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Iscn

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Everything posted by Iscn

  1. Go for it Sekaru, because not every one likes RPG Maker first of all. I don't see how this is going backwards. This is a development site, and so I see this as a project that is going to increase it and also give the community something else to try. In the end we all will download it and try it out. Even if we post discouraging comments about it. PS to the RPG Maker fanatics, at least this engine is free, and you learn to code using it.
  2. Iscn

    Close.

    Any why are people still posting in this??
  3. Iscn

    Close.

    > Why does almost no one on this forum admit to stupid mistakes or wrongs. If you get negative criticism or someone points out something idiotic, accept it and move on, don't make excuses and try and avoid it. > > *facepalm* Because i already have a company name. I just wanted to see what others came up with.
  4. Iscn

    Close.

    I am not ACTUALLY USING Any thing most these guys say. I was just Looking at their ideas and though( if they have any) and i already have a company name.
  5. Iscn

    Close.

    > Company Interactives lol that is creative.
  6. Iscn

    Close.

    –(--v----)--
  7. > I havent used it and am to busy to try it out. > > Post your errors here and ill see if i can help though. or teamviewer to set it up. Alright i will do that once i get home.
  8. > Why are you using Codeblocks? Stephan will disagree with you. > > And easily SFML. > Use visual studio, it is used most in the industry so you might as well get used to it. Also it may seem a bit intense with all the features and options at the start. But those things get incredibly useful later on. Yeah i am just going to use that one. It has so many options. I look at it and shrink. Anyway, Marshy Dearest do you have the express version with the sfml libraries installed? do you have tutorials on this you can post? I followed the tuts on their website but i get errors every time. Already reinstalled the whole thing 5 times. The error still persists
  9. Iscn

    Bud

    this is for Visual Studios right?
  10. > Its all preference. I am sure either of the 3 will do the job fine. I havent used any of them so i cant really give information beyond that. Try looking them all up on wikipedia and checking which one is best for game making. More people recommend sfml so i might look into it. it's just that sfml require VSC++ or CODEBLOCKS.
  11. > ofc opengl CAN handle transparency and for png-support there are libraries (libpng if i remember correctly). Also for fonts etc. so it can basically handle everything you need with the right libraries I think. > > -seal Thanks i will use that then. Do you know if it is usable wiht the Dev C++ ide?
  12. I quite remember some one released a version of it translated to java.
  13. > I started trying some stuff with c++ some time ago and directly used sdl+opengl… It was a pretty easy to use combination for 2d-stuff (never got further into 3d). And I think SDL is what most people use (correct me if I'm wrong) > > -seal Hm that is what i want to do too but i read somewhere that it does not support .png and can't handle transparency.
  14. Hello i wanted to know for C++ game development which library is better. SDL or Allegro or SFML. Also if any of these are compatible with Dev C++ .(i am just use to Dev C++) If you have other recommendations let me know.
  15. Pretty cool. I bet hundreds of people downloaded thise but none thanks you.
  16. lol at this topic ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) OT: okay to start things off, yes there are a lot of custom versions and most are pretty much tutorials put together or tutorials redone and then integrated into the engine. The fact of the matter is "Eclipse Members" hate custom stuff, they are so use to the regular ways of the Eclipse engine that only a "handfull, or the true coders" actually look on the custom things an engine has and appreciate them. With that said, most the custom engines are all about making eclipse run more effeciently, and thous they are eclipse with some of its codes redone. I know there is alot of customs but the term custom on this board goes as far as how many tutorials there are or how good the coding is.
  17. Iscn

    CSDE fixed help

    any one have a copy of CSDE with the graphics engine fixed? if so can you share the link? and direct me to a tutorial on fixing it.
  18. Iscn

    Dx8 Base Help

    > I think Blk is right. You should be drawing with GDI onto controls and drawing DX8 onto the main form, that might fix your issue. I could be very wrong though. Thanks i will try that
  19. This is pretty amazing. Good work, i must say you are really good at programming to recode everything.
  20. Iscn

    Dx8 Base Help

    i have a little problem with this code. I am trying to load the pictures for my buttons from a folder but i am failling miserably. ``` Option Explicit Public Declare Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As Long) Public Declare Function GetTickCount Lib "kernel32" () As Long Public DX8 As clsDX8 Public verProcess As Long Public inGame As Boolean ' Store texture pointers in an array Public splashScreenGraphic(1 To 2) As Long Public GameFPS As Long Public Sub Main() Dim verProcess_tmp As Long frmMain.Visible = True Set DX8 = New clsDX8 verProcess = -1 verProcess_tmp = 0 If verProcess = -1 Then If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING) = 0 Then verProcess_tmp = 1 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING) = 0 Then verProcess_tmp = 2 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING) = 0 Then verProcess_tmp = -1 MsgBox "Couldn't start DX8 - 1!" End End If End If End If Else Select Case verProcess Case 0 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING) = 0 Then verProcess_tmp = 1 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING) = 0 Then verProcess_tmp = 2 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING) = 0 Then verProcess_tmp = -1 MsgBox "Couldn't start DX8 - 2!" End End If End If End If Case 1 verProcess_tmp = 1 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING) = 0 Then verProcess_tmp = 0 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING) = 0 Then verProcess_tmp = 2 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING) = 0 Then verProcess_tmp = -1 MsgBox "Couldn't start DX8 - 3!" End End If End If End If Case 2 verProcess_tmp = 2 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING) = 0 Then verProcess_tmp = 1 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_MIXED_VERTEXPROCESSING) = 0 Then verProcess_tmp = 0 If DX8.InitDirectX(frmMain.picScreen.hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING) = 0 Then verProcess_tmp = -1 MsgBox "Couldn't start DX8 - 4!" End End If End If End If End Select End If loadSplashScreen inGame = True inGameAction End Sub Public Sub loadSplashScreen() splashScreenGraphic(1) = DX8.LoadTexture(App.path & "\bin\interface\menu\splashscreen.png") frmMain.picMain = DX8.LoadTexture(App.path & "\bin\interface\menu\main.png") frmMain.picLogIn(4) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\login.png") frmMain.picRegister(3) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\register.png") frmMain.picCredits(4) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\credits.png") frmMain.picClose(0) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\close.png") frmMain.picOptions(1) = DX8.LoadTexture(App.path & "\bin\interface\menu\buttons\options.png") End Sub Public Sub inGameAction() Dim TickFPS As Long Dim FPS As Long Dim tick As Long Do While inGame = True tick = GetTickCount If frmMain.Visible Then ' check if we have the form before drawing DX8.BeginScene 'Check for texture unloading DX8.UnloadTextures DX8.SetTexture splashScreenGraphic(1) Call DX8.DrawTexture(0, 0, 960, 640, 0, 0) Call DX8.DrawText(3, 3, Trim$("FPS: " & GameFPS), DX8.ARGB(255, 255, 255, 255)) DX8.EndScene End If ' Calculate fps If TickFPS < tick Then GameFPS = FPS TickFPS = tick + 1000 FPS = 0 Else FPS = FPS + 1 End If DoEvents Sleep 1 Loop End Sub ```
  21. Iscn

    College

    > WTF… I'm in Ontario and its like minimum $3k per semester for any college here. My sisters college is $10k a semester (but she goes to a private one) Wow i am going to be paying about 20k next fall for every semester.
  22. > Do everyone a favor and when it comes to implementing a combat system add hack n slash gameplay, that is if this goes as far as implementing gameplay features. Yeah i will
  23. > Hey bro that source what you sent me with this whe i run it from IDE it works but do not loads anything, but when i run it from exe it gives automation error. Btw if you are making single-player engine then i can make something like XAS ABS Thanks Death. I changed the engine, it will be online rpg but pretty empty for now. I want to add some of the features necessary first like trading and chatting etc. I will pm you for help on that later.
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