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Iscn

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  1. Go for it Sekaru, because not every one likes RPG Maker first of all. I don't see how this is going backwards. This is a development site, and so I see this as a project that is going to increase it and also give the community something else to try. In the end we all will download it and try it out. Even if we post discouraging comments about it. PS to the RPG Maker fanatics, at least this engine is free, and you learn to code using it.
  2. Iscn

    Close.

    Any why are people still posting in this??
  3. Iscn

    Close.

    > Why does almost no one on this forum admit to stupid mistakes or wrongs. If you get negative criticism or someone points out something idiotic, accept it and move on, don't make excuses and try and avoid it. > > *facepalm* Because i already have a company name. I just wanted to see what others came up with.
  4. Iscn

    Close.

    I am not ACTUALLY USING Any thing most these guys say. I was just Looking at their ideas and though( if they have any) and i already have a company name.
  5. Iscn

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    > Company Interactives lol that is creative.
  6. Iscn

    Close.

    –(--v----)--
  7. > I havent used it and am to busy to try it out. > > Post your errors here and ill see if i can help though. or teamviewer to set it up. Alright i will do that once i get home.
  8. > Why are you using Codeblocks? Stephan will disagree with you. > > And easily SFML. > Use visual studio, it is used most in the industry so you might as well get used to it. Also it may seem a bit intense with all the features and options at the start. But those things get incredibly useful later on. Yeah i am just going to use that one. It has so many options. I look at it and shrink. Anyway, Marshy Dearest do you have the express version with the sfml libraries installed? do you have tutorials on this you can post? I followed the tuts on their website but i get errors every time. Already reinstalled the whole thing 5 times. The error still persists
  9. Iscn

    Bud

    this is for Visual Studios right?
  10. > Its all preference. I am sure either of the 3 will do the job fine. I havent used any of them so i cant really give information beyond that. Try looking them all up on wikipedia and checking which one is best for game making. More people recommend sfml so i might look into it. it's just that sfml require VSC++ or CODEBLOCKS.
  11. > ofc opengl CAN handle transparency and for png-support there are libraries (libpng if i remember correctly). Also for fonts etc. so it can basically handle everything you need with the right libraries I think. > > -seal Thanks i will use that then. Do you know if it is usable wiht the Dev C++ ide?
  12. I quite remember some one released a version of it translated to java.
  13. > I started trying some stuff with c++ some time ago and directly used sdl+opengl… It was a pretty easy to use combination for 2d-stuff (never got further into 3d). And I think SDL is what most people use (correct me if I'm wrong) > > -seal Hm that is what i want to do too but i read somewhere that it does not support .png and can't handle transparency.
  14. Hello i wanted to know for C++ game development which library is better. SDL or Allegro or SFML. Also if any of these are compatible with Dev C++ .(i am just use to Dev C++) If you have other recommendations let me know.
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