted the game though, it was fine.
>
> Also I know that isnt a bug, but I think someone posted a fix or something.
>
> Anyway, good work. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

I did fix it, he refuses to put it into the code of EA.
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> I did fix it, he refuses to put it into the code of EA.

I forgot ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

> Nice release deathbeam , so to confirm everything you finished Eclipse Avanced? even if there will be some fixes to do?
>
> Or you plan to do a sort of "Fast Bugfix" section on the first page and put all the fixes codes there and we have to add them ?

I will post them as Fast Bugfixes ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) When jc will release EN 3.1 then i will release new version with rendered menu too ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Hello, first of all i regard all the eclipse origins developers and you for creating this exciting engine that has been and it's still entertaining a lot of people. I used to create a game with eclipse some time ago, but i stoped uf using it because of some personal problems.

Today, i entered the page to have a look at the news, and i saw that incredibly events system. Im glad all of you didn't stoped improving EO.

I downloaded this engine because i think is the best for now.

Unfortunately, when I just opened the server to test the new features and i started to attack a monster, the hits that it was doing to me

weren't showed correctly in the screen.

Screenshoot:

![](http://img39.imageshack.us/img39/6833/sinttulogfq.png)

As you can see at the screen, it appears that a bee hitted me 223 hitpoints, and it really maked me have 2 less hitpoints.

I didn't touched any script or database before this happened. Maybe i have to do something to fix this bug, or maybe it's just happening because im a really noob (yes, i am).

Thanks for all who is going to help me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

PD: As you can see my english isn't very good, sorry for that :/
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[http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/](http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/)

I have a problem monsters created in npc editor (with vx character activated) don't move at all :/
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> Hello, first of all i regard all the eclipse origins developers and you for creating this exciting engine that has been and it's still entertaining a lot of people. I used to create a game with eclipse some time ago, but i stoped uf using it because of some personal problems.
>
> Today, i entered the page to have a look at the news, and i saw that incredibly events system. Im glad all of you didn't stoped improving EO.
>
> I downloaded this engine because i think is the best for now.
>
> Unfortunately, when I just opened the server to test the new features and i started to attack a monster, the hits that it was doing to me
>
> weren't showed correctly in the screen.
>
> Screenshoot:
>
> ![](http://img39.imageshack.us/img39/6833/sinttulogfq.png)
>
> As you can see at the screen, it appears that a bee hitted me 223 hitpoints, and it really maked me have 2 less hitpoints.
>
> I didn't touched any script or database before this happened. Maybe i have to do something to fix this bug, or maybe it's just happening because im a really noob (yes, i am).
>
> Thanks for all who is going to help me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
>
> PD: As you can see my english isn't very good, sorry for that :/

> **Fast Bugfix**
>
> Replace this
>
> ```
> SendActionMsg GetPlayerMap(attacker), "-" & MapNpc(MapNum).NPC(mapNpcNum).Vital(Vitals.HP), BrightRed, 1, (MapNpc(MapNum).NPC(mapNpcNum).x * 32), (MapNpc(MapNum).NPC(mapNpcNum).y * 32)
> ```
> With this
>
> ```
>
> SendActionMsg GetPlayerMap(attacker), "-" & Damage, BrightRed, 1, (MapNpc(MapNum).NPC(mapNpcNum).x * 32), (MapNpc(MapNum).NPC(mapNpcNum).y * 32)
>
> ```
>
> And this
>
> ```
>
> SendActionMsg GetPlayerMap(victim), "-" & GetPlayerVital(victim, Vitals.HP), BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)
>
> ```
> With this
>
> ```
>
> SendActionMsg GetPlayerMap(victim), "-" & Damage, BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)
>
> ```
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